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Everything posted by BigJKO
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I do believe he was talking about the first two Duke Nukem games, who were in fact side-scrollers.
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I really don't see the point in putting roads in the air... I can see the point in having to go over railroads, but that was easily done with a small bridge in TT. But putting roads in the air for the sake of it is just silly. That said, the track-laying thing had me baffled. Drag-n-Drop worked so well. And I couldn't even get a Lorry Station built. Little too much like Rollercoaster Tycoon to me. I personally didn't find anything wrong with the graphics, but like Marek had mentioned it's all just too... grainy. The buildings do look very nice. I just wish it had kept the clean style of TT and RCT. I'm gonna give it another whirl later on, but first impression was lackluster.
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When did surgery become so popular?
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Late September is the best guess right now. They seem pretty much finished this time.
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Well, third-party developers seem very eager to create something unique for the DS' unique abilities. Atlus' surgey action game seems wildly unique, for example. And kind of fun, too.
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*points to the Idle Thumbs front page news*
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Hermes, if you're looking to get rid of some of your invites, then inviting me would be very nice of you! bigjko (at) simnet.is
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The Sega-McDonald's deal was announced almost a year ago. I though that was over already.
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Locomotion wins the interface competition, though. (Although it's basically just the same as the RCT interface) That Railroad Tycoon 2 interface is ugly, big, and IN THE WAY!
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By god! You're right! I couldn't see it in those other screens, but dear lord, that screenshot is just about the most annoying screenshot ever, due to ugly noise. Send Chris Sawyer an e-mail, Marek.
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I agree the coastline needs a little bit of a makeup, but I don't really see your point with the random noise thing. There's just as much of a grainy feel to Transport Tycoon as there is to Locomotion. At least, that I can see. You're just being insanely picky.
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Your ramblings about blogs has left its mark in the Google ads... And yes, Super Smash Bros. Melee rocks. And Viewtiful Joe must be in my hands! Soon!
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StarFox Adventures had real-time fur, I think. With the nifty pixel-shader technology I think it's easier for games to do this now. Or was it some other feature of DX9.. I don't remember. Anyway, it hasn't been done a lot, but is definately possible.
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Ok, you all remember Battle City on the NES, right? Well, me and my buddy remembered it a bit different than what apparently is the real game. Upon running the Battle City rom we were highly disappointed that there was only a co-operative 2-player mode. Does anyone else distinctly remember there being a 2-player vs. mode? Where there were two eagle signs and you had to protect your own while attacking the other player's sign. Is that just some other version of the game, or just a different game altogether? HELP ME!
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Ok, just thought I'd pass this along to you people. RetroRemakes are holding a three-month comptetition to see who can make the best remake of a retro game of their choice. The rules will be announced in half an hour, and the prize money for first place is almost £900 and over 75 prices to be won. So, if you're a programmer, stop by their site. And if you're not, you could still drop by and take a look at the devblogs going on from time to time, detailing the creation of these remakes. Maybe you'll spot a favorite of yours being remade.