Trithemius

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Posts posted by Trithemius


  1. If you mean did I ever try melting down some lead and pouring into a soldier mould, then the answer is no. I did however play with Games Workshop figures when they were still lead. Or maybe they were only half lead. In any case I only think they smelt of anything if you gave them a good sniff, I'd be worried if there were people going up to Leadsuit and sniffing his face.

    Or chew him a bit.

    DANGER! Leadsuit is not a toy! :shifty:


  2. I don't think it's so much that those things are ignored as much as they're not really considered as relevent. In terms of how to live your life and so forth, the New Testament should be the template, since that's when Jesus came and laid down all of his guidelines and teachings. (That's why it's the "new" and "old" testaments instead of just the first and the second one, or something)

    Sometimes I wonder what it would have been like if Marcion and co had done better for themselves; we'd probably just have a "Testament" then.

    [/Religious Textual History Tagent]

    P.S. Marcion of Sinope


  3. The only thing he missed in the whole 'making games harder' section of complaints is the fact that game sconstantly cheat, making you crapper for no apparent reason.

    Same with strategy-type games; the computer just fiddles the numbers in favour of the AI players. Very lame. :deranged:


  4. As a nose-in-the-air intellectual I am insulted. Pox upon both your houses!

    Eh? I thought that designers should just stay ahead of the game, so to speak. A lot of games are miserable, depressing, torment-filled, turbidity; making Kafka-esque games seems to be following the trend to the natural conclusion! Instead of making you miserable as a by-product, designers will focus on doing this as a principle design goal! Satisfying games will be replaced entirely with experiences that are harrowing for player AND character. The concept of "victory" will be redefined as "enduring to the bitter end". It'll be great

    (I was kinda hoping the Call of Cthulhu would be a bit like this, to be honest...

    :shifty: )


  5. oh, you found it, eh? Coincidental that Ron found it on exactly the same day. :ponycrap: :neiiin::nodance:

    It's been turning up linked everywhere. Not everyone who reads Thumbs reads Grumpy Gamer regularly, why make a fuss about it? Are there rewards points for linking to something first? :erm:


  6. Aren't you playing as Gordon, though? In which case picking up right after Half-Life 2 would involve you standing around in a pitch black room for a totally indeterminate amount of time.

    Oh.. good point... er... maybe its some bizarre Kafka-esque thing? (Freaky, I was joking about Kafka-derived FPS games on another forum recently... :shifty: )


  7. They're still saying that Aftermath immediately follows Half-Life 2, which... does that even work, really? Unless you start playing as Alyx, it feels like they're going to have to cheat that whole ending somewhat.

    It could start with you, somewhere, seeing a fucking big explosion? :)


  8. Dyes were very rare back then (medievel times) to the point where mostly only royalty and the church used them. Laws were actually upheld and enforced. For example because the colour purple (the dye for which was produced from snails) was decreed for kings alone (and I think other royalties), and anyone else caught wearing it was sentenced to death.

    Yes. This is true. We are also talking about Tamriel not Eurasia. It is possible with their different varieties of plants and, you know, magic, that the inhabitants of Tamriel might have access to dyes more easily.

    This aside: the only guy we saw in clothes was the Emperor, so even if dyes were as scarce in Tamriel as they were in our history I hardly think that saying "it's too colourful" based on the Emperor's outfit is reasonable.

    We need more shots of filthy peasants and townsfolk in order to get a good sense of that.


  9. actual colours from those times. Sure there were some really great colours back then, but most people wore undied cloth. I know this, because I used to be interested in stuff and then I started playing video games... :shifty:

    Did we get a lot of "townspeople" shots in the trailer? I figured the colourful clothing on Uriel Septim was because... well... he's the emperor. Clothing colours tend to be based on the availability of dyes, and if dyes are plentiful in the Empire then perhaps a more "brilliant" set of colours is justified?

    Boy, am I investing too much tihought in this aren't I? :grin:

    Anyway, I sure hope that spellcasting is as fast as it seems to be from the trailer. :gaming:


  10. yeah well... the animations were stilted and there was no natural "flow" to the world. as far as the mediaeval look is concerned, I don't think the colors are right for that. they were too bright. I think going with a more "earthen" tone would make it feel more authentic.

    I wonder what the basis for your perception of medieval colouration patterns is?


  11. The look and feel reminded me a lot more of actual historical medieval times, down to the armour (I studied this era briefly for art history class back in art school).

    Visors would be nice. All the helmets we have seen so far seem to be open-faced. I assume (hope) this is just because they want to show off the facial art improvements.


  12. Hey, Elder Scrolls have always been weakest in their cinematic visualisation. Wait till the gameplay comes up and destroys everything like a rampaging gorilla.

    I really wanted to like the cinematics of Morrowind... but there just.. weren't any, really. I thought the start bit was a kinda cool idea - but pretty slipshod in execution.

    The real "cinema" moments I got were from standing on hills watching ash-storms start up; or when I first met the Ghost-Fence.