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Everything posted by lailoken
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actually it was just an accident... but still! YOU'RE WRONG AND I'M RIGHT!
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well... FUCK YOU! nono, just kiddin... i wouldn't really... oh yes, that in all likelihood was all in good humor
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the last game that scared the shit out of me... and the only at that.... was alien vs predator 2 that was just amazing... i mean i only played the demo... but man, that was just awesome!!! also it really captured the essence of the second movie with the radio and the screams... great atmosphere but i also think that you have to let a game scare you. i have a hard time getting scared of anything while the sun is out and i can kids playing on the street behind my house... apart from bunnies... bunnies are just fucking scary
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yeah, it's been hype everywhere! I remember being quite sceptical at the idea of blizzard going into the mmorpg market like that. after all, they never actually made a roleplaying game. they might have created tons of IP and context rich environments but nothing on this scale. then all of a sudden the whole press got behind it and now everyone thinks it's great. man if it wasn't actually great, this could be quite spooky but i guess it's ok.
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One of the continuous problems i have with mmorpgs is that you just keep on dying and coming back... i wonder if there isn't a better way to punish a player for getting into trouble. actually dying in a mmorpg could have a whole other dimension, if it had the real consequences of a real death. but then you need another way of punishing the player for being careless... what do you think?
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Online "roleplaying" and the continual dying...
lailoken replied to lailoken's topic in Video Gaming
well no, i think that would be a nice mechanic to keep people from killing one another to a certain extent... hmm great, i love it! I mean you could make player evaluation amongst each other an intricate part of the experience -
Online "roleplaying" and the continual dying...
lailoken replied to lailoken's topic in Video Gaming
naw i would go with realtime, giving you... say a year to play a character and then he dies and if you don't have children with another character, all your stuff is lost.... inheritance would be another feature you could incorporate that way -
Online "roleplaying" and the continual dying...
lailoken replied to lailoken's topic in Video Gaming
yeah that's also a real problem with "real death" it should not be possible to be killed by another player. but i still think that "emotionwise" that death hasn't been used as a dramaical tool enough. how about a game where you die after a certain preset time and you have to make the most out of it! totally freeform! but that's straying from the original topic... i just really like the idea. the question would obviously be when you "really" die. also i think the idea of ageing in a mmorpg hasn't been exploited at all. that would help controlling the whole highlevel-bastards-issue. -
Online "roleplaying" and the continual dying...
lailoken replied to lailoken's topic in Video Gaming
yes I'm thinking of something of a middle way, you know... you have the small death and the final version