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Everything posted by Roderick
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Aww shoot, now my almost 5-year old machine finally gives in and tells me to upgrade or lag behind the rest forever. So no Psychonauts for me. I apparantly have a lack of pixelshaders in my 5-year old graphic card. It was bound to happen sooner or later. I'm just surprised I was able to keep up with this old thing as long as I did. Ah well. It's only a game.
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My first slice of Psychonauts in a few hours! YAHOO!
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It's a feeling I share, Simon. Both of them
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I made an Idle Thumbsrelated one too: http://artpad.art.com/gallery/?ieqnkn14evuk
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I'm just wondering how Marek's boat/megaphone-plan fared. I haven't seen palm trees in the euro canal yet.
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Embarassing but also awesome game music performance
Roderick replied to Marek's topic in Video Gaming
On the overall I'm positive about it though, sorry for miscommunicating. I'm certainly not implying it's anything but cool. -
Embarassing but also awesome game music performance
Roderick replied to Marek's topic in Video Gaming
I've seen better Nintendo human beatboxes. Their presentation was crappy, but on the overall it still had some grooviness about it. Albeit of the same sort you could say the first American Legend of Zelda-commercial had. -
Well Vimes, what I mean is that I don't hope that the only time things work is when there's a pre-scripted puzzle. I hope that the world is your 'sandbox' where you can play and experiment with the sounds as you want. I believe it was Tanukitsune who mentioned looking forward to breaking windows and such. This could be possible with a physics-engine, but not if the only time you could break a window was when a puzzle required it.
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I hope they use a little sandbox-y type engine as opposed to a nondynamic one. It could be cool if they used physics to make the whole world react correctly to everything, instead of the sounds just being used to solve puzzles and that's all you can do.
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Shhh, I'm being too blinded by the pretty lights to notice possibly flaws! Go away!
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They're going to find a publisher on E3 next may. Looking at the production art and trailer I'd say the game is already a year and a half or two on the way. It's hard to say whether they've already developed everything or if they're still waiting for a publisher to jump in with a suitcase filled with hundred dollar bills. I think the game is still 1.5 years away.
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It looks so good already. So unique, not just visually but moreso conceptwise. An adventuregame with sound, but not some Ocarina of Time-ripoff but totally original. Yeah!
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Someone give me a link to whatever Molyneux said.
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Resident Evil 4: I thought I would've been happier with zombie nazi's but the opposite is truth.
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She still has nice legs. Always been the best part of the Tomb Raider. Otherwise I still don't give a dime about it.
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If you follow the link that ysbreker gave, there's a short description of the game. Surprisingly, I found this embodies virtually everything in the game! Ascendancy isn't a huge game or very complicated, but it does call for some ingeniuity. As always [with Logic Factory titles], it is rather difficult to learn properly, but it's fun nonetheless. Only a bit old and crooked now maybe.
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Before my friend Jasper is able to write my name, "Roderick", the telephone first suggests "Smeergal", which is Dutch for, well... some really icky bodyichor. Colour me insulted.
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Ascendancy was very fun for the time. I think it would still have a unique atmosphere if you'd play it today (not in the least because of the terrifically wellbegotten music), though it would have aged a bit by now. I was equally charmed by their later game The Tone Rebellion, which featured even more weirdness and dug itself in an even deeper niche. There was something hypnotizing about that game; the collecting of artifacts to open up new worlds, the danger, the tactile tension... Ascendancy 2... I just don't know what to think. Knowing the Logic Factory it'll be weird. It had better be. Hopefully this time a little more accessible and with less of a ridiculous learning curve. It always occurred to me they had trotten so deeply into their own world that they had a hard time pulling everyone else in it.
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I want to see Sin City! I'm reading the books just now. Just yesterday I saw Cube for the first time. Very disturbing, had me hallucinating for hours afterwards.
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There is a pea on my plate -it tasted delicious.
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The weather laughed at us yesterday but it loved us also.
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Frighteningly, I understood all of that.