Roderick

Phaedrus' Street Crew
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Posts posted by Roderick


  1. It depends of course. If this were to be a sudden fight, and thus one of pure strength, I'd say the bear. But I voted for the Gorilla, because I'm assuming this battle is also one of wits. And seeing as how the Gorilla is closest to man, evolutionary speaking, he'd find a way to get a weapon or outsmart his opponent.


  2. Online? If so, and if it was interesting, I'd like to read it.

    The disclaimer is that I really don't give a rat's ass about fashion or haute coiture, but something in the collection Karl made voor H&M just jumped at my throat and sucked me in. It's supposed to be mildly affordable, so maybe you'll see a mini-Karl walking around in utrecht soon! (fat chance, but you know what I mean, the man has STYLE)


  3. Join one of the three local houses. You finish some missions and get a place to call your own. They actually build you a house in the wilderness. If you join the Rosomethingorother your house would be southwest of Balmora on the Odai Plateau, if you join the crazy wizards out east you get an awesome mushroom house somewhere close to Uvirith's Grave, and if you join the noble xenophobes that rule the crab's shell in Ald-Ruhn your house will be somewhere in the ashlands on the road between Maar Gan and Ald-Ruhn.

    By Rosomethingorather your probably mean Redoran. But it is they that live in Ald-Ruhn under Skar. The xenophobe dunmer, called Hlaalu (and the House of choice because they're so sneaky and political) have their base set in Balmora. You can flay me now for nitpicking.


  4. You know, after some soulsearching, I suddenly realised that if I were to get a second console (next to my trusted Gamecube), it would be an Xbox.

    It kind of stumped me. A year or so ago I hated the machine. But now that I've experienced it a lot up close, I can't help to love it. Yes, even more so than the PS2.

    Strange how things change in your head over time, don't you think?

    (not that I'm getting a second console, because I can't afford it)


  5. LeChimp, I once actually played Bayou Billy. how scary is that? All I remember it was like the first 8-bit game to feature a spoken soundfile. When starting the game you'd hear "CRACKLEthe adventures of CRACKLE Bayou Billy" in a monotonous way.


  6. I watched a friend playing Fable for a few hours yesterday, and I have to admit the game made quite a favourable impression on me. I had expected otherwise, but whatever gameplay-wise flaws it has, I was absolutely anchanted by the wonderful design of the environments. Truly, when my friend ran around a graveyard for a questm, it was as if I was remembering a lively dream where I found myself in the greatest swampy graveyard setting ever. The game had captured that atmosphere so well! I was also amused by the demon doors, which was only damaged a little when I found out this wasn't a singular mysterious puzzle, but 'only' a returning recycled element. And I actually liked how the game has only linear paths. At first I thought it would be too restrictive, but this is completely blown away by how beautiful it all is. Everything in Fable is hills and sloped grounds; you're always running up and down, in a twisting and spiralling landscape. This makes it so fairy-esque, so quaint and dreamy... If only this sort of terrain would have been in Morrowind, whose terrain I'd desribe as 'dreary' (not because it's all grey, but it feels so flat, even though there are plenty of mountains).

    The last thing I'd like to point out was the symbolic quality of some of the characters I saw in the great cutscenes. That blind sister with the blindfold on speaking in riddles, wow. Now that's a character that becomes more than just an NPC. It's like she becomes this iconic symbol, an archetype for classic stories. I don't know, hard to describe.

    Anyway, favourable it is ^_^


  7. Good point. I think I mean if the game has any dramatic narrative in-game. Pulling out overused example #57 out of my hat: BG&E was a game that oozed with cinematic quality. Just think about the infiltration sections in Section Alpha in the main city. In-game gameplay turning into dramatic action sequences. But I don't think this should be in every game. I used it for Evil Twin because it's obvious that the game desperately tries to be highly cinematic, but fails to achieve any emotional impact because at least the cutscenes are so very, very sloppy.


  8. It depends on the game of course and on who's playing it. For me, cinematic directions is very important. But in this case, I did mean the quite horribly narrated intro. The version I played had the laughable english voices by the way.