syntheticgerbil

Phaedrus' Street Crew
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Everything posted by syntheticgerbil

  1. Didactic Thumbs (Pedantry Corner)

    Well then I won't use it in that context anymore since most people out there don't want to watch Linklater movies let alone pay to watch them and I don't think he steals any jokes because his movies are never funny to begin with and suck farts!
  2. Social Justice

    Hearing that I can see how he's pushing the Austin status quo as a director who is so beloved here and generally only ever casts white people, but I have lived in Houston almost all of my life and as a dull white guy, yeah there has been the shiny white neighborhoods, but public schools are almost always districted in a way where some significant portion of a public school consists of people of color, much to the chagrin of certain superintendents. The closer you get to the 610 loop, the more varied it's gonna be. Also the lack of zoning laws creates some weird integration sometimes. Not sure what part of Houston Mr. Boyhood lived in though as said, I'm not going to see the movie.
  3. Social Justice

    I hate Linklater's movies and I think he's one of the biggest fucking hacks out there, so I have not seen Boyhood and can't comment on the whiteness, however isn't most or part of the movie supposed to take place in Houston? If that is true, this movie has completely failed, because almost every school in Houston has a large amount of people of color, moreso than ever before. And no, no one was a migrant worker.
  4. Persona 5 - 2015 the year of the PS3 / Persona Q - 3DS

    My best friend's cousin has that game still in the box. That fucking thing goes for like $800 and up on ebay boxed. It's one of the rarest games (or at least the most expensive and rare) out there.
  5. Nintendo 3DS

    I hate all mega threads, they are impossible to ever go back and navigate. I wish people would talk about individual games in a thread for said game. The megathreads in theory should just be about the consoles.
  6. Well I have no retort because you're right.
  7. But the collection aspect in Rayman Origins is a major part of the fun. It's score based, not so much OCD based and you can retry sections as many times as you would like. Rayman Legends is even more fun and is just amazing. You can also just not collect the lums and just focus on the cages if you want to complete the game and unlock the final level. Even then you don't need all cages. It's not like the very first Rayman in the 90s where to unlock the final level it required you to 100% the game up to that point. Also on Valve, I don't get why Steam is so great. I never will. You don't actually own the game, it's just DRM, and it's just a one stop shop for every game to the point where no one will play anything on PC unless it's on Steam. That is not a market for competition or developers to really flourish and that is inherently bad in my opinion. They have sort of become a gatekeeper that makes or breaks what was originally much more of a free market than consoles. It's like loving Walmart for having everything. No one loves Walmart though. it's a gross place. Steam is Walmart though yet it's amazing? They don't even invest in certain games to create variety like maybe the PSN store or Microsoft store (am I wrong about this?) and in some respects, Nintendo. I also hate playing games where you just stare at a gun in FPV forever, so to me all Valve games are inherently boring and sterile in the worst way, so I lack the love there as well.
  8. I thought so too but they republished this story in the manual for Super Mario Bros. Deluxe on Game Boy Color. Not sure why they did that as all of that stuff seems to have been abandoned.
  9. I think Mario Land 2 and 3 (starring Wario) need to be taken into account as well, also along with Wario Land Virtual Boy and Yoshi's Island. All of these predate Mario 64 and were very much story laden for platformers at the time with length of cinematics and characterization. I feel like if anything Mario 64 is lighter on story than Mario Land 3 and Yoshi's Island in terms of what's going on, it just tends to have a lot of slow ass skycam pan and zoom shots 'cause you know, 3D cameras. I guess I think of the 2D "cinema" feel dependent on how many backgrounds and sprites were generated just for the sake of cutscenes and not actual game time. Also besides cutscene heavy third party games Mario RPG, Hotel Mario, and Mario Is Missing, there was Wario Woods for both SNES and NES with many dialogue screens before the battles. Is the 197 crossed out for the episode number some kind of reference to the Twin Peaks cast?
  10. The Nintendo Wii U is Great Thread

    Gah, I will totally buy that bag, but hopefully it's not sold out by the time I can actually log into the site!
  11. The Nintendo Wii U is Great Thread

    So what physical good from Club Nintendo do you guys think will sell for the most on eBay later this year after the shutdown?
  12. Life

    The street to get to your office is incredibly tedious to navigate. Yes, I'm a creepo that drove past that office while I was in Ireland.
  13. But there's no reason you should run out of time in dungeons unless you are playing directly from the questing in the area right before the dungeon. But they give you a song to restore the area so you are supposed to start over from the first day, go to the area, play the song, then do the dungeon.
  14. Plug your shit

    Ah I love it, now I know to get some pindakaas and jelly should I ever make a trip!
  15. Didactic Thumbs (Pedantry Corner)

