syntheticgerbil

Phaedrus' Street Crew
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Everything posted by syntheticgerbil

  1. Feminism

    Haha, I know to expect the worst if I see Diplo or Riff Raff is involved. Kids these days and their horrible music, I don't get it.
  2. Eddie Valiant Hearts

    This game was amazing. I loved it. French developers seem to love levels set to the sound of music. I love levels set to the sound of music. I was getting echoes of Rayman Legends. I was also taken back to the dance sequences in the bathhouse in Another World. This game played like how The Cave should have played. Easy puzzles that keep the narrative flowing (actually more involved than The Cave in many aspects) but interesting enough to keep you from getting bored. The graphics were gorgeous and I just tear up hearing the main theme at this point. I wanted all of the characters to be okay. Listening to everyone mutter little things to the dog in their language was also a nice touch. Gut hund! And this is how collectothons should be. They give objects appropriate to the area you are in and there's something else to learn. I wish they would have spoke a bit more about dogs wearing gas masks though. Bizarre but true. Also, I cannot believe The only thing I think is the French people should have spoken with French accents, not British ones. I guess that's a trick they learned from Hollywood.
  3. Metal Gear Solid 5: The Phantom Pain

    Haha, I can't believe he just stood there for 18 minutes straight. Seems so so boring. What the heck is a Scanlon?
  4. Metal Gear Solid 5: The Phantom Pain

    If you want to play it to have fun, might as well ignore the story. I can't imagine it's any more accessible than any of the other games. I think maybe only Metal Gear Solid 3 was accessible to new players because of its prequel nature. Even the original Metal Gear Solid is somewhat reliant on you having played Metal Gear 2, despite that no one outside of Japan would have done so at the time.
  5. Idle Thumbs 224: Ms. Petman

    I completely understand what you are saying here. I agree, a lot of that stuff simply has to exist for the "imperfect" folks to have a good time, to revel in some deviancy. It's never going to be some kind of mainstream zeitgeist, it's just sort of what happens when you have more eccentric creators out there who don't have a bunch of ghostwriters, press teams, and big funders dictating their work, so even if you get something relatively poignant, you're probably gonna have some warts and I think we should be glad too. That said, Crumb is such a bizarre case. I feel like there's a lot of newer generational fans of the guy who want to act like he was so much more high brow than he actually was in any way. His comics are gross, sexist, racist, and often times driven by his need to masturbate to them. Yet later in life he has art gallery shows and junk he makes sells for a ton. He has an award winning documentary made about him. Roger Ebert is a huge fan and intellectualized the guy to no end. At the end of the day, I think a lot of people are kidding themselves if they aren't enjoying the perversion on display. Oh yeah, I hate Crumb because Jim Woodring (one of my favorite artists) tried to buy an original cover from him, since he's majorly influenced by him and they are both part of the underground comics world, and Crumb's response was he would give it to him if Woodring allowed him some sexy time with his wife. Smooth.
  6. I Had a Random Thought (About Video Games)

    Every Ratchet and Clank game!
  7. The Ultimate Playthrough, Metal Gears!?

    I never had a psyche gauge issue in MGS4 except on playthroughs where I had to do nonsense like kill 500 guards in order to 100%. If you are being stealthy and not killing, it never really impacts you because the game has so many cutscenes it never really is a matter of having time to recharge it. It returns in Peacewalker and does the same but is slightly more punishing depending on the mission difficulty. It's a good deterrence for not getting caught and not killing though. I think with MGS4 they could have played out his deterioration by culling some of Snake's abilities and speed closer to the end, especially since the last chapter is a series of point a to b moments.
  8. I had no idea of the Amazon's practices until a year or so ago when I got a job at the post office (which I didn't show up to) and found out you work 7 days a week thanks to Amazon's new center in Austin which stuck up a deal with the Post Office to deliver packages on Sunday. The one day the already overworked USPS gets off guaranteed is gone. Didn't seem fair to place the burden of Sunday delivery on people over pointless items you could wait longer for. The NY Times article didn't touch on the games division at all, but I get the feeling it's not any different if they are so big on hammering in those principles everywhere you go.
  9. Someone put this in the comments of that article: http://www.nytimes.com/2015/08/16/technology/inside-amazon-wrestling-big-ideas-in-a-bruising-workplace.html?_r=0 If it has anything to do with how games are run there, fuck Amazon. That place sounds miserable to work at. I'll never understand the saps who sacrifice their social lives and families in order to be "peculiar" and generate a bunch of money for a corporation that's already huge. Also I feel sympathetic to Clint saying the effects of working such long hours, there's no way any kind of toil like that will leave people reasonably productive and creative problem solvers in such an exhausting environments. I don't know how some developers do that shit and avoid falling asleep while still producing a good game. I imagine there are some developers out there with bags of cocaine or amphetamines.
  10. The Ultimate Playthrough, Metal Gears!?

