The Big Adventure Playthrough - Broken Sword (1996) in Video Gaming Posted October 31, 2021 I've got a very small way into this, but this is a really frustrating game to play. There are NINE cursor verbs and no keyboard shortcuts, so you have to either cycle through them or go to the top menu every time you want to use them. You can't cycle through while dialogue is playing, to save time, and dialogue keeps getting interrupted or delayed by incidental events like NPCs talking to each other or walking in and out. Story-wise, all I have to go on is that I'm researching voodoo for a novel I'm writing, and there happen to be some voodoo-themed murders happening in my neighbourhood. So I'm reduced to wandering around randomly looking at stuff and talking to people, picking up all the loose crap I can find. Every conversation has ten or so general topics that I have no reason to ask about, and look at dialogue is mostly there to show off the research the writers did, but I have to go through it all in case it opens up a new location. Like, the furthest I've got so far in any one direction is asking my assistant three times about my messages, getting told that my grandmother left one, which opens up her house on the map, so I go there, ask her randomly to tell me about my mother, and that opens up the cemetery on the map. So far, this is a worse detective game than Sam & Max Hit The Road. There's also a Day system in place where, presumably, once I've achieved enough things the game moves onto Day 2 and certain new characters show up or whatever. So I'm not sure what I should be interested in now, and what I just need to wait for. Am I supposed to find the latest crime scene, or wait to read about it in tomorrow's paper? And if not, what the hell am I supposed to do? To the walkthrough! (There is one helpful UI element: the tape recorder that lets you play back your conversations, in case you forgot or missed a bit of information.) Side-note: it originally came bundled with a short graphic novel. It's not included with the Steam release, though the manual is, so I had to track it down online. It's a nicely illustrated flashback story about a voodoo-related slave revolt in the 17th century, which seems to tie in with the nightmares Gabriel is having. Also, seems like a descendant of the witch-hunter in it has been trying to call me! So that's pretty cool, though it doesn't help me progress right now. This game is reminding me of Loom, in that they're trying very hard to conjure up a certain atmosphere, and at least partly succeeding, but the clunky gameplay is getting in the way.