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Everything posted by Roderick
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I've been experiencing a strange buzz around this game on the interweb. It may be something special, and if so, people are already afraid everyone else will overlook it. If I had a 360, I'd play the demo and know for sure. Seems like a pretty cool thing though; huge jumps and superpowers and whatnot? I love huge jumps. Too many games are too restricting in freedom of movement.
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I anticipate the new Mario Party to kick all kinds of ass indeed. Last weekend I played 4 again, which has the most boring boards of all the instalments, but damn good minigames nonetheless, and it was awesome. Imagine what four WiiRemotes could do. Other Wii games that I've played that are good are obviously Zelda, but also, surprisingly, Excite Truck. It gets mediocre reviews all around (in fact, I'm giving it a 7,5 in the next [N]Gamer myself), but that's mostly because there's really only the singleplayer game to do and not many tracks. But the game itself is severely ass-kicking and exhilirating to play.
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These people fell on their asses right after they were born, years before the conception of GameLife.
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Really bad forum topic title? more like ok time to fucking stop it now
Roderick replied to Spaff's topic in Video Gaming
I'm going through Boktai-sequel Lunar Knights on the DS. After that, it's Tamagotchi Corner Shop 2. Reviews, you understand. Damn difficult to flip a good burger there, though. -
Ocarina of Time? More like Cock Arena of Slime... spoilers
Roderick replied to BooJaka's topic in Video Gaming
That water boss though... ouch! -
Game Developers Choice Awards to be hosted by Tim Schafer?
Roderick replied to Marek's topic in Video Gaming
Also, at the GDC, Miyamoto will receive a lifetime achievement award. And I'm still not going =( -
Maybe my opinion on the movie is slightly skewed because I just saw it, but I really liked it. Of course there were obvious comparisons with his other work, also notably Spirited Away, but I didn't really care. It took me some time to 'adjust' to how I should watch a Miyazaki movie. At first I was expecting it to go as fast as 'normal' animation, but I found the movies then to be extremely longwinded and exhausting. Beautiful, but exhausting. Now I've kind of 'learned' how to watch them. I adapt a sort of pose and mindset where I can just completely be absorbed by them and enjoy all the little animations instead of focussing rigidly on the plot. That's kind of also how the movies are made; the plot is subordinate to the characters and their little ways. I find it fascinating. I did see a few bits that would obviously not have been in the movie if it hadn't been an adaption from an English book (the kissing of the prince in the end), but in the overall I get the feeling Miyazaki really made that movie his own. And again, I thought it was completely enjoyable, despite it being somewhat of a mixture of all that came before. For me, personally, it hasn't lost its magic by a long shot.
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I think Dan was being sarcastic. Damn you for not using a smily to inform everyone of it! Childish behaviour! ;);)
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Just saw Howl's Moving Castle after having owned it on DVD for about a year or so. Good stuff. I love how it isn't doused in such a terrifying morality like you see in most other [American] animated films. Instead, all the persons whom you could consider 'bad guys' are treated with respect. Refreshing! These at least are movies I wouldn't mind my future children to build their moral system on. Also, a lovely tale of magic and wonder, just as we've come to expect from Miyazaki. Pity this is one of his last (or even his last already?) movies.
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You can't kill the messiah! You have to love it. The movies were what took me through Tiberian Sun (which I actually didn't think was that awful at all). Although I couldn't care less about Red Alert, despite the beautiful FMV.
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Game Developers Choice Awards to be hosted by Tim Schafer?
Roderick replied to Marek's topic in Video Gaming
Damn it, and I'm not going again. I think it'll be a while before I get the chance =( -
That is one boring cover!
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I haven't played the game myself, but according to the teacher, it wasn't fun to play. As in, it was a bad game. That might not make it a bad educational experience, but you're not getting your game on while playing it. Damn, that's a tough differential to explain.
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Nextgen LBA = hard sex!!
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That's funny, just today we examined Peacemaker in class. Our game design teacher thought it was an interesting example of a serious game -though it wasn't very fun to play as a game.
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Ocarina of Time? More like Cock Arena of Slime... spoilers
Roderick replied to BooJaka's topic in Video Gaming
I really don't agree with people saying it's impossible to get into Ocarina because of the graphics. Now this might be just that I can acclamatize easier to old games (a housebrother of mine for instance can't even get past the visuals of Secret of Mana, whereas I, never having seen the game either, thought they were charming), but Ocarina is -within its technical limitations- certainly not ill-designed. Design overrules polygons, up to a certain point, a point which Ocarina by the way never even negatively approaches. I won't go into a discussion whether Windwaker is better or not. Both games have their good points and bad. The style of WW personally did more for me that OoT, and yes, WW will age better over time, but both of them have their weaknesses and strengths. When first playing OoT, by the way, I quit for a while after the third temple, then picked it up again after months and finished it. I didn't think it was boring. In fact, some of the best things come after that. There was definitely a charm to the game. Wouldn't mind playing it again, in fact. -
Ocarina of Time? More like Cock Arena of Slime... spoilers
Roderick replied to BooJaka's topic in Video Gaming
Damn it! I've missed the boat My life is so boring that I hadn't been able to make a More Like topic yet. -
Ocarina of Time? More like Cock Arena of Slime... spoilers
Roderick replied to BooJaka's topic in Video Gaming
When I first played Ocarina of Time on the Gamecube a few years ago, I acclamatized to the graphics pretty fast. The game is pretty well designed, graphically, despite the low amount of polygons. I think it holds up pretty well because of that. -
That's amazing news. I was waiting for a breakthrough in the fight against cancer! Diseases that no one knows precisely where they come from or how to combat them scare the living shit out of me. Hopefully in a few years, the death toll will be severely cut back, treatment a breeze to go through and no more laborious operations, devastating chemo and long sick- and deathbeds. Hooray for science!
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I do have to agree that the character arc of the female protagonist was pretty non-existent. But then I also gather that it was a hugely difficult task to translate something as unique as Silent Hill to a movie, and I appreciate the things that they did get right. That's no excuse for failing in those other regions of course, but it does soften the blow. SH is a very enjoyable and beautiful movie. I don't know what else Roger Avary wrote though, so I can't compare.
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Haha, that's 'Talladega' Nights. A few hours after seeing it, I've confirmed that I really liked Silent Hill and that I want to see it again. If only all game movies were this good. Bit of a weird ending maybe, but definitely awesome movie. Though more of a fantasy movie than really horror, I'd say.
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Quick! Eradicate its original sin!! Congratulations Wrestle! You're baby is AWESOME LOOKING.
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Maybe I shouldn't have mentioned penis enlargement thrice in the two sentence post.