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About unimural

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    Thumb Tourist
  1. Episode 452: After Dark 2018

    I would enjoy an episode or two of 3MA about some generalist/popular boardgames. I'm sure Rob's take on Kill Team would be entertaining, even if miniature stuff isn't my cup of gaming. Then again, if the option is to have either that or a Gerykcast, I would definitely vote for the latter. With regards to the games you mentioned, Shut Up and Sit Down has reviews on Kill Team and Fallout, with Kill Team seemingly only for miniature-hobbyists and Fallout simply for no one. I don't know about Song of Fire and Ice. Have you given the X-Wing miniatures game a look?
  2. Episode 299: Earliest Access

    The email is contact@conifergames.com I'm not sure if the build is only for high-tier backers or not. The steam keys (and DRM free download link) should go out on the release day, the 23rd, for backers.
  3. I have difficulty imagining what CK3 should be. Mounted Crusader Blade Kings sounds cool, but how would that game work? Is Paradox willing to build a whole new engine for a game that would support landless characters? I think they should, but it's a big risk. There's a lot they would simply have to guess at, and it's likely the first game in that style to suck in many ways. It's much safer (and more profitable) to just tweak the formula a bit. I do think King of Dragon Pass offers some ideas they could fairly easily incorporate into the CK model, which would make the storytelling aspects a lot richer. But a big part of it is indeed the presentation. For a game that's evolved to be about the characters, they sure are hidden. I have also wondered if it would be better if we were at CK4 or 5 at this point and talking about what the next game would be like. As much as I've enjoyed most of the DLC in CK, I do think they should have stopped already. Probably after Horse Lords, definitely after Monks and Mystics. I certainly never really put the time into Monks and Mystics, despite buying it. I kind of would want to, but there's too much other stuff to do, and as much life as it brings to the game, I practically feel guilty these days if I play CK2. Although perhaps I'll go back to it after they announce CK3 and I know they won't add any more stuff/fluff to it.
  4. Great episode, I absolutely loved the viking music bit! Three Kingdoms! I don't remember anymore if Romance of the Three Kingdoms II was the first Koei game I played, or if it was Nobunaga's Ambition. Despite being more interested in/prejudiced in favour of Japan, I was surprised to find I enjoyed RTK much much more. Ever since then I've been one of the Three Kingdoms listeners. Also, I always have trouble comprehending the timescale of Chinese history. Three Kingdoms is contemporaneous with the crisis of the third century! 2003 was an odd year for strategy for me. I never played Rise of Nations, and I was quite fed up with RTSes, with them never being my favourite genre anyways. So I played a lot of questionable games. I played a lot of Ufo Aftermath. I've always been an apologist for the ALTAR UFO games, probably because Fish Fillets and Original War were quite impressive. I also played a fair bit of Railroad Tycoon 3, however poor a copy it is. Victoria ruined one set of exams for me. Although I suppose I actually played a lot of Hearts of Iron in 2003, and might have gotten Victoria only for Christmas. The game I hoped would have gotten a mention is Ghost Master. It's a quirky tactics game, where you manage a set of ghosts with the purpose of haunting a house. It consists of a campaign of roughly dozen levels, each being house you must hunt and either make the residents go insane or flee in terror. You buy/level up your ghosts between missions, and select a team of ghosts for each mission. In many ways it's a typical tactics game. You have to come up with efficient ways of scaring the residents, some of which have resistances/weaknesses. There is humour, which I found mostly harmless. I always thought it was a really clever game, and a quite unique one as well. The interface has not aged well, but I do recommend at least checking out some lets play. Also, Dominions 2 was released in 2003. I did not discover it until a couple of years later, but had I discovered it then it probably would have ruled the year.
  5. Idle Thumbs Hiatus

    I suspect it's mostly about a bunch of things happening at the same time making it difficult to get started: the move, Nick probably being up to his eyeballs in work, work, need to rebuild the studio, getting old and less energetic, other obligations and so on. It may be the inertia eventually gets too big and they never get back to it. If so, it's been a blast, but I also wouldn't be surprised if they get back to it a year from now. I fully get them not really having an idea when they will or would, and not wanting to say anything until they know something for sure. Although I do like the Valvetime theory. They have truly become the twenty year old wax house, baby.
  6. Jeff Goldblum

    There's a somewhat off-looking statue of Goneblum in London. https://www.standard.co.uk/showbiz/celebrity-news/a-giant-jeff-goldblum-is-smouldering-topless-in-london-a3890166.html I rather like the image of people sitting on deck chairs right in front of the statue.
  7. Other podcasts

    For me the Crate and Crowbar is the replacement for Thumbs. It's a bit more focused than Thumbs ended up being. They currently have 4 to 5 regular hosts and occasional irregulars as well, with most having a games press background. Any given pod is usually 3 people. It is a UK cast, so that might affect your enjoyment. I think their balance of humour and deep diving discussions is really good and enjoyable, and reminds me of Thumbs in many ways. http://crateandcrowbar.com/
  8. The threat of Big Dog

