MrChlorophyll

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Everything posted by MrChlorophyll

  1. Fame and Fortune for The Thumb

    Um... LithTech?
  2. GTA: San Andreas screenshots

    C'mon people, this is Idle Thumbs here. Ya'll should know that the key will be to stick out your thumb and jack the poor, kind soul of his station wagon.
  3. Chris Sawyer's Locomotion preview

    I am actually getting a headache from looking at those screens.
  4. Import gamers fucked on

    Woods have ticks. I vote we take over Hawaii. Or any other applicable tropical paradise of goodness and/or fun.
  5. Chris Sawyer's Locomotion preview

    You'd think that would make me feel all nastalgic, not nauseous.
  6. Official Name and Design for the DS

    Probably because you're a Commie Rat-Bastard. A true Capitalist would never feel such trite things as "feelings" when it comes to slapping the Mighty Benjamin on the counter for your shiny, new toy.
  7. Chris Sawyer's Locomotion preview

    Are those like those weird pictures where if you stare at them long enough, you see a 3d image?
  8. Do you play chess?

    I like the horsey ones. I last played chess... must've been 3 years ago. I planned about 10 moves aghead and absolutely murdered the other guy. I then chugged a bottle of tylenol and took a 12 hour nap.
  9. Hitman - Codename 47 sucks ass

    Now, maybe I'm suffering from severe fanboyishness, but I really liked playing through the old levels with the new detail work. Or maybe I've just become a nostalgia freak. Am I the only one who liked that? Or maybe I just should stop assuming that everyone is complaining when they mention that they're copies.
  10. Hitman - Codename 47 sucks ass

    Now that is an understatement.
  11. Hitman - Codename 47 sucks ass

    I could've told you the first one kinda sorta maybe a little bit isn't quite as good as it used to be. To me, it has one redeeming feature, the level where you whack the triad dude and a cop in a restaraunt. Straight outta The Godfather... through trippy kalydoscope glasses. Still fun though. It's in the third one too. Beat it perfectly on my first try. I think I may have played that level too much in the first place. But yeah, I can't imagine that I'd be able to stand the first one anymore. And stealth-action? How can you justify calling it stealth? More like... Bad-Ass Ken Dress Up-Action. Seeing how 47's favorite past-time is killing people then stripping them to their underdrawers. Which is a rather disturbing realization... kinda puts him in a different light. Icky.
  12. Intro Sequences in Games

    I'm rather fond of Fallout 2's. Nothing spectacular. It's a completely functional intro. A good example of exposition done right. Besides, you just gotta love the Pip Boy... or whatever his name is. Wish I could remember Fallout's.
  13. Oooh. I like it. That whole lightbulb scenario never occured to me. I like it. About half the time, I died more times than I'd like to admit. A quarter of the time just a couple deaths. The other quarter, once or never, and damn well near Silent Assassin, if not. Unless you count Hitman: Contracts, which half of the game is levels from the first two with a new coat of paint. Then I beat half of that game with no more than 2 deaths per level. Amazing how long you can remember the sweet route in those levels. And some people didn't like Contracts because of the whole re-doing thing. I was tickled pink. Loved every moment. And mind you I wasn't knocking on the series at all. I'm a Hitman fanboy. All the way. Played all three 'til I could beat 'em with a stopwatch and I can't wait for more.
  14. I thought the same thing for the first one and halfway through the second one. Then something clicked and the patterns of when the windows of opportunity opened became painfully obvious. I understand that they have to give you patterns of guard movement otherwise it would be impossible to play it right, but I think there's a better system. Perfect World: Make a system that can make random paterns on the fly so that the guards move differently each time you play and not make it just a mishmash of movement that's impossible to sneak past. The Real World (But Still Friggin' Hard to Do): Design a few different patterns with interchangalbe sections that are randomly chosen when the level starts. Like for Hitman, instead of the same guarding rotation every time, make the guards on different floors with differentiating routines. Stuff like that. Even on the hardest levels, just play it enough and eventually you'll pick up the pattern just out of rote learning. Or heck, why not just wish for true AI that instead of: If shot at A)Duck B)Run/Hide or C) Shoot Back. Cus, you know, that'll happen real soon.
  15. It's gettin' hot in here

    Is that legal?
  16. DOOM 3 GOLD!!!

    Damn. I just can't force myself to get excited about this. Have I become that cynical? Am I that jaded already? Or am I just so damned sick of the hype machine force feeding me it's propaganda that I just don't give shite anymore, now just gimme the game and let me play dammit!?!! Or on a more positive note, maybe I'm just so sure that it's going to be a masterpiece beyond contestation that I'm content to let it age like a cicada and wait for that perfect moment of realease that will eventually come anytime between now and seventeen years (and now we know that will be soon ) and then bask in its guaranteed perfection. When did I get so freakin' philisophical about this crap? It's a hobby, man! It's supposed to be fun! Now just gimme the game and let me play dammit!!
  17. DOOM 3 GOLD!!!

    Cool beans. Finally time to see it in action. For some reason or another, I refused to watch any videos. And screenshots have long since failed to impress me. Or maybe I'm just too damn synical for this life.
  18. Fur rendering?

    Hair it is.
  19. It's gettin' hot in here

    I just may very well have to kill myself now. Thank you.
  20. "Do The Thing that you do so well!"

    I'm just glad that they I hate it/love it when they leave you hanging like they did. Otherwise, yeah. My thoughts are about the same. This aint anything to write home to momma about, but I certainly found it enjoyable. Just not scary past the beginning. To me. I always think of how much more awesome something could have been, but this had a lot of pieces in place that just needed the right shooshpah to make them work. It's close. It got very close. SHOOSHPAH!
  21. Thief: DS demo, and some questions

    One thing that bugs me about the stupid guard issue is: Ok, so they give up the search no matter how obvious it is that you've gone Rambo on some peoples, you would rather they be on super-high alert and stick there swords wherever they think they might have seen a shadow quiver microscopicaly? For the entire rest of the freaking level?? With the resulting nigh-impossibilty of play, it would be similar to there not being an in-game save system because you'd have to restart every stinking time a guard suspected anything. So sure it aint perfect, but it's sure a heckuva lot more playable. And as for the framerate, just lower the resolution a notch, tune down the texture detail until you find that sweet spot and it'll still look better than the console version probably. And I'll take chuggy mouse and keyboard any day. All in all: Not perfect (duh)... Make that not anywhere near perfect, but I had a heck of a time paying it, now give me Thief 4 dammit!
  22. Hidden and Dangerous could've been great

    Or maybe I won't. Stupid bugger won't install. Which is weird because this is the same comp. Nothing has changed. Maybe it didn't un-install all the way. Damn you Murphy. And your law.
  23. Hidden and Dangerous could've been great

    Strange. I don't remember any of that at all. Terribly sorry for misleading you. That's just wierd. I can remember quite proficient pathfinding. Easily opening doors and hopping over fences, and navigating hallways after I tagged one of them with my "silenced" rifle. I'll try and boot it up again today and refresh my memory. Sorry again.
  24. Looks like Sierra's bit the big one.

    I feel... strangely aroused. And isn't it funny that the best thing to come out of LucasArts lately is its employees?
  25. Hidden and Dangerous could've been great

    I wanna play it again now. But there is just that one freakin' level. A sneaking level where you can't really sneak. My biggest complaint. So just to warn you, don't be all super psyched about a perfect game. It is flawed, I just personally enjoyed it very, very much. And give it a while to get used to the controls. They really threw me for a while. But give it a bit and you'll be slaying the Hun righteously.