jp-30

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Everything posted by jp-30

  1. In today's Bizarre News Cut and Paste thread, I present; Edited; Well, I'm glad he got to play on the slide & roundabout while he was out & about. It was pretty risky giving him a bike though, given his skillful use of other children's play equipment he very well could have jumped on it and pedalled off into the streets of Berlin.
  2. Playboy undressed videogame women

    I guess a harder challenge would be to list the fugly original video game women. Uhh. Laverne (& Edna) from Day of the Tentacle. Umm. Ru Murleen from Rebel Assault. And that's about the sum total in 30 odd years of video gaming.
  3. Playboy undressed videogame women

    That Sophia Hapgood had quite a cute (somewhat pixellated) ass if I recall my "Fate of Atlantis" correctly.
  4. I had a dream...

    Did a Hello Kitty Keyring also feature in this dream? If so, I may be on to you...
  5. Poor Ned Troide. Just 25 points off the next million in Defender.
  6. Sid Meyer's Pirates! trailer and stuff

    Did anyone play Bethesda's "Pirates of the Carribean" game? If I recall correctly it didn't start out as a movie license, but kind of picked it up along the way to assist with marketing... http://pirates.bethsoft.com
  7. Sid Meyer's Pirates! trailer and stuff

    I wanna be a pirate.
  8. We've had this system in New Zealand for many years now (I see it's the NZ based system the BBC are using). The problem being in the flyover you have to start from the south and fly north (so as the country doesn't look Upside-Down, or look like you're flying backwards). So, after years of having the weather presented North-to-South (??), the UK could be in for a major South-to-North shock! I see angry masses with pitchforks and burning sticks. And don't worry too much Jake - It's more of a pre rendered 3D backdrop with cell-shaded sprite overlays...
  9. lucaswhat?

    To be pefectly honest, the Star Wars games I can play (ie. PC ones) that are forthcoming - Republic Commando, Battlefront, KOTOR2 and the LEGO game, all look pretty good to me. I'll probably end up buying all of them. Some even before the first price drop which is when I usually make my game purchases.
  10. Ahh. 8-bit gaming memories. I used to play Mercenary on my CBM-Plus/4, but chances are you played it on a C64. I recall the thrill the first time I just damn well stole the Dominion Dart off the launchpad. I also remember the first time I beat the game, probably through earning enough credits to buy a spaceship. I know I beat it another way too, I think by finding a hyperdrive and repairing a spaceship. There were other ways too, like being gifter a ship by either the Palyars or Mechanoids, but I don't think I ever managed that. The one thing I didn't like was that none of the other vehicles in the game were as good as the Dart that you got right at the start of the game, making using them pointless. Anyway, I'm playing it again, and not at super low CBM resolution on an emulator, but via this nifty little freeware conversion for Windows. How big? Yes, a 362KB download. [benson] Well, what are you waiting for? [/benson] download
  11. Psychonauts gets a publisher: Majesco

    Especially if your death from mistiming a jump takes you back to the start of the level (ie. no 'save anywhere' function). Hello "Indiana Jones & The Emperor's Tomb", I'm talking about YOU!
  12. Psychonauts gets a publisher: Majesco

    Xbox adapter madness!
  13. Psychonauts gets a publisher: Majesco

    Oh, the gamepads are also good for using with MAME. If only I could find an arcade game ROM that can hold my attention for more than 3 minutes. Maybe Arkanoid - but that'd be one for the mouse, I guess.
  14. Psychonauts gets a publisher: Majesco

    The advantage of a dedicated PC controller is all the extra buttons (for flight sims) and the ability to program them to replicate mouse buttons, keyboard buttons etc. But agreed, if Psychonauts is the only game you're wanting to use a gamepad for an actual xbox controller on your PC would be ideal.
  15. Psychonauts gets a publisher: Majesco

    For the rare occasions I need to use a joystick on my PC (the x-wing games, the odd WW2 combat flight sim), I use this puppy, the Analog 3. http://europe.thrustmaster.com/products/dsp_fam.php?fam=5 12 programmable buttons, 8-way D-pad, dual analogue sticks. It's all good. You can get vibrating ones too (I think) & wireless, but they were outside my budget. Logitech & microsoft make decent PC gamepad alteratives, but for value for money I don't think you can beat the thrustmaster.
  16. Ron Gilbert's new game?