    Sorry, I don't mean to sound mad about any of it. There were many aspects I liked about Guns of the Patriots, but I suppose as far as cutscene time and Snake's age, I feel like it was only part of the beginning and end while I would have loved it to have been explored much deeper and way more tragic than it was handled. Maybe some more Sunny too, less about Otacon being weird about Naomi who is a strange woman who hangs around kids with her shirt open. I mean, since Solid Snake basically has Jack disease and is a clone created to be killing machine, I was thinking more could be done with a unique situation like that. I suppose NinjaSquirrel was right on the money on where it should have ended.
  11. The Ultimate Playthrough, Metal Gears!?

    Guns of the Patriots is the highest rated Metal Gear game to ever have come out, which is bizarre considering how uneven and often broken it is. I would say it's up there with one of the most overhyped games to have ever been released in the past decade or so, because when you read some of those original reviews it seems like almost every publication felt like they had just played some kind of masterpiece. I feel like they didn't sufficiently explore Solid Snake getting old to really say anything about it. I kind of fell to the wayside with the incredibly convoluted but overexplained plot (I seriously felt like I sat through three different characters retell me the same backstory using similar images at completely different parts in the game). Then there was a shitload of time just focusing on staring up the crotch of the beauties and telling some long winded and gross tragedy story that is supposed to evoke empathy but leaves the player cold because they have no idea who these people are when they aren't crazy. In effect between all of the other themes and complicated nonsense going on in MGS4, the core (and most interesting) story of a soldier getting old, takes a back seat. I feel like any MGS game dealing extensively with the mess MGS2 made is just not going to have the same emotional resonance of MGS1 or 3 in terms of their simplicity (in Metal Gear standards at least). There's too much you have to pay attention to in order to connect a bunch of dots and understand what the hell is going on in 4. Peacewalker's story was pretty good at staying more compact (and more enjoyable) until you get to the epilogue story. Then I became severely confused and felt like, "not this shit again." I don't even know if most people who are just playing the story missions on Peacewalker in order to understand MGS5 are even seeing the final ending since it's a little bit convoluted to find.
  12. Windows 10: "It wouldn't be right to call it Windows 9."

    It probably does, I never have actually used a zip drive. I do think it's bizarre at least the B Drive is still reserved for disk drives in this day and age.
  13. The Wolf Among Us

    http://www.gamespot.com/articles/telltale-s-wallace-gromit-adventure-game-no-longer-available-to-download/1100-6417219/ Maybe it's possible to word the deal in a way you can continuously sell it? It's not a big deal with Wallace and Gromit since you can still buy the retail PC copy from many countries, you just can no longer get it on 360, Steam, or iOS. It would also appear at some point the Bone games disappeared from Telltale's website as well, but it looks like you can still purchase those on Steam. Odd.
  14. Fallout 4 — Boston Makes Me Feel Good

    I will most likely never play this game or any Fallout games, but the title of this thread cracks me up every time I see it. Thanks Mike.
  15. The Wolf Among Us

    It also just seems like they generally have a huge amount of content on their plate that will probably sell a lot more than Wolf Among Us in terms of brand recognition. I wonder how long they have the Fables license though, I know with Wallace and Gromit the license eventually ran out and all digital versions of that game are no longer for sale.
  16. The Wolf Among Us

    He should get a hobby.
  17. The Wolf Among Us

    Well the backstory for Bluebeard is in the description menu. I just don't really understand why he
  18. The Ultimate Playthrough, Metal Gears!?

    I'm pretty sure all Metal Gears and most legged robots make some kind of animal noise in the series. It's just a shamelessly unrealistic nerdy thing.
  19. Windows 10: "It wouldn't be right to call it Windows 9."

