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Everything posted by Erkki
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The Idle Thumbs Podcast Episode 12: The Silken Goku
Erkki replied to Jake's topic in Idle Thumbs Episodes & Streams
Same here. But Doom made me sick as well, not to mention Wolfenstein. -
The Idle Thumbs Podcast Episode 12: The Silken Goku
Erkki replied to Jake's topic in Idle Thumbs Episodes & Streams
Loved the episode and enjoyed the Jake/Famous/Hot talking about the development side of things. Wish you would dohave done that more often. -
A god without edge? YHWH -EDGE =TDPC?
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The Idle Thumbs Podcast Episode 12: The Silken Goku
Erkki replied to Jake's topic in Idle Thumbs Episodes & Streams
I think it was this talk by Dan Pink that was referenced. -
The Idle Thumbs Podcast Episode 10: Nasty/Good/Badass
Erkki replied to Jake's topic in Idle Thumbs Episodes & Streams
For me it was RDR. It didn't outright make me cry, but at least a couple of tears were dropped. I can't remember if another game has done that before. May have. -
The Idle Thumbs Podcast Episode 10: Nasty/Good/Badass
Erkki replied to Jake's topic in Idle Thumbs Episodes & Streams
Where did the name Phaedrus come from anyway into that phone voice joke? I associate Phaedrus with Zen and the Art of Motorcycle Maintenance / Plato's dialogues. -
I'm with Rodi on this one. A bit tired of the formula. It still works, as RDR was a really good game, but it has aged and other games have gone beyond that (even if in different genres, talking about Fallout 3, Oblivion, Stalker etc.). Three main distinctions I think define the formula (I haven't thought about this a lot, maybe there's more): 1) the cutscene/world dissonance Rodi mentioned 2) the really basic mission structure (compared to a proper quest system). The challenges in RDR added a bit variety to it but it was very little. 3) the "bubble". Things and NPCs only exist in a bubble around you. I guess that bubble is larger in RDR, and needs to be as there are no walls to cap visibility, but it's still the same. Things that exist most of the time are mission markers and things in the bubble, mostly random things that will be gone forever when they leave the bubble. But again, not all great games need a very complex formula. Far Cry 2 is basically GTA dumbed down, with some shuffling in the missions + buddy system (maybe I'm oversimplifying).
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4 people (or whatever their exact number) is a proper studio compared to other indie games? [edit] Also, considering "proper" naming: Thi4f, 5:0 Destination etc. ... I'm not sure "Amnesia: Dark Descent" is such an unforgivable fuck-up title. I guess their games are a bit weak in the story department as well, though, so maybe the title does give that away...
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Well, they seem to have taken a 180 turn, and a good one. Instead of focusing on combat, Amnesia is not going to have any combat. (link to EG hands on)
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That would make a lot more sense as the letter Z in Cyrillic looks like 3.
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Perhaps the iPhones decode video in hardware? I'm asking, no idea. HTML5 is not comparable to Flash yes, but it does solve some of the same use cases. HTML5 + JavaScript might be comparable to Flash though? I never made anything in Flash, but isn't the language basically the same as JavaScript?
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I find getting an iPad for the apps to be perfectly reasonable. The point of the apps is not always that they do something you can't do with a PC, but rather that they let you do things without häving a PC around. There are several apps on the iPhone I find useful (regardless of if they are built in or not) but some might work better on iPads larger format: iBooks - I didn't think it would be good to read books on the iPhones small screen but it is. Atbleast for short easily digestible books. Clock/alarm/timer Maps Sleep cycle based alarm Wikipedia/ other reference apps Words with friends (ok it's a game) Twitter Calendar Weather info Soundhound Skype (occasionally I need it when not near a computer) Also, barcode scanners, not really that useful in estonia but maybe more in a larger country?
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Haha. I love it that "integrated antennae" was advertised as one of the exciting features about the phone. I'm liking the iOS 4 on my 3GS, though, but I will likely switch to Android when my contract expires (one year left).
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There's a sale on WARBAND. You must go and purchase it immediately. It's one of the funnest multiplayer games I've played.
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Changing the servers didn't help (I think) but deleting some kind of blob from my Macintosh computer did.
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So I just got a MacBook Pro from work and been trying to install Portal and HL2 for two days, but Steam keeps telling me the servers are too busy. No problem with other games, though. Was nicely surprised when the first game I thought to try had a Mac version (And Yet it Moves). And also Braid, Machinarium, Sammun Mak
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So it's not called Flowest
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Let me know if something like motion-controlled Mount and Blade: Warband is announced. That would be something that could be awesome but would be screwed up in the end. At least it would make some annoying tactics in that game really tiring.
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I will play this game. For science.
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I think the setting, and the concept of tiny bots doing stuff in our big world. But Nanobots was indeed more charming.