unimural

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About unimural

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  1. Star Wars Episode 8

    Perhaps I've cut myself off from the Force, but I really can't see the movie for all the clumsiness. Reading people's takes on the themes on the Last Jedi feels like reading on the Matrix trilogy. I just don't see them myself for the whole thing is so convoluted and awkward. I do like the fact that there is this kind of discussion about The Last Jedi. And I've enjoyed reading this thread especially. It's been a long time since I've had the opportunity to question or challenge my relatively negative reaction to a movie with many well thought different views.
  2. I liked it, and parts of it I liked a lot. I had somehow thought the game was more Twin Peaks-y or serious. I'm not quite sure what I think of the humour. A lot of it was really bad and the MMucasFlem references felt a bit too much. I did become quite numb to both though. On the other hand, I did like the story and the writing. I do wish the game had taken the characters a bit more seriously. I suspect if the game had been more about the characters and less about the player I would have liked it a fair bit more. Puzzles were fun. I used the hint line three times (I think), and I liked the implementation. I did have one instance where I thought I had tried something, but had probably misclicked, and thus ignore the correct solution.
  3. Star Wars Episode 8

    I agree that when you dislike something it is easier to notice nitpicks. I think all viewers must reach and maintain a certain degree of suspension of disbelief. But I think any movie is better for having fewer things to assault the suspension of disbelief with. Admittedly there are a lot of individual differences with regards to what threatens the bubble and what doesn't. We know and assume different things. I know that I'm a person who can easily get hung up on the things I notice, while happily ignore the ones I don't. However, a movie does not do itself any favours by challenging that suspension right from the start As a comparison, Gravity is a movie with shitty science that I like a lot and think is a great movie. The science isn't really the main point, the opening is gorgeous and really sells what the movie is about. On the other hand, Interstellar is a movie I really dislike, even though I think it is a really well made movie, and even respect it a lot. But a movie about black holes with strong allusions to hard scifi just shouldn't so utterly screw up the physics. For no real reason. The liberties with physics just weren't needed by plot. I liked it a fair bit until the wormhole, after which it was terrible.
  4. Star Wars Episode 8

    I watched the Last Jedi. I am somewhere between indifference and active dislike. Will probably end up feeling quite indifferent.
  5. Dishonored - or - GIFs By Breckon

    @essell I was referring to the Thumbs 'Dishonored [thing]' gag, as my first thought was that they were referring to themselves as dishonored creative directors, à la Dishonored Halloween. I have nothing at all against Bare, even if I was not familiar with his name.
  6. Dishonored - or - GIFs By Breckon

    Apologies for thread necromancy, but I finally played the Dishonored DLCs. I was most thrilled when the final credits for Brigmore Witches started rolling, and the first entry is 'Dishonored Creative Directors'. Jolly good, I thought. Only to be disappointed a few moments later when I realized they meant 'Creative Directors of Dishonored The Video Game' as the last DLC has a separate creative director credit. I did enjoy the DLCs, even though my tendencies of extremely conservative gameplay sabotage my enjoyment of games like these. Which is to say I fully stealth/non-lethal these games, hardly using any items/skills. Whenever I start a level I resolve to be more brazen, but at the end of the level I notice one again I mostly used none of the cool stuff. Knife of Dunwall has the better levels, but Brigmore Witches is pretty good as well.
  7. Perhaps this was clear, but my understanding was that the point of endless September was not that one point in time that ruined things. September was originally the shitty month because of a sense that the influx of new users, who did not know the norms and rules of behaviour, dragged all discourse down. And after that one point in time it was always September in terms of what the conversation was like. Every day of the year you had new users who did not understand the environment, instead of having a single yearly deluge. The changes were not limited just to that, but it was both a sudden and constant change. The demographic aspects of the change occurred over a longer period time.
  8. A great episode! I did play and mostly enjoy War of the Chosen, but I'm fairly critical towards it. It is more fun than vanilla, but I really can't see myself playing it again. It's just too much of a mess, with not enough pull without the fascination of the new things. I would love to watch Rob tackle Long War (2)! My own approach to Long War was to bypass a lot of the a lot of the initial confusion by watching beaglerush play. I suspect that instead of going through a few campaigns that would fail in a few hours I watched probably a comparable time of youtubed streams. LW2 especially is fairly complex, and it really would need a good, up to date, thick manual. Unfortunately none exists. But I do think learning Long War, or Long War 2 by bashing your head against the wall that is the difficulty is not a good way to go about it. Because many of the things are so obtuse or clunky, it is very difficult to understand what you're doing wrong.
  9. Stranger Things

