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Everything posted by Erkki
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This weird game is now on Steam somehow. It's been really obscure and probably unobtainable so far. I searched these forums and only found 3 mentions by myself, when had to name kind-of-bad-but-lovable or weird-russian games. I found a physical copy in a bargain bin some 15 years ago. It was one of the weirdest game experiences back then, maybe partly because the game was perhaps ahead of it's time. See, it is a driving game with RPG, adventure and strategy game elements. Kind of like an open world game, but top-down 2D and there was a lot of racing involved. Cars had inventories. I think I tried to play through it twice, but it got really difficult somewhere in the middle and I had to give up. I'm now going to try again! It's really interesting that Steam discovery recommended it to me and I bought it immediately -- I still have the physical copy, but I'm not sure if it would even install these days.
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Yay! I conquered the Spanish skill tree. I did the last bits in the browser as my iPad's battery ran out, and realized that the website version kind of shows more of the rules than the iPad app. The website at least allows you to look at the conjugation tables of a verb.
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I forgot to do any Duolingo exercises yesterday and broke my ~70 day streak I'm not that obsessed over it though, as I've elready broken the "on goal" streak a few times before but have still kept going. I'm not doing the insane goal any more though, since I'm taking a real Spanish class as well. I'm almost at the end of the Spanish skill tree (only 2 more "skills" to go) and this experience has made me realize that while Duolingo can be great for building a vocabulary, it isn't really enough for learning a language, as it doesn't teach you the rules and doesn't teach you to speak. A motivated person could probably learn a language by combining duolingo with other online sources, but taking an IRL Spanish class is helping me a lot. I was able to skip the very first level thanks to Duolingo, though.
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Hmm... How? Not from the menu that shows your progress.
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Finished it 100%. A few achievements still to get, one of which is to collect all artifacts and listen to the story of them all which means I would have to play again and find them all again since I skipped some of the listening
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From the gameplay trailer it seems that it might be a bit on the easy side and the demonstrator is choosing more roundabout solutions to problems. Wish they would show what happens when the player gets caught. Found an example: (3:00)
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I was just coming here to post a thread about it. PS somewhy the forum search didn't find Styx... (maybe I searched wrongwhere). Looks interesting but I'm a little hesitant. It seems somehow related to Of Orcs and Men, which also looks cool and is way cheap right now. Anyone played that?
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Hmm... I'm not finding it that easy. Usually I get overwhelmed by those berserkers and other tougher dudes, and most of the captains on the level under the warchiefs are level 20 now. (I haven't gotten to the second map yet)
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Windows 10: "It wouldn't be right to call it Windows 9."
Erkki replied to Urthman's topic in Idle Banter
let the right wind in -
Windows 10: "It wouldn't be right to call it Windows 9."
Erkki replied to Urthman's topic in Idle Banter
Good choice if true -
After getting over being overwhelmed at the start, this game is kind of like a dream come true: the best parts of Assassins Creed combined with the combat from Batman and to top it off the nemesis system is approaching* what I've often dreamed games should move towards where you have fewer but tougher enemies that you keep fighting throughout the game. Of course this one has the additional filler as well., and it doesn't hurt I guess. The graphics are indeed blurry in some places - I have a 570 GTX and left the settings to defaults, but I wouldn't expect more with an old card like that. I guess you would have to SLI to get the maximum prettytude. * (or maybe will be surpassing since I think I'm still rather near the beginning)
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There was an SDK I think. Wonder if fans have made any good content for it...
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PC version has controller support. Seems to be a bit better than mouse and keyboard. I've played about 3 hours and I have to say I'm getting a bit overwhelmed by the number of named orcs and their various qualities. They apppear so often that they have become common in my game. One time I was taking on some random side quest and suddenly no less than 5 named orcs found me. Naturally one of them ended up killing me, but thanks to the other 4 guys being there the event ended up feeling rather meaningless. Generally I seem to be unable to get into a fight without attracting some named orc or another. Now so many of them are revealed (I also just used interrogations to reveal more of them since I didn't know what else to do) that it's not easy to focus on a couple of them. And all this happened while I was trying to find the main quests after reading an RPS post recommending that one do the 6 first main quests first (to unlock abilities or go through tutorials). I've now been very distracted from that with learning the names of most of the captains and not knowing what to do with that info yet.