    Well then, you must obviously have insider info. What sort of phone will I need? Is a Nokia 3210 OK?
  17. Ron Gilbert's new game?

    And it looks like Ron might be posting his own rumours there to test the system, see; http://www.grumpygamer.com/
  18. Psychonauts gets a publisher: Majesco

    Well, if that isn't the best news to wake up to, like ever! PC! Woohoo!
  19. Just posted on mixnmojo; LucasArts forbidden from making Star Wars games ...well, LucasFilm Games, really. And we're talking 20-25 years ago. A post on slashdot has revealed some articles by Chip Morningstar about the early LucasFilm Games' MMORPG predecessor 'Habitat' and better yet, this detailed report about the establishment of, and mindset within LucasFilm Games. Madness. Sheer madness. Sheer madness that worked. Links; http://www.mixnmojo.com/ http://games.slashdot.org/games/04/08/03/0718236.shtml?tid=209 http://www.fudco.com/chip/lessons.html http://www.fudco.com/habitat/archives/000021.html
  20. Jedi Knight II owns my ass

    Oh, yeah. The old 1 level demo is for JK2 (though I thought Jedi Outcast mods worked in Jedi Academy // shrug //). The development has been ported to Academy, and the upcoming 3 level download will be Academy only, trust me.
  21. Jedi Knight II owns my ass

    You know, if you wanted to make Kyle's ass even hotter and give him a pair of those Prince style pants (yes, you know the ones), I did write a tutorial. Well, not specifically on making Kyle's ass hotter, you understand. http://web.archive.org/web/20030411053810/http://www.theforce.net/games/jo/skinning.shtml It's offline right now, so some of the images in the archive linked above are broken. I'm slowly reformatting it, bringing in some 3rd party help on JA specifics and sound and converting to pdf to post at the usual modding sites. And here's one reason for owning Jedi Academy (the JKII sequel); http://darkforces.jediknight.net/ One level demo out now, 3 level demo in final testing for release in the next month or so.
  22. Intro Sequences in Games

    Stick me down for Indiana Jones & the Fate of Atlantis too. That was a brilliant intro. Most of the LucasArts classic adventures had damn fine intro sequences (and were dame fine after the intro sequences too).
  23. (Reposted from mixnmojo.com) Theforce.net reports on forthcoming plans to shop a gaming concept to LucasFilm whereby the game input is controlled via brainwaves. Steven Barnes: "there is a project that I am working on that would... control the video game with your feelings, instead of with a joystick, literally use the force to control the game ... you would attach sensors to your body and use your feelings to control the game ... I'm part of a project to work with this right now I can't tell you anymore about it but we hopefully will be presenting this to Lucasfilm within a month or so and if this happens we'll probably be announcing it at the Indiana meeting next year [Celebration?] But I don't know if this will happen but I have been telling these people that with their technology with what I know about storytelling that it could be done and that the Star Wars fan would support it if it works" For all the details, the original source, audio of the interview and info on Steven Barnes, visit the links provided at theforce.net. Further info on the state of harnessing neural waves to control applications can be read here. Am I the only person envisaging implant chips in gamer's skulls, and Star Wars: Yoda's Force Lift Challenge at the next E3?
  24. Quote of the Moment - Doug Lowenstein

    I realised a few days after watching it that 'The idea of the latter part was to turn the movie abruptly into a stereotypical Hollywood movie'. It still didn't work for me at all at the time of viewing. A bit too clever for its own good, I guess (as far as I was concerned, at any rate).
  25. Quote of the Moment - Doug Lowenstein

    Being a big fan of "Being John Malkovich" (along with the rest of the world except my parents who said it was "stupid"), I was rather looking forward to Adaptation. And it started great, but I was thoroughly disappointed with the shootings, and stalkings, and runnings-over and such in the latter stages of the film. I guess that's where your Carmageddon/GTA section would begin?