unimural

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About unimural

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    Thumb Tourist
  1. Other podcasts

    For me the Crate and Crowbar is the replacement for Thumbs. It's a bit more focused than Thumbs ended up being. They currently have 4 to 5 regular hosts and occasional irregulars as well, with most having a games press background. Any given pod is usually 3 people. It is a UK cast, so that might affect your enjoyment. I think their balance of humour and deep diving discussions is really good and enjoyable, and reminds me of Thumbs in many ways. http://crateandcrowbar.com/
  2. The threat of Big Dog

    The strategy is working. I spent most of the video being truly impressed by the engineering marvel this thing is. The three black sleeping SpotMinis in the background at the end were quite spooky however.
  3. I do think Important If True is too much of one thing. The thing that made the Thumbs' madness really shine for me was how it contrasted the ordinary discussion. Sometimes the ordinary discussion was very sincere and very focused, sometimes more rambling, but Idle Thumbs tended to have a lot more grounded portions. Even if I felt they sometimes tried too hard to constrain themselves from reverting to the bullshit. I do look forward to my weekly dose of pods, but I also do kind of miss the guys discussing things seriously.
  4. I think, in another timeline you guys kept doing Idle Thumbs, and around episode 360 a genie comes along and you guys wish you had made some changes to the podcast a couple of years earlier. This postcard signing, Robot-Nick timeline is the one you get transferred to. I have to say, I'm not in love with it, but I am loving it. Honestly though, please be as sporadic as you need to be. I for example wouldn't mind if IiT became fortnightly.
  5. I agree, I merely like the idea that the wine is so complex that it alters your consciousness to the degree that nonsense makes total sense. And I suppose some shade of a positivist in me likes the idea of enumerating trillions of distinct sensations. And I like scope and scale, orders of magnitude and making oreos to the moon comparisons. I did try to think about quantifying the human sense of smell. The types of molecules we smell/taste, and what kind of expansion in that would be required for the wine at which stages. Based on lazy googling we have 400 receptors going to a range of 1 trillion smells. Of course that pales very quickly with regards to the exponential taste growth the wine experiences, but with that resolution you'd obviously can get a lot of unique sequences. So what's really required is that the brain would dedicate much more of itself to interpreting these signals from the nose. And perhaps that's what the sommelier is.
  6. I'm always fascinated by the scale of things like this. I think the sommelier would simply have to come up with ever more elaborate descriptions of the wine. Oxford Dictionaries suggests there are a lot of words in English: "If distinct senses were counted, the total would probably approach three quarters of a million." This includes all technical jargon, dialects and the kitchen sink. It may be a bit weird to describe wine with some of these terms, but considering the geniefic origins of the wine and its fairly abnormal properties, it may indeed be perfectly natural and immediately obvious upon consumption that wine has a hint of amphibology. How long would it take for the sommelier to describe the wine? Let's be very generous, and say the sommelier is a true double speed-youtube playback -reciter, and can average 10 words a second. This would give us 600 words a minute, a bit shy of one million words a day and just a bit over 315 million words a year from a non-stop no sleep recitation. One minute would suffice for the first ten years, one hour for the first 16 and the 29th year would be the last year when there is enough time to describe the wine in a year. With one word notes. 24 hours a day. However, the generous 750 000 words of English language can only take us up to year 20. After that we have construct multi-word descriptions. However, with descriptive two word combinations like valuable shaggy and invite circle we can describe the wine for 40 years. Reciting all possible 8 word combinations will take us to the very least to the point where all the protons in the wine and the sommelier have decayed. A 160 year old wine would require that long a description. But wait! Why should we only have one sommelier for such a prestigious wine. An Alexa takes roughly 10 000 square millimeters. You could fit 100 million in one square kilometer, and roughly 60 trillion on the surface of the state of Texas. This army of Echos could describe the 75 year old wine within one year. This would increase the US electricity consumption by 10% from its 2016 value. Assuming the Echos would just magically appear there. Also, how does the sommelier the know what the wine tastes like?
  7. Star Wars Episode 8

