Ben X

Phaedrus' Street Crew
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Posts posted by Ben X

  1. I gotta agree man. Crusade was awesome.

    Yay, someone with sense! Thanks for supporting me, Miffy!

    the only semi-recent rival I can think of was that horse chase in Mask Of Zorro where he's picking all the soldiers off from behind.

    *Shut up, Miffy, shut uuuup.* I don't know this guy.

  2. If you (attempt to) read the mess of replies to that Ron Gilbert post, you'll probably extrapolate this anyway, and indeed I'm sure most people in the world know this by now, but I'm going to say it quickly anyway as noone else has bothered:

    Ron Gilbert was partially inspired by the original POTC Disneyworld ride when creating Monkey Islands 1 & 2, so it's no surprise that the movie shares similarities with the games.

    I also agree with Thrik, though, that it's more than likely that many of the film team were influenced in turn by the games.

  3. *recalls The Last Crusade and almost vomits*

    Are you crazy? Last Crusade is a brilliant film! It's funny, exciting, inventive. Brilliant acting, stunts, direction, script, setpieces, score. It can't quite touch Raiders, but by going on a lighter tack it sets itself apart from the first film, and so doesn't have to match it.

    Frankly, the tank action sequence near the end which Spielberg manages to sustain for about 20 minutes, moving effortlessly back and forth between action, laughs and emotional moments, justifies the film on its own.

  4. If someone here is in the industry, who knows someone who knows someone, can I also make a few requests?

    Can we have Toonstruck 2 as soon as possible, please?

    And can Sam And Max Episodes get the original voices back and not suck, please?

    Ooh, and a really good Back To The Future game would be good.

    And can I have a job?

    And an Idle Thumbs game too, if you fancy it.

    Gibbage plug here.


  5. Yeah yeah, I've played BTTF 2 & 3 on the megadrive, and they were atrocious. But surely we can come up with something better than Probe Entertainment and Image Ltd (if my excellent research skills are to be trusted).

  6. I had the great fortune to watch Super Mario Bros, and read the Wing Commander 3 novelisation in the same week a while back Both hilariously godawful, of course, although I suppose they both had tough source material to convert to a different medium.

    SMB had a great cast though - Hoskins, Leguizamo, Hopper, Fiona Allen, Lance Henriksen, Fisher Stevens (blacked up in Short Circuit to play the Indian scientist) and even Dan Castellenetta as the narrator.

    WC3 was intensely dull, and the authors had about three adjectives in use throughout. Kudos for the 'war is shit' vibe throughout, though.

    The only good game-to-film adaptation I've seen is Silent Hill which, although it had a completely superfluous desperately-searching-husband thread (demanded by idiot Hollywood producers in order to insert male characters) and the occasional clunky dialogue line, was absolutely terrifying. the CG was fantastic, the monsters scary, and the main plot intriguing. I really felt like I was stuck in the head of an insane person for two hours.

    Perhaps it succeeds because in this case, a hugely faithful move to screen, including direct transposition of dialogue and music, actually feels like a good fit. It's no wonder most adaptations are shit, it's incredibly difficult to take even the best film ever and translate it into an equal and representative gaming experience.

    It got me thinking about film-to-game adaptations, though, and my favourite film of all time in particular. How would you make a Back To The Future game? I can't think of a single satisfying way to reproduce the wonder and excitement of that franchise in a video game.

  7. Noone's mentioned Akira yet (unless I missed it). Is that too obvious? I really liked it.

    Also, Perfect Blue. Really crazy 'it's a dream, no this is the dream, no this is the dream, no this is the dream, no this is the dream, no this is the dream, no this is the dream, no this is the dream' structure, pretty cool.

    Oh, and I really liked Samurai Jack, but I flicked through the Ronin graphic novel, and realised Frank Miller could probably be justified in stealthily sticking a katana up Genndy Tarkovsky's ass for pilfering his plot.

  8. Samantha is usually funnier.

    Every episode I've seen, she's been the weak link. Sub-Chris Morris/Ali G VTs sink this programme, along with the faux-pundits they get into the studio. They could almost cut this down to a 15 minute bit with Jon Stewart and leave it at that...

    Still, great stuff from the senators. You wonder how America gets so het up about video games, until you realise it's just people like this.

