dacloo

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About dacloo

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    http://www.synthetix-interactive.com
  1. future gamedesigners are dreamless drones

    I graduated as a Master in September, 2004 :-) I didn't do Game Design btw, but Interaction Design. At the time I started studying at the HKU, there was no education on game design. Personally, I would not choose this study if I had to do it all over again, I find the Game Design study too 'narrow minded' in relation to Interaction Design. I would not have done Interaction Design as well at this point, but that's another thing
  2. future gamedesigners are dreamless drones

    I hae to agree with this post. Mark, I understand the distinction between the production and design lectures, but the ones on design I attended personally, looked like production lectures as well I went to several lectures on the HKU, and people from Playlogic, Nokia and Guerilla all told the same: 1. There is no design talent in the Netherlands, we have to pick up people from abroad. Me thinks: bullshit, there is enough talent, I believe they are simply not looking the right way. At one point me and others had the oppertunity of presenting like 10 games next to the lecture hall. After the convention everyone walked out, NEVER looked at the games and started talking business and eating cheese. And, they just told there was no creativity in the Netherlands! Then #$$T$@# look at the games as a start, you zombies dressed as humans! 2. Business, figures, boredom. Yes, figures are darn important, but talking about it the whole lecture is NOT a good thing when you are lecturing art students. They are simply focussed on other aspects in game development. 3. Lack of creativity. "We made a mobile game on a popular TV show in the Netherlands. Important was that we wanted a game really BASED on the TV Show. After 30 brainstorms, sleepness nights and a tight pizza busget we have come up with PONG! The really cool thing is that the game background image is exactly the same as the TV Show setting. Nifty huh?"