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Indeed, the good parts are really spaced too far apart and by the end it gets really boring as I remember. But I want to play it again soon. In this other thread you can watch the progression of my opinion: -> but -> but
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For some reason a colleague told me it would unlock on October the 3rd so it was a pleasant surprise that it was today instead. Still 15 minutes to go to decrypt it or whatever it's doing. I just realized how many graphics card generations there have been in the meanwhile, though -- I have a 570. May need an upgrade here. [edit] crap, the performance seems fine but the display is corrupted I'm seeing a PIP effect which I haven't seen in any game before, ever. The image is doubled several times in smaller form (picture in picture) and often some details (like tutorial text) appear only in the smaller ones. Weird bug. [edit2] turning off 3D support completely got rid of the issue
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amazing. Is that like a TV shop thing or just a normal ad?
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Language for game/math programming - good idea or not?
Erkki replied to Erkki's topic in Game Development
Cool, I watched the first one (or almost watched it, not at the very end yet) and he is making some very good points. I like the talk a lot. Simple memory management other than GC was also my main point for starting my own language in the first place because I don't think any language does it particularly well. I may disagree with a couple of his points, but I think mostly my language would actually be very close to what he wants. Only I think the things he talks about where achieving the 85% benefit seems like a piece of cake are actually quite hard, especially when they interact with each other. Basically the complexity of how stuff interacts made me give up on designing the interesting parts of my language because I was too dumb and focus on the syntax shenanigans. I want to get back to the complex stuff soon, though, but it's very difficult with my current job (already complex enough programming stuff) and free time allocations (hardly even time for gaming). But adding small stuff to C/C++ (like the *! owner pointer, for example) without systematically considering how it interacts with every other feature is probably how the world ended up with C++ in the first place -- add a bit here, another bit there -- lots of pieces solving the 85% cases and in the end you might end up with a weirdly complex thing. Also I wouldn't have put Go on the same list with D and Rust as potential replacement language for C++. Go doesn't even have generics and has ignored a lot of the progress made by programming language researchers over the years. But it is true that some of the things he goes into are dead simple and it's surprising that not a lot of languages do them. For example named & default arguments, multiple return values etc. I implemented it easily by making both argument and return lists look like tuples (pairs, triples and so on) and allowing tuple elements to be named and have default values. So for example, a function that return the min and the max of 2 or 3 things def minmax(a: Double, b: Double, c: Double = 1.0): (min: Double, max: Double) = { // blabla (min, max) } you can obviously also use that in variable assignment: val (min, max) := minmax(...) Stuff like this is really easy to implement, just a design choice and unifies a lot of things in the compiler as well, IMHO -
I think it's Guantanamera that is getting "quoted".
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Wow, I just discovered the steam music player thing. Yeah, that would solve the in-game custom music problem for all games and it's quite a good idea. Now I can finally also put some of the game soundtracks to use. For example, I've now discovered that Hack & Slash has a nice soundtrack while playing it in another game without even launching Hack & Slash once. It seems that a game would have to be installed for its soundtrack to be playable, though, which sucks if true.
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The music is horrible (I turned it off), but that may be just my taste. I didn't look if there was any music-import capability but probably not so far.
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Language for game/math programming - good idea or not?
Erkki replied to Erkki's topic in Game Development
Thanks, I will take a look at those The point is that you would still type something like that. Most likely: val x = (-b + sqrt(b pow 2 - 4*a*c)) / (2*a); But when you would hit save (or alternatively some "clean up / format" action) it would convert to the other version. -
I was kind of babysitting today (had my ex-neighbors kid over for several hours) and we mostly played games (well, he played mostly). One thing made me completely change my mind about something -- I had assumed that mouse and keyboard are objectively the preferred way to control first person games, but perhaps it's not so. I noticed that while he had been struggling with mouse and keyboard in Minecraft a year ago he was still struggling with it somewhat, but when he changed to PS3 controller in Far Cry 3 he immediately became a lot better and was not having any trouble at all.
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Anyone playing it? I just started. First impression is that it looks real pretty, about what I expected. It's a bit slow on my computer, though, when I make any sudden movements. I played about as far as a gameplay video went. At first I went past the first bigger puzzle, and saw that it seems to be rather open ended in that it doesn't require you to solve it right then, but I eventually returned without finding a lot of other interactive stuff nearby -- maybe that increases when the first puzzle is solved?
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Hmm... with my 2 followers, I was actually sent a steam code for a game with hopes that I will recommend it as a curator. Which I might actually end up doing since I had just recently looked at some videos of the game and it seemed potentially very cool. I guess I'm now part of the feminist illuminati conspiracy?
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Told you so (that the game might actually be good) you bunch of pessimists. Ok, I haven't played it myself yet.