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Everything posted by MrHoatzin
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Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
I was born and raised in Belgrade. GENERALIZATION FAIL. -
Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
The only game ever I fell asleep playing. Does this qualify as some sort of irony? I don't know what you people have been playing, Broken Sword's story doesn't hold water in important ways. It is artlessly avoids dealing with some fundamental issues, issues that could've been waved away with a few well-placed lines of dialogue. As it is, the craftsmanship of its narrative is blah. But whatever. Some people just love horrible, horrible things. -
Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
Yeah, ok. I don't agree with any of this, tho. Superficially perhaps they've succeeded at logic, humour, maturity, wonderfulness, etc. but the story was not all that well put together and the writing was awkward. They put a sheen of polish on a mediocre, half-thought-out skeleton. I can't really comment with more examples than the little that I remember, tho. I think a better and more honest comparison to Broken Sword would be Fate of Atlantis. The Dig was another beast altogether (and it came out before Broken Sword). :tup: -
Or Dominion! (Solitaire+)
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Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
I really hate the story of the first two Broken Swords games (never played the 3d one(s?)). The first one rivals the Syberia series in the utter unpersuasiveness of protagonist's motives in starting the quest to begin with. Did I miss the primary charm of this game? Sure, the art is lush, but it is also kindof stilted and stuffy. The structure is nothing notable, the mechanics are by the book, the puzzles lock you in small areas until you solve them, the story is awful—but hey! the engine does paralax shift! The first Broken Sword game is really more obnoxious than noteworthy. And the second one is worse (more linear, dumber story). -
I agree with some of the primary objections of this review... and I agree with all the praise it gets on the Thumbs.
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Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
(It does) -
If this is not an open invitation for a PS3 hacking enclave to open in Jordan, I don't know what is.
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People don't realize how awesome Verhoeven really is. I am looking forward to seeing what he does with the Last Express. I haven't seen any of his period pieces or Dutch movies or Showgirls—I really haven't seen many of his movies—I think I'll make his the next body of work to make my way through.
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Is anybody a sad human like me, and have not played any LucasArts adventure games?
MrHoatzin replied to Snooglebum's topic in Video Gaming
Man, I've never played any of those games. I couldn't really get into Simon the Sorcerer recently either. Should I try? -
It is a shrine to Smart Blur, the saint of effortless prettifying.
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Labyrinth is totally a Lolita story prepackaged for the tweens.
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Um, no.
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Where does one go to some demand some more and some more noticeably?
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Ack! I don't understand why they make these creepy robots who're allegedly supposed to react realistically to human interactions. Their very nature makes us want to break them by throwing all kinds of curve balls at them. They will always fail. Google voice has yet to transcribe the messages I leave my wife into coherent English (no matter how much I enunciate and try not to slur, she will get these hysterical gibberish messages the true content of which is impossible to even guess sometimes; this doesn't seem to happen to anyone else who leaves messages on her phone! I have no idea wtf that is all about. Maybe my accent is utter shit, or google has been fine-tuned to telemarketer speech patterns). How will this toy be able to do a third of what Google voice is supposed to do? Let alone understand the content and context and nuance and reply to it? Façade and Scribblenauts were so easily breakable and they didn't have the voice pattern recognition on top of everything. This game will piss off a bunch of people who try to play it. Who will play (with?) this monstrosity anyway? What is their target audience? I am somewhat freaked out by the premise of the game: real people are supposed to be imaginary friends to a robot. Having a real-life imaginary friend would probably be a more fulfilling experience than having to soothe a melodramatic facsimile of a human with a focus-group-designed personality. However, being an imaginary friend is a fascinating thing to try to simulate in a game. All the weird hand gestures, voice and face recognition and all that shit are irrelevant complications of the premise/promise. And now that I think about it, the premise is not much different than any adventure game ever. Only here it is more unfocused and lacking in gaminess. In LEC games the characters even acknowledge they're sometimes compelled to do crazy things that they don't really want to do. I dunno if it is Guybrush or Manny or Bernard who basically acknowledges the player as a kind of conscience that is guiding him along. This should've been a Willy Beamish-type game. Maybe then it would have a point of some sort.
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And levels. And experience points. Maybe Milo will shoot something in the face at some point.
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Maybe you should link to things, you know, so that others can get there more easily. If you're a boy it's snails and if you're a girl it's butterflies. "We found that girls hate snails." WTF. That is some very obnoxious gender casting there. Also, the game seems boring as shit.
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Woo, I hope they make something like Arx Fatalis again.
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This is funny, but I am not sure why I am laughing. What do Goblins this have to do with anything? I only ever finished the third one, and got stuck in the first one early on, before there was an internet, never tried it again. Not sure if I ever played the second one.
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The Idle Thumbs Podcast Episode 12: The Silken Goku
MrHoatzin replied to Jake's topic in Idle Thumbs Episodes & Streams
I don't necessarily see how this is a bad thing for game studios or publishers. All they gotsta do is get you to grab another one of their games, rather than one of their competitors. Where did achievements initially come from? Is it an Xbox thing or a Steam thing? They seem to be here to stay as a controversial game staple of dubious value (or at the very least, no clear consensus about good practices). I dunno how I feel about that. Are there any games of note that do not include achievements? -
The Idle Thumbs Podcast Episode 12: The Silken Goku
MrHoatzin replied to Jake's topic in Idle Thumbs Episodes & Streams
I always wanted an airbrushed wolf shirt but I have been forbidden to have such thoughts by people who care about me. -
Whoa! He's OBVIOUSLY working on a GRIM FANDANGO sequel!
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I made a little Herzog the Vile skin: I think I will knock out a little Mr T when I get a few minutes to waste.
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The Idle Thumbs Podcast Episode 11: Diplomatic Pouch
MrHoatzin replied to Chris's topic in Idle Thumbs Episodes & Streams
No doubt. I implicitly include myself in the "random strangers". Still, unnerving thing that.