    With regards to In general I don't think much of season 2. I did like season 1 a lot, but I think the second season feels very formulaic and soapy. I guess it is intentional, but at the same time I think the season lacks dramatic tension. The feel is far more of action, compared to the horror of the first one. The story feels very fractured, with too many characters doing too many things in too many places. I didn't feel like the 'party' was together in this one, and as such I think a lot of the charm of the first season was lost. All in all I watched it, and I don't dislike it, but I really struggle to care, or respect it.
  10. The threat of Big Dog

    The unwitting tools of armageddon fine folks at DeepMind have made a new version of AlphaGo, AlphaGo Zero that simply by playing the game learned to beat all the previous versions of AlphaGo in just 40 days. For the first time in human history there is something that is better than people (Arguably it is the best in the world.) in a real world application that people didn't teach in any way. https://deepmind.com/blog/alphago-zero-learning-scratch/ https://www.nature.com/nature/journal/v550/n7676/full/nature24270.html
  11. The third episode was pretty ok, and while not great I'm more optimistic about this eventually becoming something good. The setup of the ship sounds good for lots of neat episodes. I was really hoping we'd have a more consistent, less all-actions-must-serve-drama Michael Burnham. I suppose I am overly sensitive about portraying logic as either coldness or lack of emotion, but does she have to be written so horribly? She's all over the place. One minute she's supposed to be this Spock-like character: measured, in control and distant. A few minutes later she's supposedly extremely emotional and impulsive. Martin-Green does a good job, I think as both. I just can't buy such a character. What is the character motivation for her saying she just wants to atone by serving her sentence, and then committing crimes, during wartime, on a military science ship: impersonating an officer and breaking into a restricted area? That moment was so baffling, the very definition of illogical behaviour. Plus they didn't do anything with it. They might as well just have shown Stamets or Tilly in there. Perhaps the point is supposed to be that her history of losing her parents and undergoing the Vulcan upbringing damaged her so severely she can't control her impulses under stress, or something. But I think they don't care and just wanted a Vulcan-Kirk. Which does not fill me with confidence with regards to Tilly.
  12. Episode 405: Lords of Waterdeep

    Bravo Master Hermes, bravo! I always moan about the difficulty of organizing a game night, and my lazyness in that regard. Perhaps I should give Lords of Waterdeep-Discord a shot! The balance between having an interesting game to play and having something to help give a little structure for a fun evening with friends varies a lot depending on the friends. However as I've become lazier and older, in practice I've started to favour the more casual experiences. Even though I'd like to think I'd still enjoy Twilight Imperium, I'm not sure I actually would.
  13. Divinity: Original Sin II

    I would love to be playing this one, but there are too many interesting games and too little time. I still haven't finished Pillars of Eternity and haven't even started on the original Original Sin. Of course it would help if I didn't have 300 hours in Crusader Kings 2 and EU IV. But with those games I can return to them after a month, and kind of know what I'm doing, where as with RPGs one tends to forget too much after a break.
  14. When I was a teenager I had devised a thought experiment that bothered me a great deal. You have the power to heal people by physically harming them. Specifically, whatever you damage, will be healed perfectly. So to heal someone of lung cancer you have to physically damage their lungs. However, if anyone ever comes to believe that this is what you do, you loose the power for good. What, if any, would be an ethical way of using this power? With regards to simulations, perfect simulation seem so impossible it's a bit scary. Fundamentally the question seems to be whether a recursive series of perfect simulations will converge or not. I always feel any perfect simulation should resolve any task to it's simplest stable, logical state, without actually iterating on any of the steps. If you have access to a perfect simulation and want to open a pin code lock, you will simple get the correct pin code. There are other stable states, naturally. The simplest of which is probably the one where the simulation will not provide you with any data. Similarly my gut feeling is that time travel can not be a perfect simulation, because the time travel is an anomaly in the simulation. I.e. I feel it isn't possible to travel back in time to the original timeline, but instead time travel always takes you to a new timeline.