jp-30

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Posts posted by jp-30


  1. Jack Black? He is more of a musician and an actor than an American Idol fellow. :)

    He is not-that-well-but-still-pretty known outside USA too.

    Tenacious D are extremely well known in New Zealand (I think 'Tribute' may have even topped the charts), plus Jack Black is known for his roles in Rock School, King Kong & the Ten-D movie.


  2. Yeah. so.. WTF?

    http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=451414&in_page_id=1770&ct=5

    "Sony has sparked a major row over animal cruelty and the ethics of the computer industry by using a freshly slaughtered goat to promote a violent video game.

    The corpse of the decapitated animal was the centrepiece of a party to celebrate the launch of the God Of War II game for the company’s PlayStation 2 console."

    Real? if so, uhh. Did nobody in the company / promotions agency think it might be a bad idea...?


  3. I was wondering when the sam and max project was cancelled by lucas-arts? Was it 03-03-2004? There is a file box above the file-cabinet with this date, and when clicking it Sam says: "That was a particularly gruesome case"....

    The very day. You can also see the cancellation date on a post-it note on the desk.


  4. I don't think the Wiimote suffers from "wobbling," either...but that's something that really can't be seen until we get our hands on it. As far as I know if you don't have trouble with wobbling using your mouse you shouldn't with the pointer. The PC version might be the ideal one, but I really can't think of a reason why Sam & Max couldn't work quite well on the Wii.

    I've been mistakenly thinking the remote works kind of like a light-gun, and the cursor would be controlled by where on the screen you are pointing... but now I realise it's more like a wireless joystick with motion sensing, so a sweep down would move the cursor down, even if the remote isn't aimed directly at the screen.

    Makes a lot more sense now!


  5. No, it was the two previous sequels that were cancelled.

    cancelled #1, cancelled #2. Not cancelled and the first episode coming out in November.

    I'm spamming up the whole internet with the following. So sue me...

    Sam & Max adventuregaming on the Wii, eh? Everyone seems very excited about the potential, but...

    Will it be practical to play it on anything other than sitting 3 feet away from a a huge, HD TV?

    Won't small objects get lost on the screen when you're sitting 10 feet away, and how much 'wobble' would there be in using the controller to precicely move the cursor?

    I guess it's all potentially doable and able to be played, as everyone's so positive about the idea. But I do wonder if the gimmick of being able to play on your TV set / Wii won't be offset with frustration issues stemming from cursor control and reading text / object hunting?

    I can read those hilarious signs in Boscos on my nice 21" monitor a foot-and-a-half from my face, but it'd be near impossible to make out anything more than a blur on my regular old TV while sitting on my couch.

    Wouldn't it?


  6. I hope the game picks up a little late steam through Gametap or something like that.

    Funny. This image used on a recent Gamasutra Telltale Games/GameTap joint interview (re: Sam & Max).

    gametap.jpg

    I bought the game about a year ago due to all the positive spin here at Thumbs. I've played a little way into it (I killed the big flying centipede thing with the cute decoy antenna) but I really struggle with it due to the lack of y-axis invert on the mouse. It's totally unnatural to me to control a FPS where mouse 'up' is look up.

    The ridiculous thing is that there is mouse invert, but it also inverts the x-axis. And the camera mode can be controlled correctly with just a y-axis reverse.

    There's no patch, though some guy wrote a 3rd party mouse invertor script that is supposed to work, but didn't seem to make any difference to me.

    I guess I should just try and map it to my PC gamepad, but I actually prefer mouse & keyboard for FPS style games. :frusty:


  7. The animation is nice, the main character (Bruce, Barney, Brian, whatever) is a tool. A complete tool.

    *** Very mild spoilers follow **

    Puzzles are annoying, lots of pixel hunting. At one point you need oil to lubricate something or other. There is a puddle of oil on the ground in a nearby scene, I think it's even a hotspot. But no matter what you collect you can't scoop any up. There's even an oil can on one screen, but you can't pick that up either.

    So it turns out you actually need suntan lotion from another character as the 'oil'.

    At one point Bonzo drops a spanner in some mud, but even though he desperately needs the spanner, he won't pick up up for fear of getting muddy hands.

    At another time you need to traipse across several scenes to put some water in a boiler. Except it takes about a dozen container loads to fill the boiler up. Back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth, back and forth.

    If that sounds like fun, then Runaway may just be the game for you...

    :fart:


  8. Hiya,

    Having read much about BG&E on Thumbs I finally sourced a PC copy. As is my preference in 1st & 3rd person games I inverted my mouse in the setup such that pushing the mouse up makes you look down, and pulling down makes you look up.

    It works fine in the 'camera' mode where you try and photograph creatures, but for some stupid reason when inverting the mouse in normal / walk mode, the x-axis also flips, making the player uncontrollable (ie. pushing mouse left makes Jade turn / look right).

    I've searched the web for solutions to make only the mouse y-axis invert with no results, and see a lot of frustration out there with people having the same problem. It seems there's never been a patch to fix it.

    Has anyone encountered a workaround for this? It's making the game extremely difficult to play...


  9. Actually, I just hope there is a next game!!! I get the feeling there will be, but it really can't be another 4-year in development game. DF can't afford that.

    Given all the programming tools and production procedures now in place, there' sno way the next game will take as long. In the article somewhere didn't they say that the actual game creation clocked in at around 2 years?

    And even with a commercial failure on their hands, there are still some strong reasons to do Psychonauts 2 marketing (and production) wise.


  10. OH MY GOD it has, why doesn't anyone listen to me?

    Hmm. GP Store has it for 12 July, not 12 June. Have you actually purchased it in NZ?

    Looks like PC version only (to be) released in NZ at this stage. And I've never seen it at retail (Electronic Boutique, Central Park, Noel Leeminds, Dick Smith...) making me thing either Gamesman is lying or they imported it.

    How very odd.


  11. Man, I bought a PC copy. 719 total? Is that worldwide?

    719??

    How do you define "worldwide" considering the damn game still hasn't been released in most countries, even english speaking ones like mine (New Zealand).

    If Majesco want to sell more units, how about bloody releasing the game into more territories. :frusty: