jp-30

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Posts posted by jp-30


  1. Hi there,

    i'm looking for the name of this old top down racer. I remember it had 4 wheels, one on each side of the machine and the screen was in the middle (top down racing). You could take all sorts of shortcuts, even on railroad tracks.

    Can anyone help me out here and tell me which game i'm looking for?

    Thanks alot :)

    I asked the same question here.

    "OK, who can tell me the name of the top down, tabletop cabinet, 4 player (steering wheel on each of the table's 4 sides) racing car arcade game where you bought upgrades for your vehicle etc. Would have been out around 1990, and probably made by SEGA, but no promises on that."

    No-one aswered me then either. :(


  2. http://www.nzherald.co.nz/index.cfm?c_id=5&ObjectID=10111595

    18.02.05 10.10am

    Microsoft is recalling 14.1 million power cords for its Xbox video game console after a defect gave some users minor singe burns and scorched carpets.

    Robbie Bach, chief Xbox officer for Microsoft said the recall covered all Xboxes made for continental Europe before Jan. 13, 2004, and units made for the rest of the world (including New Zealand) before Oct. 23, 2003.

    Consoles built after those dates were designed in such a way that the failures no longer occurred, Bach said.

    "It ends up being a combination of both things in the box and circumstances," he said. "It did take us quite a bit of time to understand that there was a challenge."

    The company declined to say who manufactured the defective units but said it was accepting responsibility for the problem. Microsoft also declined to comment on what the replacement program would cost the company, other than characterizing it as a "significant investment".

    The recall represents a significant portion of the more than 20 million Xboxes worldwide. Microsoft introduced the Xbox in November 2001 in the United States and subsequently rolled it out worldwide.

    Based on reports to its customer service unit and warranty repair data, Bach said Microsoft had observed a failure rate of about 1 in 10,000 units.

    In seven of those units, users reported suffering minor burns akin to briefly touching a hot iron. In 23 cases, users reported minor smoke damage or burns to a carpet or entertainment center.

    Affected customers can request a new power cord free of charge via the website, Xbox.com or by calling toll-free numbers in their respective countries.

    Microsoft said customers would get replacement cords within 2-4 weeks from the time of order, and in the interim it advised users to turn off their Xboxes when not in use.

    In March 2002, Japanese retailers temporarily stopped selling the console just weeks after its launch there because some machines were scratching discs. The company made an unconditional offer to replace hardware and any damaged software.

    Bach said some consoles on retail shelves in Japan and Korea were also affected by the electrical problem and Microsoft was working with retailers there to replace the cords in those units.

    Microsoft is widely expected to release a successor to the Xbox this year. Rival and industry leader Sony is expected to launch the third version of its popular PlayStation console next year.

    - REUTERS

    :pwned:


  3. I agree 100% on your planet moon notion, but who knows how long that'll take...and at the moment there's only 1 really interesting PSP game, Lumines. Did you play that per chance?

    Well, planet moon have been working on Infected for a year now, though I still don't know anything at all about it, but I do trust that company wholeheartedly to make something wickedly entertaining. But you're right, who knows when it's gunna be released.

    And Ridge Racer was the only game that I got to play on the PSP.


  4. Maybe the Edison's PC was old, so it could only run the 16 colour version.

    ** ahem **

    The RAM issue notwithstanding, it's a pity the CD version of DOTT didn't ship with the better version of Maniac Mansion.


  5. So, this is what happens when you race to review the latest hardware before you have any software to go with it.

    Gamespot: Sneak peek at the PSP

    Jesus Fucking Christ.

    Here are the highlights for your viewing pleasure.

    ...The official Japanese launch for Sony's PlayStation Portable is still a week away, but we got ahold of a retail unit... While we haven't gotten hold of any games yet, Sony's versatile portable unit does a lot more than just play games....

    The first impression that we got from actually holding the PSP outside of the dimly lit showrooms where we've previously seen it was that the handheld is slick and well designed.

    The most unique thing about the PSP's body design is that there are no separations between the plastic panel used on the LCD screen and the rest of the handheld's front surface.

    Complementing the PSP's front surface are its buttons, which are actually transparent if you take a look at them from the side of the handheld.

    ...you won't have a problem inserting the PSP's battery, because it's keyed to prevent you from orienting it improperly.

    To turn the PSP's power on, you'll slide a switch on the right side of the handheld. You can put the handheld into sleep mode at any time by sliding this switch again. To turn off the PSP's power completely, you'll need to hold the switch for about 10 seconds.

    According to our calculations, the unit weighs in at 282 grams (around 10 ounces), with its battery and Memory Stick Duo.

    The booting process for the PSP is similar to the PlayStation 2. You'll first be greeted by a Sony Computer Entertainment Inc. logo, and if you have a Universal Media Disc inserted, you'll see a PSP logo immediately thereafter, in addition to hearing a boot-up sound.

    The PSP's carrying case is made of a soft polyester fabric. The case is slim, and its left side is open so you can easily take the PSP in and out, making it convenient for casual use

    If you want to read more enthralling information, and even see a video clip of the PSP boot up sequence you'll be wanting to visit GameSpot quick haste.

    :hah:


  6. Succotash recipe

    ingredients

    200 ml (1/3 pint) vegetable stock

    2 small fresh corns on the cob, or 175 g (6 oz) frozen sweetcorn kernels

    225 g (8 oz) shelled fresh broad beans

    1 small onion, skinned and finely chopped

    150 g (5 oz) low-fat soft cheese

    45 ml (3 tbsp) low-fat natural yogurt

    10 ml (2 tsp) chopped fresh basil or

    5 ml (1 tsp) dried

    salt and pepper, to taste

    fresh basil leaves, to garnish

    method

    1. Bring the vegetable stock to a boil in a saucepan.

    2. Meanwhile, using a sharp knife, remove the kernels from the corn cobs, cutting lengthways down the cobs. Discard the cobs.

    3. Place the fresh corn kernels in another saucepan with the broad beans and onion.

    4. Pour the boiling stock over, bring back to the boil, then lower the heat and cook gently for 8-10 minutes, until the vegetables are just tender. If using frozen corn, add it to the other vegetables halfway through cooking.

    5. Meanwhile, beat the cheese until creamy, then stir in the yogurt, basil and seasoning.

    6. Drain the vegetables and return them to the saucepan.

    7. Add the cheese and yogurt mixture to the vegetables and reheat gently, stirring continuously, for 2-3 minutes.

    8. Serve hot, garnished with the fresh basil leaves.

    serving amount

    serves 4


  7. To the guy who mentioned something about how games like "CoD" and "MoH" keep the memories alive of the hardships soldiers had to endure... Gimme a break! :) The "bad guys" get killed with one shot, you have an energy bar. You can restore yourself to full health by picking up a "medi-kit". You can save and restart from scratch and most importantly of all: You don't lose anyone you actually care about nor do you run the risk of actually dying!

    That's not quite what I said/meant, but anyway, your counterpoint is valid.

    However, I will still put forward the possibility that a lot of teenagers know a lot more about (certain aspects of) key historic battles than they would know if they were only relying on school, movies & TV for their information, as in the past.

    But as I said, I personally don't find any interest / fun in playing FPS games based on real life conflicts (though I do admit to quite liking combat flight sims).


  8. Hmmm. The fact that the people who fought and died in the Wars that we merrily re-enact aren't mention is a good thing? What can perverse history more and do more dishonour to the memories of those killed, than to reduce a thousand of people's deaths to a bunch of NPC's in a level in a computer game?

    One death is a travesty, a thousand is statistic? Just because we don't see the name and rank of the tons of NPC's killed in the Omaha Landings level of Medal of Honour makes it ok?

    Personally, I don't own any FPS (or strategy for that matter) games based on real conflicts - much for the reasons you've outlined. I simply don't find the scenario entertaining. But nor do I really subscribe to your claim that that playng MOHAA (for example) "dishonours the memories of those killed". Maybe, in a strange way, games like that actually keep the memories and hardships of those soldiers alive and in the consciences of a new generation.

    However I do admit to owning and enjoying WW1 & WW2 combat flight simulators. So, colour me a hypocrite...


  9. Re-enact with painful precision the horrors of the Omaha Beach landings or the nightmares of the Vietnamese jungle for your enjoyment. It doesn't sound that different to me.

    Of course in those games the individual in-game soldiers aren't based on real life individuals. If young Bobby Briggs actually died on Omaha beach, and there he was with the correct name, rank, attire.... even physical likeness in the next Battlefield game, I think we'd all be horrified and the surviving next-of-kin of Bobby would be mighty put out.

    So, just because John Kennedy was a public figure, he's open to exploitation in a way we'd never tolerate if an actual 'ordinary' person's death was simulated for entertainment? Why is that?


  10. Story from cnn.com;

    http://edition.cnn.com/2004/US/11/21/kennedy.game.reut/index.html

    Official Site;

    http://www.jfkreloaded.com

    LOS ANGELES, California (Reuters) -- A new video game to be released on Monday allows players to simulate the assassination of U.S. President John F. Kennedy.

    The release of "JFK Reloaded" is timed to coincide with the 41st anniversary of Kennedy's murder in Dallas and was designed to demonstrate a lone gunman was able to kill the president.

    "It is despicable," said David Smith, a spokesman for Massachusetts Sen. Edward Kennedy, the late president's brother. He was informed of the game on Friday but declined further comment.

    Kirk Ewing, managing director of the Scottish firm Traffic Games, which developed the game, said he understood some people would be horrified at the concept, but he insisted he and his team had nothing but respect for Kennedy and for history.

    "We believe that the only thing we're exploiting is new technology," said Ewing, a former documentary filmmaker and senior executive with Scottish developer VIS, responsible for games like "State of Emergency." He said he sent Edward Kennedy a letter before the game's release.

    Ewing said the game was designed to undermine the theory there was some shadowy plot behind the assassination. "We believe passionately there was no conspiracy," he said.

    Traffic Games said the objective was for a player to fire three shots at Kennedy's motorcade from assassin Lee Harvey Oswald's digitally recreated sixth-floor perch in the Texas School Book Depository.

    Points are awarded or subtracted based on how accurately the shots match the official version of events as documented by the Warren Commission, which investigated Kennedy's assassination.

    Shooting the image of Kennedy in the right spots in the right sequence adds to the score, while "errors" like shooting first lady Jacqueline Kennedy lead to deductions.

    Each shot can be replayed in slow motion, and the bullets can be tracked as they travel and pass through Kennedy's digitally recreated body. Players can choose to see blood by pressing a "blood effects" option.

    Players can view the motorcade from a number of angles, including the perspective of filmmaker Abraham Zapruder and a view from the "grassy knoll" where some conspiracy theorists believe a second gunman was stationed.

    The game will be available via download for $9.99.

    Me, I'm totally "meh" over the outrage of the whole thing. I mean it's fine to simulate wars in video games and kill thousands of virtual people, so I guess this isn't a whole lot different - except of course there are living relatives of Kennedy who probably wouldn't much care for entertainment being made off of his murder.

    So I will concede it's in bad taste, and the developers aren't gonna be getting $10 off me.

    An interesting point would be whether or not other assassinations will get made into mods for the game.

    Will we now see Chapman vs. Lennon? Ray vs. King?...

    Somehow I doubt it.

    jfkrshot4.jpg


  11. I don't feel pressured, but coupling the general love of the game here, and the free voucher for it that I have, I figured getting the game and playing it ASAP would be the polite thing to do.

    It's just not often I get the chance to play a game around release time - to actually be part of the buzz, as usually the budget only stretches to reduced price games - eg. I just finished Armed & Dangerous, am currently playing Runaway, and today bought Mafia.


  12. So, as the last person on Earth not to have played the original Half-Life, how 'necesary' is it to have played prior to HL2 (for which I have a free voucher in an ATi card I picked up at work a month or two back).

    Will not having played HL1 hinder my enjoyment of the plot of HL2? In-jokes? Recurring themes etc?