
Tanukitsune
Phaedrus' Street Crew-
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Everything posted by Tanukitsune
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It's out in Europe! YES!
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Well, I beat the game...
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I never discovered a secret room.... but I did find a robot head and it's driving me crazy since I can't get to it. It looks like I won't be able to until they make a guide, so I'll forget about it. PS: Can you believe my PET got a useful unique item before I did? XP
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Woah, "Swampsylvania" has zombies that explode their skin off and become skellingtons! 8O By the way, I love it when a chest is an obvious trigger to make every undead enemy area to start moving... BRING IT!
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It looks like the final act (?) takes places in "Transylvania", if you know what I mean. I'm glad the scenario changes before you get tired of it, although I'm pretty all of them have a metric ton of undead, only it seems each area has it's own type of undead, so it's less annoying.
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I keep using the transmuter because I never get any unique items that my class can use... Obviously the result is something my class can't use anyway, but eventually it will happen? I love how fast paced this game is, I thought I couldn't do anything in 30 minutes, but I cleared a whole area with dungeon included and I leveled up two! Of course, in Torchlight it's rare not to get a level up after playing it for 30 minutes.
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That's good to know, you never know with the PSN store, you might get the game a week earlier than the US, a month later or never at all. :|
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You get access to a transmuter in Act II.
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Well, at least it has a a fumbling Ember mage.
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This better come out in Europe.... I want to play as a killer Pomeranian!
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I love Torchlight II so far, the pacing is perfect for me. I obviously picked the magic user, but I had to spend a while deciding which pet to use. In the end, I picked the cliche wolf. Every spell seems useful and I can actually rely on magic, not like the other RPG I've played where I have to use a pathetic weapons for 30 minutes after casting just ONE spell! XP
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I wasn't sure I wanted this game until Giant Bomb called it "Oregon Trail in Space".... SOLD!
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This was the first mod I played: I don't really play mods that often except for stuff like Stanley's Parable and Dear Esther. I wouldn't mind playing some cool ZZT mods though.
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Hmm, is this something only people who have submitted games can see? Right now I can't even see the voting percentage. Maybe they are changing that part because they are fed up of people like me whining that no game has gone over 15% of votes. XP
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The only one I don't own is Dustforce which I heard is too much about perfectionism for my taste. :|
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Frankly, I prefer the ones where it's "this game is spooky/haunted" to "THIS GAME WILL KILL YOU!". :|
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The link does seem to work for that one, unless it's a haunted link!
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It looks like the Pokémon hack was fake, but it inspired people to make a real hack based on the tale? Which is kinda cool.
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Hey, I'm not saying anything bad Greenlight, I'm just struggling to figure out how it works.
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I beat Bunny Must Die, a metroidvania game that has time powers in it too. Most of the items you find aren't really the kind that change how your character, you mostly get keys, a dash and a wall jump. The time powers help with some puzzles, and in boss battles, but that's about it. The final boss had SEVEN forms and after beating it I got a bad ending for not getting enough items. I'm not bothering, getting the items can be ridiculously difficult.
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Wow, Black Mesa only got 30%? If that's what Black Mesa got, no wonder nobody else has gotten more than 15%! But how this works still eludes me, if a relatively popular site like Destructoid can't make a game on Greenlight make a vote percentage change, what does that mean? That you need a ridiculous amount of votes to get a 1%? That voted take a LOOONG time to show up? I just don't see this working, if they just take the top ten of what's left each week doesn't that mean we'll eventually get real stinkers anyway? I wonder if the 30% of Black Mesa actually represents the 100% of people who care enough about Greenlight to vote.
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It feels odd to just ask this question, but seeing how a big chunk of the ol' Thumbers here are programmers, I just have to ask something about virtual controls on touchscreens. I always assumed that there is no "universal code" for these controls and assumed that creating these virtual controls was up to the developer. I just wanted to know how far off am I before opening my mouth and sounding like a fool. I hope I'm right, seeing how most touchscreen game controls are pretty bad and only a handful of them feel like the controls are tight. Of course, it's possible that there is some sort of "default touchscreen control code" that comes with the dev kit and the games with really great controls are just creating their own controller code anyway.
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I'd hate to sound paranoid, but I've checked the percentages of votes for a few popular games and they haven't gone up in days.... Destructoid asked their readers to vote for Mutant Mudds and it's still at 3%. I'm really beginning to think they're just choosing what games they want because I refuse to believe any game could get 100% votes with this system. I've yet to see a single game get over 15% of the votes! SHENANIGANS!
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A question about virtual controls on touchscreens.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
Are the User Interface buttons what you call the menu buttons and similar? Maybe I_smell and Sno are right and they just don't work right because they lack physical buttons. I got Gunman Clive on the iPhod one day and couldn't beat it, but when I got it on PC on the Greenlight bundle, it was almost too easy! But at the same time, I've the first one credit run I did on a bullet hell game was on a Cave iOS game, they control ridiculously well. -
I'll post a summary of the letter here: One of the videos should be in the link I posted earlier and I think the rest were posted at the official Twitter and / or Facebook page.