Erkki

Phaedrus' Street Crew
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Everything posted by Erkki

  1. The sad sad tale of Tim Langdell

    Well, could he have done that and retained any amount of neutrality? If he brought up the IGDA, he would already be passing judgement.
  2. The sad sad tale of Tim Langdell

    Wish I was better with photoshop:
  3. Dammit, I think my 360 is near death?

    Rose-colored 3D glasses?
  4. iPhone/iTouch gaming

    Minigore is pretty cool: http://minigore.blogspot.com/ Very simplistic shooter with a distinct visual style. [edit] I'm not sure what to think of the control scheme, though. It emulates two analog sticks. It kind of works but occasionally my thumbs (not idle) get in the way of seeing things. And I often end up blocking the speaker with my hand. I guess some other iPhone games use a similar scheme too? I also noticed this in Edge: if you use the default controls, it's hard to do some of the more advanced moves (wall hanging) so I switched to the emulated arrow keys for those sections. But I found the default controls (where you just swipe/drag in a direction) better most of the time.
  5. Someone on the TIGForums put up a website with info about promising upcoming indie games: http://www.pixelprospector.com/indev/
  6. This podcast at least made me complete R&D. I played the first level earlier (up to ) and thought it was a bit boring, but what you said about it made it sound like it gets better. And it did. Although it's somewhat buggy and maybe lacking a bit of polish in places, I enjoyed it.
  7. The sad sad tale of Tim Langdell

    Just bought Edge from the App Store. Was it only removed from the US/UK one?
  8. The sad sad tale of Tim Langdell

    Wow, didn't know about Edge Tycoon. Awesome work, Noyb!
  9. What if you want to look for something posted in the DLC thread but don't remember which episode it was in? You'd potentially have to look through entire threads to find it. I think it's better if they're all in one thread.
  10. iPhone/iTouch gaming

    Just got me an iPhone 3GS. Bought Rolando 1 & 2.
  11. Mata Hari

    I'm also thinking of buying it. Let us know how it is.
  12. (IGN.com)

    "In no other game is a sword a ranged weapon!" - (if IGN.com would review Ginormo Sword)
  13. (IGN.com)

    "This game is pleased to meet you. Hope you guessed its name." - IGN.com
  14. ARhrrr - Augmented Reality Zombie Shooter

    I just had a horrible idea for an augmented reality iPhone app that spammers would love. It would be called Prolong Your Schlong.
  15. Are these the concept art and screens you were talking about? I'm kind of seeing what you said, but if you look at the video on http://www.commandandconquer.com/ there doesn't seem to be much left of that style.
  16. The sad sad tale of Tim Langdell

    There is now a game about this: EDGEcrement
  17. I actually somewhat prefer the XBLA remake. More fluid movement.
  18. I loaded GDC: The Game into Ziggy. Now playable here: http://www.idlethumbs.net/forums/showthread.php?t=6652
  19. Point-and-Click Adventure Games, Today.

    I think you may have misunderstood me. I never said Half-Life 2 influenced point & click games. I said I wish Half-Life 2 *would have* influenced adventure games by now. In other words, I wish adventure games would have evolved beyond the point & click formula and find other ways to do story-focused games which don't have combat as their main gameplay mechanic. Not that point & click is bad but there are other ways to do adventure games -- Penumbra for example (it still has a little different form of point & click though).
  20. Yes, some of the forest scenes are incredibly sloppy work. That one is probably the worst. I haven't noticed that in many other places though (just started sailing towards Monkey Island™.
  21. Tales of Monkey Island

    Yeah, I loved that menu transition as well. Good work, Jake, if that was you!
  22. The sad sad tale of Tim Langdell

    Holy shit, take a look at that "Mirrors a game by Edge" logo posted there. It's fucking ridiculous.
  23. Point-and-Click Adventure Games, Today.

    I think nostalgia is part of what still draws me to adventure games, but I also still enjoy them. Telltale makes good ones now (Sam & Max, Strong Bad games are really good, Tales of Monkey Island seems like it's going to be even better), but the rest is hit & miss. I've probably said this on these forums already, but personally, I would have liked to see the adventure genre evolve more towards something like Call of Cthulhu: Dark Corners of the Earth, Penumbra etc. These are both horror games, but I'm sure a similar system would work in other settings and without any combat. Games like Half-Life 2, Beyond Good & Evil should have influenced them as well. And it still amazes me no studio has tried to do something like Outcast. Well, except Outcast 2 The recent adventure games other than Telltale's that I've played (not that many), some of which are supposed to stand out, have been interesting in some regards, but they sometimes seem go backwards, almost like an FPS that didn't let you look up & down. For example, Overclocked: History of Violence did interesting and perhaps even innovative things with the storytelling, but user interaction was somewhat crappy. Clearly their attention *was* with the story and other areas got neglected. I think even as adventure games are somewhat niche now, there are also niches within that niche and I get the feeling some developers don't even try to appeal to wider audiences. Maybe those niches are profitable enough for them? PS. I'll be playing Ceville soon, just bought it on Steam along with the old LEC games. I liked the demo. PPS. Also, this is an interesting article on Adventure Gamers, even if you probably don't want to read all of it (about World Of Goo, Braid, And Yet It Moves): http://adventuregamers.com/article/id,977
  24. Yeah, from what little I played yesterday, I like it. Except Guybrush's head.