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Everything posted by Roderick
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On second thought, I don't think this is going to work, really. My tastes are way too specific and my reading time too erratic for this to succeed. A problem is that I don't want to buy books unless I know I want to keep/store them. I'm currently reading Shakespeare and a book about the 'future war chronicles' from early 20th century Japan.
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Slate recently did an article on our nation's greatest holiday, Sinterklaas, from which Santa Claus was derived in the United States. It proffers that it's a racist festical: http://www.slate.com/articles/life/holidays/2011/12/zwarte_piet_holland_s_favorite_racist_christmas_tradition_.2.html But, really, the thinking behind that is a little... one-sided and overly sensitive.
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ThunderPeel2001 and I are sharing the same pants.
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Lookin' slick, Forbin! iPhone is an interesting market for this sort of thing. I hope it works out for you!
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Mission: Impossible - Ghost Protocol. You know, maybe M:I just isn't for this time anymore, or maybe director Brad Bird should've been a little more creative (he usually is), but when
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After The Dark Knight I couldn't envision the sequel at all. After this teaser, I still can't. I'm sure there's a story there, but after Joker -who is still alive- a villain such as Bane? How could it be relevant? In a way, it's also exciting, because it means Nolan has the opportunity to surprise me again.
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Not necessarily wanting to pull the rug from under established (non-video game) writers being hired to write video games, but ones does get the idea that the media are so far apart that it's a different ball game. These guys (including Hollywood guys doing it) might be great at writing linear stories, but they might be huge amateurs when it comes to interactivity. That's not to say their worldbuilding might not be awesome.
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Holy shit what's that from??
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Ryan Gosling is one of the best actirs right now and you should seek out his other performances this year in Crazy, Stupid, Love and The Ides of March (required viewing for Thumbs for the name alone).
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I joined it, unfortunately
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Yeah, they've all sold out and will be full of airs.
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I guess what I'm saying is that if I had one wish in my lifetime, I'd wish for time to wind back a little and everyone putting some more thought into their GOTY2011. But that's too late now, so I'll just wish for world peace eternal youth. Honestly, I had planned out my post weeks in advance, so excited was I. I thought everyone was feeling the same in this exciting gaming year without clear winners and many great games.
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The new Pokémon game is a strategy game... set in the Sengoku era in feudal Japan?
Roderick replied to Tanukitsune's topic in Video Gaming
You are thoroughly too late, Orvidos. The 'feudal Japan be CRAZY'-train has long since left the station and is running full speed. Even after playing and liking Samurai Warriors, my jaw dropped at the balls-out insanity of an anime like Sengoku Basara. hWoqBVEqNWo It's pretty harmless, asides. There's a TON of games, films and series that depict the period in a truthful manner, we just don't see those things regularly (unless you're an NHK freak). So this Pokémon game is both logical and whimsical in this Japanese tradition, and I wouldn't go about expecting Assassin's Creed 3, if set in the period, to star Masamune Data with a huge crescent moon on his helmet jumping twenty stories into the air. Though, you know, in the Animus that just might be possible. -
I say, time to get in a FESTIVE MOOD because it's THAT TIME OF THE YEAR AGAIN! n2l3oJIwo64
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The new Pokémon game is a strategy game... set in the Sengoku era in feudal Japan?
Roderick replied to Tanukitsune's topic in Video Gaming
Wow, this really is crazy! I recognized the character from the Samurai Warriors games. Teaming them up with Pokémon? I'm listening. Pokémon doesn't have a great track record for gameplay outside the main franchise, but maybe this won't be half bad. And I like the extremely anachronistic idea of Nobunaga conquering Japan with Pokémon at his side. -
Thanks! I hadn't read the rest of the topic when I wrote it, so I was expecting everyone to go apeshit over their games with cool eulogies. But then it turned out it was just Miffy and me, and the rest of you are lazy bums.
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Haha, I don't see the harm in it, as long as Sal doesn't remarry and then tell it to her new spouse, then he (or she!) remarries and tells it to their new hubby, etc etc until the whole world knows. Honestly, I'm shocked that someone would be interested in my boring shit in the first place. Miffy, congrats!
