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Everything posted by syntheticgerbil
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The part at the end with the talking corpse is hilarious. I can't wait until the Youtube compilations of awkwardness. Haha, would you feel better if he acted like he didn't care about that game? Not that that is at all possible for his pretentious ass.
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Just delete everything pre-2006 (or 5 if you are feeling lucky).
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This weirdly reminds me of all of the Sobe Energy Drink ads in Oddworld Munch's Oddysee. Those made me really upset. Glad to hear this is good. I'm a big Rayman fan, but I haven't gotten around to playing the Rabbids series beyond the GBA and DS version of the first. I can't tell which Rayman games are good anymore because I only hear about them at this Rayman forum I joined that seems to be comprised of only underage kids that hate the Rabbids. I think the biggest disappointment about the Rabbids was not getting to play the originally made platform game you mentioned that Ancel was going to design before allegedly getting angry and leaving the project when it was ordered to become a party game. Weirdly enough, the GBA version seems modeled after the early concepts as a platformer and has a few parts on the game map that don't do anything but seem like they should. So yeah, Rabbids Go Home. I liked the trailer! I need to play the other 3 first... no time.
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Hello, I'm Syntheticgerbil but i don't think I have a thing to play online besides Home.
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Nah, I'm pretty sure they are in all versions, since I can confirm stars are definitely on the PSN version. There are 8 stars. Most of them are found just by getting to the top of certain screens by bouncing on stuff. There are two that I would have never found: one I spoiled in my earlier post and someone else already mentioned waiting on a cloud for hours. The last one you can get at the end after finding the other 7. I don't think there is a way to unlock extra books in the epilogue, but I could be completely wrong. I'm guessing you are referring to a lot of the green books which open but don't show dialogue? Sometimes the dialogue changes if you walk to different parts of the screen after opening a red one. I have no idea what the cloud is for at the end of of the epilogue next to your castle.
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I think he might be able to edit that part in to make it more exciting.
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Haha, well thanks I think, but I did cheat by going to Game FAQs, though. I needed help from the internet because I probably wouldn't have had the dedication to figure out how to save each second possibly from most screens on my own. Luckily a lot of the screens just boiled down to, "Don't fuck up and redo this a bunch." But, even with knowing what I should do to save time on every screen, I really fucked up a lot of parts. But I'm happy just getting under 45 minutes once, I don't need to try anywhere near 30 minutes. My girlfriend sometimes thinks I'm nuts, but doesn't really care either way. She was reading some of the books with me over my shoulder on some levels and found them to be extremely sad. The game sure does seem to say much about the supposed futility of relationships. Also I was playing the PS3 version and I think rankings and scoreboards for speedruns are supposed to show up in the menu but I kept getting an error. Anyone else had this problem?
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YES! YES! YES!
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I think I just fully finished this game. I needed help from Gamefaqs on a few stars (especially that one hidden puzzle?! WHY?!) and in a few spots in World 4 and 5. Strangely I found World 6 to be very easy. I also had trouble on the hunt in World 4 and was doing it right, I sat down on New Years Eve after midnight with my girlfriend asleep and stayed up until 7 AM to finish the 45 minute speedrun. I was able to complete 48 minutes with my own knowledge the first go around, but I had to check a speed run FAQ (at Gamefaqs again!) in order to cut the time down to 42 minutes. Even then, with knowing everything to do, it took about 5 restarts and near finishes. It was fun though. I want more games like this.
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Amazing tits!
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New Year's Resolutions are Fucking Bull Shit
syntheticgerbil replied to toblix's topic in Idle Banter
But it just works so much better the other way. Man, that's one of my favorite threads. The Toblix red marker. -
Idle Thumbs 50: "Farewell, Video Games" or "The Shitty Wizard"
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
I'm locking this thread. -
The Dancing Thumb (aka: music recommendations)
syntheticgerbil replied to Wrestlevania's topic in Idle Banter
I'm afraid the edited Grim Fandango CD is all that will be available. It's too bad more McConnell soundtracks aren't available for purchase. For him I have official releases for Grim, Psychnoauts (two CDs), and Sly Cooper 3. He also had a band at one point called Spinray if you guys are interested. The music is nothing like his game soundtracks. There's only one CD I know of. I was planning to take the time to illegally download and rip music from all of the games McConnell has worked on, but this was years ago, and I still haven't had the time. I did find a ton of audio files on his website when he was missing the index.html that I probably shouldn't have, but which tracks are actually by him and not just music he was storing on a server is hard to say a lot. There was mostly Psychnobauts stuff that was released eventually, and I could pick out the Full Throttle 2 stuff. -
This sounds dumb, but I asked multiple people to buy me Best Buy gift cards as well as last month for my birthday. I saved it all up and splurged it last weekend on a Playstation 3 and $70 at the PSN store. I really haven't messed with it much, since it's been spending most of it's time updating though. I did get in a lot of time with my Noby Noby Boy otherwise. So yeah, I'm finally an "HD gamer," or whatever.
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I guess this is just my basic disagreement here. Besides naming new styles of 3D art mimicking what has already been created traditionally, I find it misleading to call any 3D technique cel shading when it is not actively trying to mimic the traditional cel art from the 1920s and on, all the technical aspects of texturing and shading that comprise the end result aside.
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Aw shucks, it appears they don't ship to Poland. Thank you anyways for your consideration though!
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I'll check it out sometime this weekend. The way I was using it was back and forth through Google translator.
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Well, the website it's being sold at allows you to select any country in the world. It doesn't tell you until you click next whether it will ship to your country or not. So it'd have to be trial an error. If you can help at all, it would be a Merry Christmas indeed!
