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Everything posted by Erkki
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Already have the Dryad and the grappling hook, so to the corruption it is.
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Looks good and incredibly detailed, but unless they skipped some footage (didn't notice), the dragons seemed kind of easy to kill: http://www.rockpapershotgun.com/2011/06/06/also-skybiff-that-skyrim-playthrough/
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These new footage/interview makes it look/sound great though: http://www.rockpapershotgun.com/2011/06/06/but-then-batman-arkham-asylum/
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Far Cry 3: Not a far cry from Far Cry 1 and 2? http://far-cry.ubi.com/far-cry-3/en-GB/
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I made a small world and it's much more dense and fun. It also helped that my stuff is carried over between worlds. Found a floating island in the sky and a dungeon. And just defeated the Eye of Cthulhu. If this is the easiest of bosses, I'm scared of what the next one will be like. I guess you just need to get better and better gear between fighting the bosses? I tried to battle the Old Man/Skeleton, but that was way too tough.
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I tried to send this to youtube, but according to the game it "failed for some reason: 6" Here's a picture that illustrates this (especially look at the sniper angle)
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Still haven't tried multi, but the single player is getting annoyingly broken and crashy. Has anyone completed the level where you have to defend a single small room in the center of the map while new Enyo:Nomad units keep on coming? That room has so many doors/windows that I find it impossible to defend -- the computer units finding some ridiculous angle to get a shot at me from between some random walls. The two rocket launchers are mostly useless and shotgun guys have a hard time closing the distance on multiple enemies. Only one machine gun...
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Thanks, I spent a long time measuring the reason in it.
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You people don't get it and are retards. If the thread has a maximum number of tags, those who haven't added any can't get to the edit mode. Those who have added can, because that's the way to remove their tags.
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This game falls annoying narrowly short of what it should be. There are many issues that could be very simply solved better. What's with the pause before executing the plan? Even if there are no computer controlled units left on the map, and all I have to do is reach the map edge it still takes a long time. Also, maybe 5 seconds for turn is too much -- it leaves you no time to react usually if an enemy unit takes a different route than you guessed and planned for. etc...
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So is anyone else playing this yet? I've been playing the past two weeks or so and while it has some flaws (the loading times, oh horror) it's also becoming one of my favorite RPG-s ever. I especially love the combat system together with the alchemy stuff. If you play on the hard difficulty, then you can't survive without drinking all sorts of potions. And the potions are IMHO somehow a lot cooler than in other games. Perhaps mostly because they are proactive -- usually you have to use potions before combat, not during it. Gulping down health potions like there's no tomorrow just isn't very possible in this game (though there is a roundabout way it could be done, I think). Also, I think the journal is quite well done. It's easy to navigate, and I often refer to it, to check up on quest status, monster weaknesses and stuff. The inventory system could be better, but it's no worse than your average RPG. Actually I think it's a welcome change that you can't pick up all the weapons that enemies drop -- avoids having to make lots of back-trips just to sell items in a store (occasionally you may have to still do that though). Does the demo take place only in Kair Mohen (the fortress)? I don't really pay that much attention to dialogue in this game (occasionally it is shit, though), but I think the introductory part was terribly misrepresentational of the game overall, perhaps in the dialogue part as well. Actually, I was somewhat disappointed with the early part of the game and stopped playing for a while. Later, I decided to continue and it became better and better. If I'd have to compare this to other games, I'd say it's a mix between Gothic and Baldur's Gate. It's not very epic, mostly everything that happens is very local (at least so far) and you are often choosing the lesser evil -- there isn't a very clear good & evil distinction.
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It seems that since this thread already has a max number of tags, they are now half-anonymous (can't do edit tags).
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I've been playing this the whole day. Amazing game. Found an Enchanted Boomerang and even managed to get enough money for the miner's helmet. Yay! The combat and mining actually feels more responsive and satisfying than it looks in the videos (that huge arc of the arm swing threw me off at first). I have a beginner's question: how important is the world size recommendation (in the Wiki/Tutorial video)? I started a Medium world, but small is recommended for newbies. Unfortunately I didn't read the wiki until a couple of hours into the game and then just kept going instead of starting again. But how important is this really? If I will have to walk all that distance every time I get killed somewhere far, that's going to be annoying. I guess I could build a house/bed and reset the spawn to closer... But do you eventually discover some other means of teleportation (I have the Magic Mirror) rather than just teleporting home or respawning at home? Does one even need to go near the edges of the world to finish the game?
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"Islamic–themed and similar textures have been deleted and/or replaced." Ah, good old Islam.
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Please do make a new thread. I just bought it after RPS sold me on it. Haven't had time to play much yet. It seems like this is a platformer with a goal + sandbox, whereas Minecraft is mostly just the sandbox?
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Has anyone gotten far on a second playthrough yet? Seems I will be taking the second time slow as my desire to play through it again has waned and I've distracted myself with some Minecraft and Frozen Synapse. I've been talking with a friend who made a different choice in Flotsam and from what I hear the difference in story is what I suspected:
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It's annoying that I get game requests during single player even as I switched my status to not wanting any games (I think).
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I'm T4ffer. Still going through the single player though.
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Just bought it. Seems interesting so far, but for some reason it's tiring on eyes/hands. Maybe i'm just tired today, but it seems like my eyes and the mouse cursor is jumping all over the place, especially in the tutorial.
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Yeah, but it's not some single boolean switch or number to change. I have no idea how much logic cracks must work around, but I think this is more complicated.
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I haven't read the article linked to, I just think this thread is appropriate to post this link: http://www.google.com/trends?q=Gamespot It seems that events B/C* have really influenced their popularity, which makes me happy. * I don't know if the letters will stay the same for others, they were about Jeff Gerstmann getting fired.
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Yeah, I guess because I never was.
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Yawn... 15 minutes in and they're still in the trench customization menu and talking about how things are assigned to controls. Show me the damn gameplay! [edit]gameplay starts at around 25 minutes, for my fellow time-challenged thumbs.
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Not in my opinion.
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I just watched the entire Battlestar Galactica (+ Razor) in less than two weeks. What an awesome series. In my opinion one of the best things TV has produced. Every episode managed to keep the tension, except for maybe one or two. It did it so well that I didn't fall asleep until about 4 in the morning every day. The ending