pj-

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Everything posted by pj-

  1. Double Fine Action News

    From the jobs page: "The ideal candidate has a minimum of 5 years experience in games programming, with at least 1 published console or PC networking title. Published games should reflect experience with PS2, Xbox, Gamecube and/or PC development (familiarity with Xenon is a plus)" Also, I think DS dev kits cost something like $4000
  2. Cut Psychonauts stuff

    To the best of my knowledge, the only way to get xbox game files onto a pc is via a youknowwhatt-ed xbox, because a pc dvd drive can't read xbox games. I feel like youknowwhatting my xbox even less than I feel like downloading 3 gigs
  3. Cut Psychonauts stuff

    how?
  4. Cut Psychonauts stuff

    Poop. I want all of the delicious sound and video files from the game, but I don't want to open my PC copy of the game. Looks like I'll be downloading 3 GB on dialup
  5. Calling the graphics unoriginal and linking to that image in the same post was not a good idea..
  6. Tim Schafer loves me

    Tim loves me so much that he couldn't find the words to express it
  7. Psychonauts hate thread

    The eb near me has a counter with benches instead of stand up kiosks. All three consoles have their own 19" tv. You still can't choose which games they have in the console, but it's better than standing up and playing on a 9" screen with a controller that's bolted to a piece of steel.
  8. Game Packaging Sucks

    I'm partial to white backgrounded box arts.. Yummerz
  9. Ripped from GAF Parts that matter are bolded I subscribe, so I'll post my UNBIASED impressions when I get it........
  10. Is it just me or is Majesco.....

    ... *cough* Fangus was cancelled because of OI's major restructuring, they are an ideas and art company now, as read on this site here (you might have heard of them).
  11. Is it just me or is Majesco.....

    *cough* EA published the latest oddworld game
  12. xbox 360 design

    Yeah, but xbox is so HUEG LOL
  13. xbox 360 design

    For the first year of its life, you couldn't enter a gaming forum without seeing "LOL but xbox is sew hueg!"
  14. Psychonauts = 9.5 from OXM

    No, but you should be able to see some level of conformity between reviewers. I guess comparing one reviewer to another is a LITTLE unfair, so let's look at a few of hilary's past reviews. 9.3 Return to Castle Wolfenstein: Tides of War 9.3 Deathrow 9.5 Tony Hawk's Pro Skater 3 9.1 Jet Set Radio Future - unique game, has flaws (ie camera), yet still got a 9.0+ score 9.2 Panzer Dragoon Orta - unique game, has flaws (ie length), yet still got a 9.0+ score This one takes the cake.. 8.7 Tao Feng: Fist Of The Lotus - apparently this stupid game is as good as psychonauts.
  15. xbox 360 design

    Those stupid closeups make it look bigger than it is. They don't hide the ugly, though...
  16. Psychonauts = 9.5 from OXM

    As well as factual errors.. Quote from the review.. I can't get over this score when I look at something like gtasa's review. I guess overwhelming the player with mediocrity (mediocre graphics, gameplay, minigames, driving physics, plane physics) is better than a steady stream of awesome creativity. Objectively, I could see psychonauts getting an 8.7. Some may not like the sense of humor, the brevity or whatever, but RELATIVE to IGN's other reviews, a 8.7 is a slap in the mouth. Are jade empire, god of war and gtasa REALLY that much better than psychonauts? Why do they overlook the flaws of those games but harp on psychonauts'? I guess in the end it doesn't really matter, nobody outside of the gaming community cares what ign thinks, and the gaming community only cares when IGN's opinions coincide with their own. On the bright side, I'm sure psychonauts will make an appearance on some stupid "underrated gems" list that ign craps out during a particularly slow gaming week!
  17. Yet another Psychonauts thread

    Yeah I know, but
  18. Yet another Psychonauts thread

    I have played all of them, and they're all absolutely delicious, except for which has some too-hard platforming and is a little visually boring.. Funniest level = Most fun gameplay = Best visuals = Some things I noticed when looking at all the screenshots I have, after I had beaten the game:
  19. Psychonauts hate thread