  9. Have you guys seen Wondershowzen (spelling?), that this clip is from? It's brilliant. If you're in the UK, and have freeview, it's played on TMF around 10pm. I think it's MTV originally, so most likely all of America has heard of it...

    I'm surprised YouTube has let these clips on, seeing as the programme's still going, and they've got a DVD out...

  10. Nic Cage for Rorschach, I say. He can do ugly and ginger, he's got the right physique and the laconic drawl.

    I thought the V for Vendetta movie was okay, but everything, especially the politics, was simplified to the point of being facile, I thought. And V was too humanised for my taste.

  11. I didn't realise for ages that the AI in Hal-Life only becomes impressive on the highest difficulty setting. I was really annoyed about that, as I'm not that good a games-player, and I would have struggled to get through on that setting, without using the quick-save key to the point of breaking the game (I only allowed myself to use it when Valve forced me to smash crates for minutes at a time).

    Couldn't they have kept the AI high on all difficulty levels, and just adjust the AI health levels or whatever? I'd rather be impressed and scared by the AI whilst thanking my lucky stars I can dispatch them with a single shotgun blast to the face, rather than never get to experience it.

    Perhaps Black Mesa can fix this for me!

  12. Attempting to lineate this circular argument...

    The author claims that the suggested detail of HL1 is superior to the paraded detail of HL2, and yet isn't HL2 the more elliptic of the two? In HL1 , we know what is happening, why and how. In HL2, we are presented with a world into which we have awoken confused and horrified. We know nothing outside this city/state (in HL1 we can assume the outside world is oblivious and contemporaneously regular) of the world order, and inside it only what we gather from incidental detail. Surely that is the strength of HL2, hailed by critics as setting it apart from its contemporaries moreso than its graphics and other qualities?

  13. Man, it's all good as long as they get the feeling of a proper swordfight. The last swordfighting interface that felt right to me was Prince of Persia (the original, obv.). Oblivion's is pretty good, actually, but imagine how good it could be with precision parries, blocking etc.

    Then, bring on the lightsabers!

  14. Hi Everyone,

    I posted a plug for Gibbage a while back, but this is the last one ever, promise.

    Dan Marshall has now completed his game, 'Gibbage'! It's a cartoon deathmatch platformer that Dan has created from scratch on his own, teaching himself to code along the way. It's so far garnered good feedback from Ron Gilbert and Charles Cecil.

    The website is up and running. You can download the (new and improved) demo for free, read his blog, find out about the game, and download it for only £6/$11.

    He's chronicled his progress in PC Zone magazine, and his blog reprints the articles. It's a really good read, and he'll soon be giving more in-depth tales of the basics of self-taught bedroom programming, so check it out.

    I implore you all to download the free demo, give Dan feedback if you wish, and of course buy the game for the price of a couple of pints if you're suitably impressed. It's a brilliantly fun game, with the emphasis on gameplay, and as an Indie Game, fighting against the chart-clogging corporate tosh we put up with, it needs all the support and attention it can get.


    Ben Ward

  15. Speaking of youtube and dancing, everyone's probably seen

    breakdancing clip by now, but it's brilliant. The first guy is pretty lame, but he just makes the second one look even better. That lucky nerd must have been up to his double-jointed neck in poontang that night...

  16. My flatmate Dan and I had a very similar conversation a while back, about how the opening section of HL2 was, for us, the best, despite having no weapons at all. The interaction, the details, the running through squats and leaping over rooftops with bullets whizzing past. Dan drew the line around where Barney throws you the crowbar. I had to include the first firefight, because the pistol feels so meaty, the aiming so pleasurable, the shootouts so dramatic in a Sergio Leone way.

    A whole game like this, we said, would be amazing. Of course, they'd have to work very hard to make it non-linear and pack it full of detail. And it helps that HL2 was able to be self-indulgent to a point, knowing that they could take time over giving the players a HEV suit or a crowbar, as most would revel in the nostalgia.

  17. Mmmmm, looks nice. And most of it isn't really there to show gameplay, right? It's an engine demo, with only a sneak peek of Crytek at the end.

    But the faces don't look half as impressive in-game as in that piccie, to my eye.

    Do you guys find that after the first watch, new engine-demos start to feel current-gen? It's like the Unreal Engine 3 shots. When I first saw them, they blew me away. Now my mind has tricked me into thinking that every game looks that good. Weird.