    Zip drives? Those are for the 5.25" and 3.5" floppy disk games!
  20. The Wolf Among Us

    Haha, yeah I do like the idea of piecing together the evidence, however I just played that hotel crime scene again and I was just picking all of the wrong answers on purpose (the killer has a food fetish and the killer is a crossdresser) and Beauty did not seem to care and the scene still played out the same. I had also intentionally gave far out answers on some parts before. I'm guessing the more incompetent answers I give still won't have any impact on the final trial which seems to be hinged upon both mob rule and an unexpected witness rather than any kind of investigating you do along the course of the game. It's kind of a shame. I doubt there will ever be a season 2 at this point but I wonder if there's any chance of Telltale backtracking a bit on their formula and trying again with Fables.
  21. The Wolf Among Us

    I think that's the thing, perhaps besides having you decide the dialogue you want to say in the moment, maybe Wolf Among Us didn't really need choices? If it's supposed to be at its heart a murder investigation with a trial at the end, then maybe the game's progress should have just been pushed in the traditional murder mystery adventure game manner, where the story doesn't move until you have all of the evidence you need. They actually could have just done it 1:1 with Walking Dead but with evidence scouring puzzles where you find the evidence and correctly link it. Thinking about it, the reason Walking Dead felt so good to me (besides 500 Days) is I felt only rushed when it pertained to the story. You knew what you had to do to progress to get to the next point, such as fixing the train, programming a universal remote, finding a ladder, etc., so there was always time to linger and speak with characters and examine in the meantime. I never really think of detective games or shows as fast paced until the climax. Now that I think of it, Discworld Noir's setup would have worked fine here, that game also happened to have a werewolf detective.
  22. The Wolf Among Us

    Ah, yeah I am not familiar with the comics, but I am considering it now, since I found the characters to be the best part. I was wondering if the comic canon was why but wasn't sure if the game had to follow that stuff since Walking Dead was its own story. Also I started a new playthrough on my asshole run, and I didn't realize how much you miss by not going to Prince Lawrence's first. Damn, I wish I had never gone that way, because upon that choice of car Now I feel like I took two paths the wrong way first time through that cut some important content for me. I also opted to completely skip investigating the initial murder scene in episode one on this new playthrough and I guess I'll see if that makes any impact on t Weird the game would let you ignore that stuff. Also is there any way to know what Bluebeard is up to on any playthrough? His motivations for "helping" along the narrative game all seem to center around something else going on but nothing was said in my playthrough by the end of the game. The most I got was he was looking for something in the Tweedles' office but I didn't go there first in episode 3 so I'm not sure if that would have explained everything or not. Is it something that is in the comics instead?
  23. The Dancing Thumb (aka: music recommendations)

    Coaxmetal recommended Sleigh Bells in the IRC chat and I remembered they had a song in Lollipop Chainsaw I liked. Now I bought all their CDs and can't stop listening to them. Thank you Coaxmetal!
  24. The Wolf Among Us

    I was extremely nice and careful when it came to Nerissa, so possibly I didn't push her enough to say certain bits of info. On the car chase in episode 5 I also I suppose it is somewhat explained in the Fable entry for both Vivian and Nerissa through menu, now I feel dumb for not instantly realizing it. I plan to do another playthrough again and instead be the biggest most violent asshole. I was trying hard to be diplomatic as much as I really wanted Bigby to hit so many people in the game when they were rude. I'm guessing you can't really impact the outcome of the trial stuff in episode 5 though. I think choosing where you want to go next was okay, my major issues were just with a lot of the timed dialogue, being locked out of dialogue, and being whisked away from crime scenes or not being able to experiment by doing something silly because I might end the scene. Instead I was just mostly playing paranoid that I was going to end every scene prematurely. I guess the game did let me open the door on those people having sex in the hotel in episode 3, that was pretty hilarious. A lot of this is negatively I have I guess is because I would have loved to see this world in a more traditional adventure game. After playing Grim Fandango again recently, I just still don't see the need to make the games incredibly easy and linear in order to sway players who always complain about adventure games being too hard (As reviews often did in the Grim Fandango rerelease). Although I suppose at this point Telltale is instead not swaying anyone and has instead changed their niche to choose your own adventure movie type things instead of redefining adventure games so it's probably not fair to compare it to their previous games pre Jurassic Park and Walking Dead. But haha, brkl, I may never get to Walking Dead Season 2 now that you say that.
  25. The Wolf Among Us

    Ah okay, thank you for clearing that up, I couldn't find an answer searching on google.