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I have earlier this year exhaustively discussed my love problems with your spouse, Salvador No need to spill them here at this point, I'm sure he'll be happy to spill the beans at the dinner table. As for the job problem, that'll change hopefully Q1 2012. The housing problem is far more annoying though. I'm thinking of crowdsourcing the problem. Anyone have cheap and quiet independent housing available in the Arnhem region? Miffy: go get that driver's license! I've yet to get mine, but I plan to next year. I hear driving is actually a lot of fun, so I look forward to do it.
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REUNION TIME! Hopefully, Steve will stay on the dinosaur fence this time.
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To be fair, I never found it a huge eyesore or issue in Arkham City. Only when people pointed out that the females were quite, err, sassy, did I notice it bending over backward (MUCH LIKE CATWOMAN DOES AMIRITE). BUT, I do agree that most 'sexiness' in video games and hell, most popular culture (film, advertising), is shit.
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My Skyrim savegame holds well over 90 clocked hours and the end is not yet in sight. In terms of gaming pleasure measured in time, Skyrim is without question the massivest of games I have played this year. And the hours? They were great. This is no mere filler content, no exercise in the grinding of villains to reach some later reward. Skyrim is a world bearing interest in the very grains it is made from, building on a rich soil laid by previous Elder Scrolls games. I breathe it in as I would the smell of fresh bread in the morning bakery. And yet Skyrim isn’t my GOTY2011. That ambitious accolade is bestowed upon a game much smaller, shorter of length and narrower of focus. But it packs a specific punch that, if landed in the right spot and at the right time at the receiver’s end, resounds and echoes with more profundity than any other game this year. I speak of none other than Catherine It is a flawed game. I wouldn’t even dare call it a flawed masterpiece. It stubbornly refused to aspire to greatness, turning at the last moment away from the themes it had so carefully constructed to bring us instead a mundane video game fantasy. But even so its unique take on adultery and the toils and troubles of the late-20s, early-30s mind of the man-child were more than enough to hit it home. Catherine was hyped, no doubt. Aided by the sex appeal of its titular character the Atlus-made Japanese game, assumed too quirky to work anywhere else, became quite wanted. Though in Europe the game still waits for its spring 2012 release by Deep Silver, it was already a small success with 200,000 copies sold in the US (or rather distributed to retailers). The game proved more than worth the hype. I felt deeply moved by hero Vincent’s struggle with an impossible situation and his own weak character. Even though the love triangle situation he was in was unfamiliar to me, his feelings of insecurity and vexation against being forced to grow up rang true. Addictive, frantic gameplay that saw you climbing block towers, frequently chased by abominations, and a strong visual identity with stark pinks and blacks and truly inspired character animations (Vincent walking around the bar like a beaten dog, or his increasingly drunken gait as he imbibes copious amounts of alcohol) gave Catherine a presence hard to forget or ignore. How many games can you name that handle the topic of sex in a way that isn’t childish or misogynistic? In Catherine, sex was not an easy power-up or masculine reward without context. It was dealt with in a realistic way, with all the complexities that sex has in real life in a relationship between two (or indeed three) people. In many other areas too the game had fresh things to say and show, all the while remaining delightfully quirky and weird. A hard thing to pull off! It was over in 12 or 13 hours. Such a short time to spend on a game that spoke such shocking, simple truths about man’s nature. And then decided to cash out right before hitting the jackpot. Well, there’s always the sequel, subtitled, hopefully, GOTY2012. ------ GOTY runners-up: Skyrim, Portal 2 Biggest disappointment: LA Noire Best older game played this year: 999: Nine Hours, Nine Persons, Nine Doors
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Okay, okay, all right there, okay now. How about you leave the complaining to grown men who can't find a job and are stuck in a housing market with zero mobility. All right? GROWN MEN PROBLEMS.
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Two Hot Scoops!
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Batman is being a huge dick for deciding he wants some gliding lessons at the worst possible moment.
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Yes, I noticed that! Playing Skyrim and coming across NPCs called Imperius Vexatus Maximus I remembered that that was actually what the empire was like in Morrowind, but not at all in Oblivion. Man, it's so hard not to bash Oblivion continuously, but I really love walking around in it!