Steve Ince
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About Steve Ince
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So when monsters were only a handful of pixels or polygons the lameness didn't matter because it didn't come across?
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This is an interesting thread. Could it be that the high level of production values are actually taking something away from the nature of what made scary games successful in the first place? Were we scared because of the rougher nature of the graphics, previously? Does the high resolution, faster frame rates and increased detail mean that the games are becoming too literal and it was better when monsters in the distance were only a couple of pixels?
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If this is a genuine quote, then I'm sure he'll be suitably embarrassed by it at some point in the future.
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I wouldn't be surprised if it was a crafty way to keep people off his back for a long time. Analysing 100 games would probably take you the best part of a year. If it's such a hot method, HE should analyse the games and then write a book about it so we can all benefit from his wisdom. Choosing 100 games to analyse in this manner seems a little haphazard - what relevance will a football game have if you want to design FPS games, or a car racing game if you want to design RPGs?
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'3D images on computer screens' patented in 1988. Lawyers hover.
Steve Ince replied to jp-30's topic in Video Gaming
What about 2001: A Space Odyssey? That came out in 1968 (I think). Someone once told me that half the budget of the the film was spent in creating the simple 3D displays on the screens in the crafts' cockpits. -
Dark Forces mod - now there's a reason to reinstall Jedi Academy
Steve Ince replied to jp-30's topic in Video Gaming
I agree. In fact, I think that Dark Forces was the best of the whole series and felt much more like Star Wars than the rest.