Duncan

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Posts posted by Duncan


  1. I stopped downloading the demo because this thread dissuaded me. I was really looking forward to this game and I don't want to be disillusioned by actually playing it.

    I did start thinking though about the potential of a game set entirely on a highway, and how long that would remain tolerable. And the game Spector used to talk about that would take place in one city block, that'd be interesting too.

    Wait what am I talking about now? Never mind.


  2. The 19-year-old from Pensacola, Fla., came with only her laptop and couldn’t play games. But she did talk to a man on DC++, a file-sharing program with a chat engine built in, and ended up spending the rest of the weekend “under the table” with him.

    Que?

    Has anyone here ever been to QuakeCon? Am I wrong in thinking it sounds completely horrifying?

    Almost all the chicks are hired to be here

    They provide whores, though, that's considerate.


  3. Do I sense the obvious superior quality of episodes IV-V-VI over the prequel has some credit in the quality of this demo ?

    I doubt it. I think this is a textbook case of a sequel genuinely improving on its predecessor by realising what does and doesn't work. If the prequel trilogy had been the second game it would have been a lot better. Fortunately the better movies got the better game.

    But oh man is it awkward on PC. Clumsy vehicle controls. I played it co-op today and while there are still some camera issues it was a blast. It's so explicitly designed for co-op it's nowhere near as fun doing it solo, cause there are so many moments, even in the demo, where you notice you could do something cool if there were two people there... but there aren't. The turrets and the AT-STs to name but two.

    Does it feel to anyone else like they're cheating the "no dialogue" rule? It's unintelligible Sims-like mumbling now and I don't think I like it. It worked great in the first one because none of the cutscenes really needed dialogue. With this game they seem to follow the movie so closely (while, conversely, they take some big liberties within the actual game) that they need dialogue or dialogue substitute. Like what is the point of the "Obi-Wan mindtricks stormtrooper" scene if not to recreate a classic moment. I mean the stormtroopers will start shooting you as soon as the level starts anyway.

    Also, it says on the Hints screen that you can find someone to buy your landspeeder, does anyone know how to do that?


  4. Is out. You can get it from the usual places I think. I got it from 3D gamers.

    Anyway. On the one hand the demo reminded me how much I loved Lego Star Wars. On the other it reminded me how much I loved playing it on Xbox and with another person. Despite that, though, man, this was great. Really happy about the considerably deeper level of interaction. There's a lot more to do. Turrets, pedestrians, constructable lego shit, custom characters, wider attacks and force powers, vehicles you can ride throughout the level. The AI didn't really seem that much better although when I punched a guy out a riot erupted on the street. That was kind of cool. Also I parked a landspeeder on top of a guy. And there's one really great moment which I actually find myself not wanting to spoil.

    It's really kind of the same thing as the last game I guess. Only it apparently corrects everything that needed correcting.

    In summation: :tup:


  5. To prove his point or to punish him for writing that article?

    Are you saying you don't turn to Fahrenheit for examples of "sex handled with grace and sensitivity"? How dare you sir.

    Also, yeah, when are we going to get a video game about revenge. When will the industry break that thematic barrier.


  6. http://www.comingsoon.net/news/movienews.php?id=15755

    Accepted star Justin Long is in talks

    :tdown:

    to join Bruce Willis in the Len Wiseman-directed

    :tdown:

    Die Hard: Reset

    :tdown:

    , the fourth film in the 20th Century Fox franchise.

    Production Weekly says "Reset" finds hero John McClane (Willis) coming out of retirement

    :tdown:

    to battle an internet terrorist organization

    :tdown:

    intending to systematically demolish or seize our technological infrastructure via a three-day plan.

    :tdown:

    These guys will gradually step up malfunctions starting with traffic control systems, working towards economic markets, and finally shutting down key utilities like power and water, to send the U.S. essentially into a modern Dark Ages.

    :tdown:

    The producers are scouting locations in Vancouver

    :tdown:

    ;( ;( ;(


  7. And I didn't notice a problem with the voice acting, beyond the usual problems that come with American voice acting for Japanese games. (Over the top and silly.) But that's so standard now, it can hardly be called a problem.

    That doesn't quite follow. It's still a problem even if it's part of an epidemic.


  8. It was like a stiffly-acted, badly edited film. Badly edited because the game in this "game" is running in the streets between story nodes, something that would've been mostly cut out and implied by any proficient editor.

    Absolutely, and actually I think what passes for gameplay in Dreamfall would have been cut out of any other game. Take a random half-hour from Dreamfall and chances are good that all the player will get to do is run from one end of the map to the other. This game was in development for how many years, with how many people on staff, and this never set off any alarms?

    incidentally, here is the Dreamfall drinking game suicide by alcohol poisoning game:

    1. take a drink for every minute that passes without you having to do anything

    2. take a drink every time the word 'faith' is used

    And obviously it doesn't help that when the gameplay gets more complex -- which is what, like five or six times -- it's really not very good at all. That ogre cave bit is terrible.

    Dreamfall is a couple of edits away from being the ultimate embodiment of narratology. I mean, you can actually refer to the "gameplay sections" of Dreamfall without irony. I'm a guy who cares about writing -- maybe not more than gameplay, but probably more than a lot of gamers do -- and the format still doesn't really work for me. I hated Fahrenheit, but even that, with all its "interactive cinema" pretensions, still thought gameplay was important. The solution, the DDR stuff, was lame, but still. Character movement and intermittent, overlong stealth sequences, that's gameplay now? Dreamfall could have been a book or a TV miniseries or whatever and nearly every thread on the internet about it would be exactly the same.

    Dreamfall is so bad at being a game. Take out all the puzzles from The Longest Journey and it's the same thing. And I still can't say I hated it, even though I think there were major failures on both narrative and gameplay levels. It's definitely disappointment more than anything.


  9. I woke up at two in the morning and wrote down this list. It seemed important at the time.

    1. Snakes on a Plane

    2. The Internet itself

    3. Ninjas

    4. Google Image Search

    5. Lost

    6. Pictures of owls

    7. Podcasts

    8. Firefly

    9. "It's a trap"

    10. DRM

    11. 24

    12. Youtube

    13. Firefox

    14. Pirates

    You can add to it if you like. I think at 2 am I just wanted to get this out there. I'm not so sure about right now.