Erkki

Phaedrus' Street Crew
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Everything posted by Erkki

  1. The Witcher was developed in Poland.
  2. WTF? There several new Wizardly named programming languages have popped up recently: http://mythryl.org/ http://hackety.org/potion/ Potion looks rather interesting actually.
  3. The sad sad tale of Tim Langdell

    There once was a douche called Langdell The people all thought he would hang well But they can't raise the gallows And count his last swallows He owned edges in crossbeams and church bell
  4. Tales of Monkey Island

    I watched my sister play it. She's a casual gamer, mostly plays Sims, Guitar Hero, Wii Sports, Hardwood Hearts etc. She liked Braid and figured out some of its puzzles before I did. Doesn't play many adventure games but liked CMI a lot. She seemed to be enjoying Launch of the Screaming Narwhal, but even near the end of the game, she was trying to combine items by clicking on the first one and then on the second one, even as she had had to combine many items before. Just an observation. But I think I personally prefer item combination the way it is.
  5. Tales of Monkey Island

    Hey, me too
  6. WHAT IS THE MEANING OF THIS?!

    There's a church named after you right across from our parliament: http://en.wikipedia.org/wiki/Alexander_Nevsky_Cathedral,_Tallinn
  7. Tales of Monkey Island

    Ewww... porcelain. I will never get Marco Polo jokes.
  8. The sad sad tale of Tim Langdell

    So, apparently now Tim Langdells company has filed a trademark for Edge of Twilight (on June 1, 2009!)
  9. Tales of Monkey Island

    Played the Launch of the Screaming Narwhal. The start of the episode was somewhat disappointing, but at some point (not sure where exactly, I think after meeting that captain whose name I already forgot) I really started to enjoy it. And it left a very good impression overall. Maybe not a classic like the first 3 games, but a lot better than Escape from MI. [edit] oh, and I also think the UI for inventory could be better, but I like Walter's explanation for why combining might be done this way. I definitely didn't try to combine things as much as I usually do in MI games. Still, mouseover/mouseout to bring up or close the inventory might be a good idea. But I used TAB since my hand was on WASD anyway.
  10. A thread about Trine is in the "Gaming" section of the forums: http://www.idlethumbs.net/forums/showthread.php?t=6140
  11. I would recommend to finish it -- the level is actually really short, it took me maybe 15-25 minutes to get through it (with 20 or so attempts). There's one checkpoint in that level too, but the trickiest part is just before that checkpoint.
  12. Shadow Complex!

    Trine with guns?
  13. Trine

    The game gets better after the first couple of levels. And IMHO, keeps getting better until the last level, which is crap (but short). I also didn't like the hovering pyramid much -- the last spell the Wizard will learn -- because I could never levitate with it and keep balance, always fell off. But all the other stuff is pretty cool. I'm probably starting a third playthrough soon, it's just that fun for me.
  14. Yeah, BSD & zlib are good. Apache 2.0 is also a very common license that should be ok. Also Eclipse Public License should be good most of the time if you don't actually modify, which you don't usually have to do since most of Eclipse licensed code is made of small modules and if you only modify one you only have to release your changes to that module (IANAL, TINLA etc.) *Didn't actually know you can release modified BSD code under a different license! Thanks. * On the other hand, the Eclipse Foundation pays sometimes ridiculous-seeming attention to Intellectual Property correctness for software released at eclipse.org, and they have only declared very few licenses to be compatible with EPL (forget which ones) and even then every library they use that is produced outside must go through an IP-review. Many projects they release are unusable out of the box because they can't fucking publish an open source library that is not 100% proved IP-clean with anything that comes from eclipse.org. I guess this has advantages for businesses relying on Eclipse though. Sorry for the rant
  15. Thanks, that was an interesting read.
  16. GPL is not exactly the most business-friendly license.
  17. Trine

    Started a second play-through with the hardest difficulty. Still not 'very hard' as the setting claims to be, but I hate those damn bats, they could easily kill me even with the normal difficulty. What's the best way to kill them? I've found aimlessly flailing the sword at them helps as often as not. Also, I like the game so much that I'm thinking of making a game-ish demo with Trine-like environments and mechanics to show off my game-engine-in-progress. In 2D, though.
  18. Tales of Monkey Island

    Same here. Glad I'm not the only one, I was actually thinking everyone besides me preferred MI1 or MI2.
  19. I didn't finish The Dig or LOOM so I think I might buy these.
  20. Trine

    Yes! Well, the puzzles are simplistic most of the time but they become a lot more varied over time.
  21. Trine

    Trine is rather awesome! The UI could do with a little more polish (manuall scrolling in inventory screen, continuing from last checkpoint instead of the last level etc.) but the graphics and gameplay itself is really good.
  22. Trine

    The Thief should be able to jump at least slightly higher than the wizard or the knight. It looks a bit ridiculous that they are equally agile.
  23. Trine

    That's a relief. just bought it 30 mins ago.