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Well so Goblins 3 is a good topic. How about that snake in Goblins 3? Let's discuss the similar philosophies it has to Woodruff and the Schnibble of Azimuth. What makes Goblins 3 a (arguably) better game? How does this relate to your life and your cohabitation with Germany on the globe?
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I think I'm getting the fan book for Christmas, but I have not played it yet. I did download the translation and ROM, but today I was actually looking around to buying one of those flash carts so I could just play it in my actual Game Boy Advance. I'm not exactly sure how they work though. I wish it wasn't $25 for a EZ Flash IV cart either. If anyone knows of a cheaper place, let me know.
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The Germans are all at the ScummVM forum, talking about Gobliiins. Maybe if you guys talked about Gobliiins more your numbers would be through the roof.
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Okay, fine, I'll bite. I didn't want to get into it, but it's really easy to understand without throwing out the blinn, lambert, anistrophic, and phong shading choices that regular forum members or people who haven't created anything in 3D will not grasp. It's as Chris explained much earlier, it's about what look they are going for and not the technical aspect. Outlines alone also do not equal cel shading. Intense contrast alone does not equal cel shading even though it may use the same kind of specular map with intense shading contrast or falloff to achieve the same effect. So just because Prince of Persia has black outlines and the texture has intense lighting contrast, does not mean it's cel shaded. No traditional cel animation has looked like that, so therefore it would not be a look they are trying to achieve. For many to just collectively take it upon themselves to redefine what cel shading means would make even less sense. If you want to include Team Fortress 2 and Prince of Persia in the definition, it's going to create confusion of what is a very clearcut look that is achieved by certain shading processes. As stated earlier, if an art director told a texturer to cel shade a model, it would be bizarre if the texturer brought back something with heavy texture but with high contrast shades. There's a big difference between Fear Effect and Prince of Persia or Wacky Races and Team Fortress 2. But the differences between Fear Effect and Wacky Races is much, much smaller. I don't understand why you are justifying making blanket definitions because artists can't be bothered to create new ones? How is even true to say artists can't be bothered as the reason? Just because we don't have a definition for the painterly/comic book style color that incorporates high contrast with heavy texture and detail, doesn't mean it should just be called cel shaded since there is no other term available. If anything, I would say to give these new combo 3D looks emerging a new term that doesn't incorporate references to cel animation at all. First, it kind of pisses me off you are saying, "Disney's 2D look," when the shrewd businessman Walt Disney had nothing to do with the invention of how cartoons were to be drawn and shaded to efficiently create characters and their movements for the big screen. If anything, it would be more correct of you to say "Winsor McCay's 2D look," while in reality outlines and simple shades were and have been since conducive and easy to work with for anyone making a cartoon when the industry started. The rest is true, and that's why I don't understand why it has to be considered cel shading if someone were to use that technique on anything. You can use it on glass or an intense reflective surface within your realistic 3D landscape and no one would really ever know you adjusted the specularity similar to how you would with something you cel shaded. You also would point out those objects as cel-shaded within a 3D realistic environment. It's intention, the rest is just tools. So what if someone created a 3D environment where half the world was textured one way with hard flat lighting and the other half was textured traditionally and realistically? Would you call it cel shading just because some elements are in there? If a painter incorporated comic book style panels on his large canvas illustration, would you call it a comic book? I know what you are saying here, that if someone goes about shading 3D object similar to how they would if they were setting up a whole flat 3D world that was trying to achieve the look of 2D animation, it should be called cel shading as well. But the truth is, in all 3D programs, the same methods can be used to achieve very different results just by changing a value. All that comprises the cel shaded look is a harsh value that is changed to make the lighting have little gradient between the extremes, as opposed to what the program would normally default to. While this is all completely true, again I think you are contradicting your overall point here. It's true you can incorporate other shading effects within a cel shaded look, but you can start to lose the look of something traditionally animated really quick when you have gradient lighting or bump mapping going on. Cartoons just don't look like that. It's the same if you start adding hard contrasting lighting properties to something photo-realistic in 3D, because of course you can do by adjusting the same values that help you create the realism, you are going to mar your look, which we would coin as, "photo-realistic." Because the technical backup is unnecessary. I could go into 3DSMax right now and explain every technical detail describing my cel shading method and it wouldn't make a world of difference difference. I could sit here and argue with you that phong is not a good setting for cel shading at all, because it's more accustomed to shiny surfaces, and it would not make a difference to what defines cel shading. There is of course an Ink and Paint preset in Max that you can use for a cel shaded look or you could mess with the settings and create it yourself, but it's all about the cohesiveness of a look in the end. 3D of course can get way more complicated and technical than creating a traditional flat animation or painting a picture, but that doesn't mean it necessarily has to when achieving certain styles. If I somehow created a realistic duck in 3D with many shades all with certain high contrast lighting settings, I mean for Team Fortress 2, they explain all of their passes here, and they do say they are using sharp falloff, but all of this stuff is not how you would achieve the traditional 3D cel shaded look like Fear Effect or anime like Freedom, or Tokyo Metro Explorers.
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(I thought Braid was featured last year...) I wrote something mean on their Facebook page about how they didn't deserve it, but then I realized it was IGN and that it's probably unbecoming to leave angry messages on people's Facebook so I deleted it. Really though, they were competing against at least Machinarium or Tales of Monkey Island. Besides German adventures that weren't in English, those two at least had to be better than a quick outsourced-to-an-asian-country remake? Just a thought.
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Probably everyone here is on Rodi's list. I bet he's just guessing how to reply within this thread since he can't actually see what any of us are typing.
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YOU CAN VISIT THE COIT TOWER IN ONE OF THE TEX MURPHY GAMES