    The strategy is working. I spent most of the video being truly impressed by the engineering marvel this thing is. The three black sleeping SpotMinis in the background at the end were quite spooky however.
  9. I do think Important If True is too much of one thing. The thing that made the Thumbs' madness really shine for me was how it contrasted the ordinary discussion. Sometimes the ordinary discussion was very sincere and very focused, sometimes more rambling, but Idle Thumbs tended to have a lot more grounded portions. Even if I felt they sometimes tried too hard to constrain themselves from reverting to the bullshit. I do look forward to my weekly dose of pods, but I also do kind of miss the guys discussing things seriously.
  10. I think, in another timeline you guys kept doing Idle Thumbs, and around episode 360 a genie comes along and you guys wish you had made some changes to the podcast a couple of years earlier. This postcard signing, Robot-Nick timeline is the one you get transferred to. I have to say, I'm not in love with it, but I am loving it. Honestly though, please be as sporadic as you need to be. I for example wouldn't mind if IiT became fortnightly.
  11. I agree, I merely like the idea that the wine is so complex that it alters your consciousness to the degree that nonsense makes total sense. And I suppose some shade of a positivist in me likes the idea of enumerating trillions of distinct sensations. And I like scope and scale, orders of magnitude and making oreos to the moon comparisons. I did try to think about quantifying the human sense of smell. The types of molecules we smell/taste, and what kind of expansion in that would be required for the wine at which stages. Based on lazy googling we have 400 receptors going to a range of 1 trillion smells. Of course that pales very quickly with regards to the exponential taste growth the wine experiences, but with that resolution you'd obviously can get a lot of unique sequences. So what's really required is that the brain would dedicate much more of itself to interpreting these signals from the nose. And perhaps that's what the sommelier is.
  12. I'm always fascinated by the scale of things like this. I think the sommelier would simply have to come up with ever more elaborate descriptions of the wine. Oxford Dictionaries suggests there are a lot of words in English: "If distinct senses were counted, the total would probably approach three quarters of a million." This includes all technical jargon, dialects and the kitchen sink. It may be a bit weird to describe wine with some of these terms, but considering the geniefic origins of the wine and its fairly abnormal properties, it may indeed be perfectly natural and immediately obvious upon consumption that wine has a hint of amphibology. How long would it take for the sommelier to describe the wine? Let's be very generous, and say the sommelier is a true double speed-youtube playback -reciter, and can average 10 words a second. This would give us 600 words a minute, a bit shy of one million words a day and just a bit over 315 million words a year from a non-stop no sleep recitation. One minute would suffice for the first ten years, one hour for the first 16 and the 29th year would be the last year when there is enough time to describe the wine in a year. With one word notes. 24 hours a day. However, the generous 750 000 words of English language can only take us up to year 20. After that we have construct multi-word descriptions. However, with descriptive two word combinations like valuable shaggy and invite circle we can describe the wine for 40 years. Reciting all possible 8 word combinations will take us to the very least to the point where all the protons in the wine and the sommelier have decayed. A 160 year old wine would require that long a description. But wait! Why should we only have one sommelier for such a prestigious wine. An Alexa takes roughly 10 000 square millimeters. You could fit 100 million in one square kilometer, and roughly 60 trillion on the surface of the state of Texas. This army of Echos could describe the 75 year old wine within one year. This would increase the US electricity consumption by 10% from its 2016 value. Assuming the Echos would just magically appear there. Also, how does the sommelier the know what the wine tastes like?
  13. Star Wars Episode 8

    Perhaps I've cut myself off from the Force, but I really can't see the movie for all the clumsiness. Reading people's takes on the themes on the Last Jedi feels like reading on the Matrix trilogy. I just don't see them myself for the whole thing is so convoluted and awkward. I do like the fact that there is this kind of discussion about The Last Jedi. And I've enjoyed reading this thread especially. It's been a long time since I've had the opportunity to question or challenge my relatively negative reaction to a movie with many well thought different views.
  14. I liked it, and parts of it I liked a lot. I had somehow thought the game was more Twin Peaks-y or serious. I'm not quite sure what I think of the humour. A lot of it was really bad and the MMucasFlem references felt a bit too much. I did become quite numb to both though. On the other hand, I did like the story and the writing. I do wish the game had taken the characters a bit more seriously. I suspect if the game had been more about the characters and less about the player I would have liked it a fair bit more. Puzzles were fun. I used the hint line three times (I think), and I liked the implementation. I did have one instance where I thought I had tried something, but had probably misclicked, and thus ignore the correct solution.
  15. Star Wars Episode 8

    I agree that when you dislike something it is easier to notice nitpicks. I think all viewers must reach and maintain a certain degree of suspension of disbelief. But I think any movie is better for having fewer things to assault the suspension of disbelief with. Admittedly there are a lot of individual differences with regards to what threatens the bubble and what doesn't. We know and assume different things. I know that I'm a person who can easily get hung up on the things I notice, while happily ignore the ones I don't. However, a movie does not do itself any favours by challenging that suspension right from the start As a comparison, Gravity is a movie with shitty science that I like a lot and think is a great movie. The science isn't really the main point, the opening is gorgeous and really sells what the movie is about. On the other hand, Interstellar is a movie I really dislike, even though I think it is a really well made movie, and even respect it a lot. But a movie about black holes with strong allusions to hard scifi just shouldn't so utterly screw up the physics. For no real reason. The liberties with physics just weren't needed by plot. I liked it a fair bit until the wormhole, after which it was terrible.