    Perhaps I've cut myself off from the Force, but I really can't see the movie for all the clumsiness. Reading people's takes on the themes on the Last Jedi feels like reading on the Matrix trilogy. I just don't see them myself for the whole thing is so convoluted and awkward. I do like the fact that there is this kind of discussion about The Last Jedi. And I've enjoyed reading this thread especially. It's been a long time since I've had the opportunity to question or challenge my relatively negative reaction to a movie with many well thought different views.
  8. I liked it, and parts of it I liked a lot. I had somehow thought the game was more Twin Peaks-y or serious. I'm not quite sure what I think of the humour. A lot of it was really bad and the MMucasFlem references felt a bit too much. I did become quite numb to both though. On the other hand, I did like the story and the writing. I do wish the game had taken the characters a bit more seriously. I suspect if the game had been more about the characters and less about the player I would have liked it a fair bit more. Puzzles were fun. I used the hint line three times (I think), and I liked the implementation. I did have one instance where I thought I had tried something, but had probably misclicked, and thus ignore the correct solution.
  9. Star Wars Episode 8

    I agree that when you dislike something it is easier to notice nitpicks. I think all viewers must reach and maintain a certain degree of suspension of disbelief. But I think any movie is better for having fewer things to assault the suspension of disbelief with. Admittedly there are a lot of individual differences with regards to what threatens the bubble and what doesn't. We know and assume different things. I know that I'm a person who can easily get hung up on the things I notice, while happily ignore the ones I don't. However, a movie does not do itself any favours by challenging that suspension right from the start As a comparison, Gravity is a movie with shitty science that I like a lot and think is a great movie. The science isn't really the main point, the opening is gorgeous and really sells what the movie is about. On the other hand, Interstellar is a movie I really dislike, even though I think it is a really well made movie, and even respect it a lot. But a movie about black holes with strong allusions to hard scifi just shouldn't so utterly screw up the physics. For no real reason. The liberties with physics just weren't needed by plot. I liked it a fair bit until the wormhole, after which it was terrible.
  10. Star Wars Episode 8

    I watched the Last Jedi. I am somewhere between indifference and active dislike. Will probably end up feeling quite indifferent.
  11. Dishonored - or - GIFs By Breckon

    @essell I was referring to the Thumbs 'Dishonored [thing]' gag, as my first thought was that they were referring to themselves as dishonored creative directors, à la Dishonored Halloween. I have nothing at all against Bare, even if I was not familiar with his name.
  12. Dishonored - or - GIFs By Breckon

    Apologies for thread necromancy, but I finally played the Dishonored DLCs. I was most thrilled when the final credits for Brigmore Witches started rolling, and the first entry is 'Dishonored Creative Directors'. Jolly good, I thought. Only to be disappointed a few moments later when I realized they meant 'Creative Directors of Dishonored The Video Game' as the last DLC has a separate creative director credit. I did enjoy the DLCs, even though my tendencies of extremely conservative gameplay sabotage my enjoyment of games like these. Which is to say I fully stealth/non-lethal these games, hardly using any items/skills. Whenever I start a level I resolve to be more brazen, but at the end of the level I notice one again I mostly used none of the cool stuff. Knife of Dunwall has the better levels, but Brigmore Witches is pretty good as well.
  13. Perhaps this was clear, but my understanding was that the point of endless September was not that one point in time that ruined things. September was originally the shitty month because of a sense that the influx of new users, who did not know the norms and rules of behaviour, dragged all discourse down. And after that one point in time it was always September in terms of what the conversation was like. Every day of the year you had new users who did not understand the environment, instead of having a single yearly deluge. The changes were not limited just to that, but it was both a sudden and constant change. The demographic aspects of the change occurred over a longer period time.
  14. A great episode! I did play and mostly enjoy War of the Chosen, but I'm fairly critical towards it. It is more fun than vanilla, but I really can't see myself playing it again. It's just too much of a mess, with not enough pull without the fascination of the new things. I would love to watch Rob tackle Long War (2)! My own approach to Long War was to bypass a lot of the a lot of the initial confusion by watching beaglerush play. I suspect that instead of going through a few campaigns that would fail in a few hours I watched probably a comparable time of youtubed streams. LW2 especially is fairly complex, and it really would need a good, up to date, thick manual. Unfortunately none exists. But I do think learning Long War, or Long War 2 by bashing your head against the wall that is the difficulty is not a good way to go about it. Because many of the things are so obtuse or clunky, it is very difficult to understand what you're doing wrong.