MrHoatzin

Phaedrus' Street Crew
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Posts posted by MrHoatzin


  1. It is only novel because the industry is governed from above, by money—by money that by and large doesn't even understand or play games, but sure as fuck has a checklist of features that make a game.

     

    When fishing for a convenient metaphor I see Gone Home as more of a narrative installation art piece than a game (as defined by the Game Police et al). And that is a very exciting direction for games to go more boldly. These are hardly new and novel things to say, but we have such a spectacular medium for allowing an audience to experience a world and we generally see it used for hamfisted ends.


  2. I'm trying to develop a sense of style.  Because I am a fattie (stfu, I'm reclaiming it) I've been hiding in all-black, and when I have "dressed up" it's been poorly-done and just embarrassing for all concerned.

     

    I've been told this book is a good resource. I find that it is easier for women to pull off lookin' stylin when fat than it is for dudes. All the large dude clothing is loose and formless, it's like wearing a tent. Having dispensed with 60 of my erstwhile lbs over the past year and some, I am confused as to why I didn't do so a couple of decades ago. :shifty: I guess it took me a while to find a dispensation method I enjoyed. Turns out fasting is not only quite doable, but feels great.


  3. In an act of general anti-establishment angst I wore nail polish to work today. Clear gloss middle fingers, and matte finish on all the rest of the nails. World's subtlest metrosexual punk right here.

     

    :buyme: I need to get out of San Antonio. Anyone living in a cool city out there know of a company looking for someone with my amazingly varied skill set? I can art, design and code, LAMP, javascript, jQ, etc. I'm currently rocking the lofty title of Director of Development, but I am open to any kind of hands-on position that doesn't insult my abilities. It would be nice to work on larger internal projects for a length of time instead of relatively dinky client fare that describes my 6 years in this company. I need to properly put together a snazzy CV website dealio, but it's been hard freeing time to do so. Leads appreciated.


  4. Fuck that in the mouth.

     

    Now, this is the proper tone of discourse for a thumbs thread. :tup:

     

    I too can relate this to being 20 and on the internet. I can likewise relate to Luftmensch, in both the cadence of his pedantry and the magnitude of his wrongheadedness on the topic thereof. Someone told me at the time to exercise humility. It took me forever to actually internalize this as an on-topic morsel of criticism.


  5. Everything is flat, sharp as fuck, and uniformly busy at a micro scale. Looks like Skyrim with overly sharpened textures. There is no art direction, only a texture mill and a model farm and nothing in between. It is very much not like Dishonored in this way at all.

     

    Then again, the original Thief was ugly as sin, so who knows. I would've preferred something more inspired by decisions made by Mark of the Ninja. You know, something all-around more designed.


  6. PST! The French translation of Hobo Lobo is almost ready for prime time. Let's call the super double plus exclusive leak you're witnessing before your very eyes a beta release of Lobo l’Clodo. Woo! It was translated by our very own Ossk! We still need to translate the interface and link it up from the rest of the site, but it is pretty much done.


  7. I second the MS Paint Adventures vote. MSPA = Homestuck + Problem Sleuth. Andrew Hussie's really on to something special.

    Homestuck is an extremely humongous thing that requires some dedication and a leap of faith and I don't feel comfortable just thrusting people into that.

    I would suggest starting with Problem Sleuth which defines the fake video game storytelling medium a lot more crisply—since large amount of the story was effectively community-navigated, dungeon-mastered by Hussie. Homestuck is a wonder of structure. It is kinda hard to describe off the cuff. Its weird hybrid presentation was a direct inspiration for Hobo Lobo's own experimental format, with the images above and narration below.


  8. Such a gorgeous game! For those having a hard time figuring it out, I would suggest helping the experience along with something that would mellow you out, amplify your visual awareness, shift your lateral thinking knob to random mode, etc… :shifty:

    I think that people's problem with Proteus and these kinds of games in general (and the reason for all this semantic bloviating re what is game) is that they know how to interact with (what they consider) games and Proteus is a kind of subtle experience that is murdered by the kind of inflexible preconceived notions gamers are awash in.

    It is a problem of education, but it is also a question that we reeeeaaaaallly shouldn't waste too much breath on since people with objections are so patently wrong that they don't deserve to be humoured; every one of these games (or un-games or anti-games or whatever the detractors insist on calling them) that makes it, proves them wrong and evolves the popular perception of what games can be.


  9. if any of you like me bought early access to the beta you get a free steam code on the page link in your order confirmation email.

    Ah, thanks, there doesn't seem to be a way to get to that page from one's Humble profile section.


  10. Seen Sal play it for, like, the entire weekend (of billowing, sailing-on-the-seas-of-cheese music). The combat fills the gaps between movies, like a wall of slot machines one has to feed before advancing. The utter absence of any kind of inventiveness on the game play end is glaring. It feels like so much money went into this thing, the suits made damn sure there wasn't anything surprising going into the product. The side quests are fun. She likes it "even though it is tedious as fuck... and boring." She says she finds it "funny even though it is boring."


  11. It is a wide sieve through which many notable writers have fallen, but there it is: I'm looking for an American, writing within the last 100 years who went back to the well again and again and continued to find it wet with novelistic inspiration.

    There is a bunch of selection rules dude lists in the article.