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Everything posted by RLacey
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I love Pocket PCs ...
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I use Quake to play the excellent Future vs Fantasy MOD...
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In the UK, a Doom Collector's Edition pack is being released by Activision on July 2 (RRP £9.99). It contains Utlimate Doom, Doom 2, Final Doom and loads of Doom 3 preview material. At that price I will be buying it immediately, before using certain free programs to have these games running on my Pocket PC ... I really wish I'd bought these games when they first came out, so I fancy a nice nostalgia trip...
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Well, yes, but other coding standards may be based upon them (I know very little about console coding), and it's also a case of finding people with the right mentality and potential, rather than necessarily with immediate ability.
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Indeed. Other examples... Beneath a Steel Sky Enter The Matrix (sort of)
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Indeed. That's one good company you're going to ...
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Good. Stop making drivers that keep resetting the AGP setting. My card crashes the system if AGP is set above 4x, and yet EVERY NEW VERSION resets it! On a more serious note, congrats!
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Somebody please tell me how rubbish my avatar is...
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I rarely download demos. Unless they're for a game that I have been wanting to play ever since it was announced, and the game itself hasn't yet been released.
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What about Ecks vs Sever? You mean you went to see that?
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If I may drag this thread unceremoniously back on-topic, I think you'll find that Mr Gosen's statement makes sense in terms of this position at Nintendo. Nintendo have, rightly or wrongly, a reputation for making children's games (I personally refute this), but with mass appeal. The point is, if Nintendo were to make a GTA-style game they would possibly be breaking down the element of trust that allows parents to buy little Johnny a Nintendo game without worrying... But then, I'm a firm believer in lowering the GTA rating (it's an 18 in the UK, for you Yanks). Hell, I'm only 17, but I haven't turned into a knife-weilding, gun-toting, joyriding maniac. Yet.
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My jaw has just dropped to the floor. Still, anyone who has ever heard two Delta Goodrum songs will know that this is SO true...
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Does anyone here use Skype? http://www.skype.com
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Fancy giving people like me who haven't seen the film the general gist of the plot?
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Ugh. I'm ashamed to admit that The Simpsons: Bart vs the Space Mutants is one of the few games that somebody copied me years ago. I probably still have the disk somewhere. But I would never play it, because its so damn difficult!
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I can't get the throw to move more than a few cm across the screen. And yes, I am using the mouse as it says in the instructions. This seems to be a bit rubbish, tbh...
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I hate cell-shading. If you want a cartoon looking game, then do it 'properly'
RLacey replied to jp-30's topic in Video Gaming
If I tell you that the full game is very fun, will you go out and get it? The thing to remember is that much cell-shading is done cheaply, by people who aren't particularly skilled at it. Go and watch someone playing The Legend of Zelda: Wind Waker. Your jaw will drop. Because it really does look like a real-time cartoon. Games like Futurama and the million-and-one average Simpsons games do cell-shading quickly, without the care and attention needed to do it well. But when cell-shading is done properly (and it certainly can be even now), then it truly is an impressive, beautiful and visually striking art form. -
F.E.A.R. - first person combat meets Silent Hill?
RLacey replied to Intrepid Homoludens's topic in Video Gaming
F.E.A.R. is by Monolith. One look at Monolith's previous games will tell you this simple fact - that the game will indeed be very good, but will not *quite* hit perfection. Monolith are a high 80% company. And that's not a bad thing, of course! Hell, it's nice to know that you're going to be playing a good game... -
Gameplay style: What do you like? What don't you like?
RLacey replied to Intrepid Homoludens's topic in Video Gaming
I like gameplay where you can choose the amount of depth you go into. And I like games like Star Wars: Knights of the Old Republic and Deus Ex: Invisible War as a result - especially as these games also allow me to play how I want to, and to change that style on a whim. I always feel that games are about telling a story - if a game hasn't got one (eg. Sim City) then I will get bored within a couple of hours. This is probably one of the main reasons why I enjoy adventure games. But then, sometimes I want a shallow, no-brainer game to just mess around with, so I load up Serious Sam. I like platforming, but only in specialist platform games. Unless the mechanics behind the game are specifically designed for platforming, the style doesn't work. I also prefer free-roaming platform games (Mario 64, I salute you!), as opposed to rubbish like Crash Bandicoot. I will basically try any type of game, though as a general rule I stay away from strategy games, sport games and statistic-heavy RPGs. And games like Rainbow Six, which are far too complicated for their own good. The biggest thing for me, though, is being able to actually complete the game! Games such as Thief: The Dark Project got it right by not calling the easiest game mode 'Easy'. Because it wasn't easy. If there's one thing I'd like to see an end of, it's difficult 'Easy' modes. If I want to be particularly challenged, I'm perfectly capable of selecting 'Normal', 'Hard' or some-such other option. If I play a game on 'Easy' I don't expect to die much. Because I expect to find it EASY. In other words, I should NEVER have to attempt a level more than twice once I've worked out what I want to do. Examples of games that make the 'Easy' mode hard, and thus incur my wrath, include Hitman, Star Trek: Bridge Commander, Aliens vs Predator, and a whole load of other games. They're not BAD games. But I'm sick of paying for games when I can't even complete the second level on 'Easy' mode... -
There's always room for a shit movie tie-in on my hard drive...
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I'm pretty sure that I'll get a DS sooner or later (I'm something of a Nintendo fan), but I think it was a bad move not to make the DS backwards compatible right back to the original Gameboy...
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Mine is a heavily edited version of my soon-to-be-replaced company logo, turned into an animation to burn a permanent imprint into your sorry little brains...
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Have they made Sherlock Holmes German? That voice is terrible...
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"Realistic" humans in video games are in fact really unrealistic, terrifying.
RLacey replied to Jake's topic in Video Gaming
I may be alone in this, but I'd far rather games had heavily stylised art than one which tries and fails to look realistic. XIII, Zelda: Wind Waker, even The Curse of Monkey Island - all of them still look good, and don't date by virtue of this style. This is not, however, a plea for loads of cell-shaded games. Just because the two 3D games I listed are cell-shaded, doesn't mean that all stylised games have to be... -
Ah, Loom. One of the best non-standard adventure games EVER. If a little easy (especially for musicians)...