    Well since I seem to be the only one who actually has it, I'll talk about something I hate in the game.. VERY VERY MINOR SPOILERS (no proper nouns) You can't access the campground after you reach the last level, and you can't save and play after you beat the game. So if you want to beat it with 100%, you'll have to do everything in the campground before you do the last level. You can access the other minds from the last level, though. Everything else is FANTASTIC
  20. Psychonauts = 9.5 from OXM

    Looks like brute force has been dethroned as best art game
  21. PsychoPortals

    I guess it's a puzzle solving challege that starts in 10 days.. Their forums are ablaze with a total of zero posts............... The cities thing is probably just a way to divide the contestants into 10 groups, and they'll probably have some meeting thing where you show up and get stuff, like with halo 2 or the bmw films.
  22. Psychonauts gets its first review

    My anger about the review stems from the hyprocisy. Read any review of san andreas. You can bet your bottom dollar that they spend 99% of the time gushing over the size and scope of the world, the extensive soundtrack and the other good things about the game, but they devote a paragraph or less to the MANY flaws, and give the game 9.5+. Why do they overlook gta's (or any big game) flaws but not psychonauts'?
  23. Psychonauts gets its first review

    It won't encourage anything if it sells like crap
  24. Psychonauts gets its first review

    Psychonauts got an 8,9,8 in egm.. Shawn - 8: "If i respect Psychonauts more than I was riveted by it, that's because for every two bits of out-of-the-box thinking, I found one piece of boilerplate platforming. Emotional baggage, repressed memories, figments of imagination--all wonderful ideas for a game that treats pathological minds as physical places--aren't more than things to hoard by the tens and hundreds, same as the coins and stars in any ordinary collec-a-thon. At times, too much irrelevant rigmarole--doubling back on previously treated clinical cases (read: levels) to fetch more doodads; second, third and even fourth iterations of the same brain-teasing puzzle--keeps hero Raz, a psychic tot at summer camp, on the clock like some opportunistic shrink. In a game where you can clairvoyantly control yourself through the cat's eyes of an enemy in order to wallop 'im in the dark, any been there, done that seconds tend to stand out. But criticism's the stuff of short-term memory where the cult status is concerned. Psychonauts' artistic oomph--the black lit velvet painting landscapes, the topsy turvy worlds where walls are floors and floors are roofs--is lightning in a bottle. It's one-of-a-kind wit (from the conspiratorially minded mailman whose route is a twilight zone of peeping toms and probing g-men, to the nut with a napoleonic complex whose mind is a hex-based board game) makes it an instant classic. Robert - 9: You've jumped over bottomless pits and punched out bad guys before, but Psychonauts presses these conventions into the service of its story and characters. IT injects meaning and purpose into what has traditionally been adventure for adventure's sake. As you explore the surreal, mazelike minds of charactesr, you'll aslo interact with them, literally wrestling inner demons and sorting out childhood memories. IN short, the story doesn't stop when the game starts. And there is a game here--one that shoots for the mario and zelda but falls a bit short. The last hour or so features some regrettable platforming bits that really outstrip character control. But shawn is wrong about the backtracking; except for one early level, you only go back if you want to. Josh - 8: Anyone who doesn't fall for the unique characters, hilarious dialogue, and brilliantly conceived environments of psychonauts has no soul. The james brown of games, Psychonauts' personality overcomes its flaws. Most of the puzzles are clever ( af ew obvious ones get tedious), but the platforming fails to capture that elusive "feel" you get with a mario or ratchet game. The art and gameplay styles change dramatically depending on the level, so some are mind-blowing, but others don't quite measure up (the boring conspiracy level and needlessly difficult final stage were particularly disappointing). Nitpicks aside, Psychonauts is a refreshing alternative for those of us not preoccupied with eating McDonald's and watching reality TV.
  25. Go Team Xbox

    It's exactly like the arcade version. Metal slug 4+5 are coming out sometime soon, too, but I hear they're not as good as 3..