    One is a bad computer game.
  16. Starr Mazer - Kickstarter

    Looks like I should probably give them money, it seems to be a lot of dumb, retro fun. Only reservation is the concept artist is Jeremie Perin, who while is an amazing animator and art director, makes some fucked up things I can't necessarily get behind. Luckily the final art is being executed by Christina Neophotistou, who is a great artist in her own right and should hopefully serve as some kind of filter. This film maker who has become designer Don Thacker, unknown. Hmmm.
  17. Day of the Tentacle Special Edition

    Sounds good to me. I imagine if there was a bunch of frames of prerendered 3D model Bernard, shit was dumped.
  18. Plug your shit

    I just turned on the translated captions. I understand Rodi just fine.
  19. Grim Fandango being remastered for PS4 and Vita

    I think that's what they were going for, but I don't know if those shoes were/are in the U.K., but I suppose they most likely would be. It's almost like they wanted to rival Monkey Island 2's bad monkey wrench puzzle (and steal the "pick up dog" and put it in my coat randomness to boot).
  20. Is bathroom best common room to build a PC in?

    You could also boil cabbage in your bathroom.
  21. Unnecessary Comical Picture Thread

    Aww good ol' Kyrandia. I mean to play Lands of the Lore one day to see not-Zanthia.
  22. Grim Fandango being remastered for PS4 and Vita

    Since Polygon doesn't have that breakdown I can only surmise his major complaint is just the puzzles are too hard from reading it, which doesn't necessarily seem fair. Is kitty hat day may be a pretty hard puzzle that requires one to pay a lot of attention to the game, but it is not a bad puzzle. For some reason when I think of terrible adventure game puzzles, besides most of Sierra's oeuvre, I mainly think of one of the Simon the Sorcerers where you have to pick up a dog from another area and then use the dog on an Argus so you can sneak past it. Simon turns the dog into house slippers somehow despite no mention of the possibility and the game having not had any sort of magic system (he's a bad sorcerer) and then puts them on and walks past.
  23. I'm always of the feeling that games don't really have to age, that if someone is willing what was appealing to the generation first played it should still appeal to later generations. Oftentimes control schemes just aren't that bad unless it's like old flight sims or something. Console games are easy and simple, old PC games usually required more work to get them to run than to actually pay. I suppose as Jake said, there is something to be said about a distinct art style though that will keep later eras interested because often time people making use of new technology to create better graphics meant they were going to make a mess and the game might be an eyesore until the next sequel. I think that's why it's easy to widely rerelease Another World for the 8th time. However, I've always felt like that mid 90s era of shitty simplistic 3D graphics ages terribly. I kind of see it as a dark spot of games no one who was not an original fan ever checks out unless they really have to. I'm mostly thinking about large chunky polys displayed at 320x240 from the N64, PSX, and Saturn. At least sometimes if you were lucky you would get a PC port and the game could run at a full 640x480, but geez.
  24. Grim Fandango being remastered for PS4 and Vita

    Man and Justin McElroy wrote that. This is not the only review I've seen where it was a "con" that there was no hint system. Like, the game is really not that hard. It's a very long and nonlinear game at times, but I can think of two or three puzzles that don't make a ton of sense. Even if a puzzle is hard in an adventure game, I try to think if sufficient clues were given in dialogue and description and I had just overlooked them. With Grim and many LucasArts adventures this is more than often the case. But I like your jigsaw analogy, because often I think people tend to shit on adventure games because one or two puzzles got them stuck for a long time, therefore the whole game is unfair. Yeah there is a certain type of expectation when you play enough adventures and get better at seeing how a designer would typically create the puzzles, but learning idiosyncrasies is part of every genre ever. But I guess what do I know, I tend to like more open traditional adventure game stuff like the whole Rubacava section while it seems like now that everyone has played a bunch of choose-your-own-adventure Telltale games and the like where you often are just doing QTEs and solving simple one or two step puzzles, then Grim Fandango is going to seem like the biggest asshole. McElroy at least addresses that shift in demographic I suppose. Anyway, I don't think the pipe puzzle is bad just a little obtuse. The signpost stuff in the same area is kind of stupid in my opinion. Also picking up Chepito underwater made no sense to me because it was very late in the game and while I understood I could grab the guy, there was no indication you could walk while grabbing him, so I had to cheat. I suppose you could argue the game gave you a heads up because there were things you dragged around beforehand, like the battle axe, just not a person. There's one other puzzle I think is really bad but I can't remember it right now. But like you said Zeus, it's like what 3 puzzles out of the 300 in the game? Is that a 7/10?
  25. Other podcasts

    Well I might try it out because it's kind of fun to watch an episode of something and then listen to a jokey podcast on it afterwards, sort of like the Twin Peaks one here. I sort of decided upon this viewing I don't even like Twin Peaks now but I will keep watching and listening. I always need to perpetually listen to or watch stuff while I work on the PC.