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Everything posted by Roderick
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I'm curious how they'll reinterpret the worlds we've already visited. Will Morrowind, Cyrodiil and Skyrim be like the lands we already explored or different? Though I tend not to have time for giant MMO's, The Elder Scrolls is always of interest.
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Cool jacket you're sporting.
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The result of this was, inevitably, that you didn't need to be especially crafty to tackle Big Daddies or other fights, so most of the time shooting was the best way out.
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How long will you give a game to "convince" you?
Roderick replied to JonCole's topic in Video Gaming
I'm with the rest that my decisions on this are all over the place. Sometimes I only have to play half an hour to decide something's not for me, but in the case of, say, FF7 I played that for 40 (!) hours before finally giving up in disgust, just waiting and waiting for something to tell me why the whole world had gone crazy about this game. But most of the time I pick my games pretty carefully, so I have a good chance of liking what I play. Even so, if I stop playing a game it's 90% of the time because I lose interest or forget to play it, not because I specifically don't like the game itself. -
That's two hot scoops right there!
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Interesting thoughts, Nachimir. I haven't ever considered the apocalypse in that regard as a narrative construct, but am willing to co-opt your views on it for the time being. They sound sound.
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More like pisshonored. Done!
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One of the motorcycles has a beatbox in the front blaring 'Space Asshole'. I'm not into motorcycles at all, but some of my family are so I've plenty of familiarity with it. Good luck in Canada!
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Can someone fax this basic set of tactics around? http://www.eviloverlord.com/lists/overlord.html
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Whaaaaaa you guys don't see that pic? It was absolutely Ogre, well figured out.
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I wasn't bothered by that quite as much, because
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Sorry. I don't really know if we qualify as smarter than other people, that's a pretty rough statement. Other than that, when I was a kid I lingered way longer than I probably should have in kid's books, simply because they had a sense of imagination and wonderment that I found lacking in (young) adult fiction.
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I must express a slight feeling of disappointment that it became sidescrolling instead of isometric. An isometric RPG-ish game takes me back to charming 90s efforts such as Dink Smallwood (!), whereas sidescrollers are much more common.
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Can't say that I have... The Avengers. Best Marvel superhero film since Iron Man. Joss Whedon knows his stuff. No further comment necessary.
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If they had I don't mind warp drives or anything, like I said, but it has to make sense within the world, it has to be consistent and in accordance with what we know is true about the universe.
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The second half was quite tolerable and even fun, but I didn't like it very much.
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Battleship. I know I shouldn't expect anything from these movies, but it still invariably annoys me when science fiction stories get the physics wrong. It's a pet peeve. I am completely willing to go along with a lot of bullshit in sci-fi, whether it's crazy new inventions or alien races or alternative dimensions or black hole theories. But I can't take it if simple physics aren't taken into account, it's sloppy, lazy and stupid. This isn't spoiling anything, really, but I'm putting it in tags to be sure. In Battleship a I get why they made this call for various storytelling reasons, but it nevertheless undermines its believability. Not that it matters, Battleship was a profoundly stupid movie, filled with utterly, utterly unlikeable characters.
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Community management is more than moderating forums. It has a wide range of administrative tasks and includes not just maintaining, but also building communities. It can entail enthusing them for a product or company in a personal and creative way. It's a very broad position dealing also with marketing and editorializing, one that I should gather Chris is well suited for considering his work on Idle Thumbs (site, podcast and Kickstarter) and his work at Irrational. As I've said on Twitter, congratulations! It's cool that so many people here are getting community management positions all over the world. It's a cool and innovative job, demanding the sort of sparkling personalities Idle Thumbs is proud to deliver after years of brutal forumizing.
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I'm hoping that in season 4 of Warehouse 13, the agents will have learned that having a really convenient stun weapon means they don't have to fumble about in a chase, quizzically standing around until the enemy makes the first move. By all means, shoot first, ask questions when the bad guy is tied up.
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That's the opposite point, though. They're saying that you should stick to genre conventions (or otherwise just find a genre your work is more comfortable in). I'm saying writers should be able to do whatever they wan't. I dislike that argument you mention though. I've heard it before, along the lines of 'why make what is essentially a discovery cruise in space? Just put it on a ship in the ocean.' That argument ignores the value of environmental and cultural context. Having a fantasy setting without magic is totally valid, for reasons of context and creation. ElMuerte: in a weird irony, after my rant about Warehouse 13 being kind of lame, season 3 picked up and now I'm actually anticipating the fourth. Go figure.
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Does anyone else think the supernatural elements in Game of Thrones are lame and unnecessary? I don't understand why they're in at all. The show is 98% completely awesome feudal warmongering and powerstruggles. Why shoehorn demons and zombies and shit into the remaining 2%? It makes no sense and is super lame every time it gets, literally, only a few seconds of screentime. Could the answer really be as depressing as 'it's a fantasy epic, so there has to be magic in it'?
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I'd love to play that, but have no interest in reading it on a forum. It's probably not coming out here!