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Everything posted by BigJKO
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Jesus, the Toon Squad looks horrifying!
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Yes! Please make this interactive. I want to walk around in that, right now, please.
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Wouldn't that just be the first command in Update() ? I'm not sure, but it should run the stuff in Update in order.. I think Update(), FixedUpdate() and LateUpdate() are the only ones available. Update being the first thing run on each frame, FixedUpdate being called multiple times each frame or sometimes not at all, depending on the framerate and LateUpdate, which is guaranteed to happen after Update.
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I really like what you've got so far! Them concepts look good. Yeah, go make like.. one scene in AGS or Unity, using that as the background. Get some interaction up and running.
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Yes, the controls.. So hard to get right!
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Alright! A build of my Micro Machines-like thing has now surfaced. There are bugs and the steering is still weird, that's hard to figure out.. But here it is! kristinsson.dk/tinyracing_web Any feedback at all is welcome!
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Can't you just use Time.deltaTime inside a Coroutine, yield return null it to let it run each frame until the timer is up? I used that WaitForSeconds method. Brilliant stuff, although in my case I just needed a rough time before respawning the player, nothing accuracy-critical!
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I wrote my very first Coroutine the other day. Here's a handy explanation of the advantages of Coroutines and the basics of using them. That site is also an excellent new, little site with a couple of tips and tricks (and some handy scripts) for Unity. I'd definitely recommend reading a bit of that so you can go "Oh, this thing I want to do.. that might be easiest by using Coroutines!" later on..
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Those that toblix links in the original post are the general consensus from the IRC channel, at least.
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Yep. There was a Nintendo Direct yesterday. Wii U Highlights: Mario Kart 8 out May 30th. NES Remix 2 with Kirby, Zelda 2, etc. GBA games on VC Was there any other new info on the Wii U front?
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This channel is rad. Come join us everyone.
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Yep, the NES games I've bought on 3DS should be available to me on Wii U. Their current infrastructure is just nonsense.
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It's a mesh made in Blender.
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Idle Thumbs 145: Rich Uncle, Cool Uncle
BigJKO replied to Chris's topic in Idle Thumbs Episodes & Streams
Is the limited indie arcade cabinet you talked about The Winnitron? http://winnitron.ca/ -
The car is now not hopelessly uncontrollable, the prototype track is in and Sick Ramps are being jumped! https://vine.co/v/M7hDIrYjQmU
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Ok. A sketch has been drawn of a track for prototyping this Micro Machines-like. Now onto actually modelling it.
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Idle Thumbs 145: Rich Uncle, Cool Uncle
BigJKO replied to Chris's topic in Idle Thumbs Episodes & Streams
Also, no mention of the AMAZING Walking Dead art I sent them, which I guess was more of a gift for Jake and Sean. -
Right! So FixedUpdate it is, for my game. So, revised tip: IF you're having trouble with jittery camera follow motion, make sure it's in the same type of Update method as the movement code for the object you're following. Happy now, SpennyDubz?! Related question: If my camera following is happening inside FixedUpdate does that mean I can just drop the deltaTime variable? Not that it matters much, would just look cleaner..
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Idle Thumbs 145: Rich Uncle, Cool Uncle
BigJKO replied to Chris's topic in Idle Thumbs Episodes & Streams
Yay! The Idle Thumbs retrospective at the beginning was great to listen to! Count me in as one of the old ones who carried over from the Adventure Gamers forum. Even during the Idle Thumbs closening I still stayed relatively active on the forums. Congrats, all you people, on the 10th Year Forum Anniversary! -
I had Time.deltaTime so I don't know what went wrong. FixedUpdate was the only Update method that worked for me. I mean I'm probably doing something wrong, but this works! Could it have something to do with the fact that I'm moving the player using AddForce/AddTorque? So its movement is running in a FixedUpdate?
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I love that guy, he looks cool. He's got sweet rythms! That's your rythm game, right?
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Yes, haven't added if (inAir) dust = false; yet. It's going in v0.3! Also, if the car flips over, it can fly.. EDIT: FYI, Unity camera code, should go in FixedUpdate instead of Update. Got terribly shaky camera follow motion before doing that.
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Here's what I worked on tonight, a car that drives around, followed by the camera and A SICK RAMP FOR SICK JUMPZ, yo. Had modelled the car itself some time ago. https://vine.co/v/M7zHXeOIml7
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Six Years Later, Issue # 3.
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Also, Java is the work of the devil. While JavaScript isn't.