MrHoatzin

Phaedrus' Street Crew
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Everything posted by MrHoatzin

  1. WTF is Telltale's new game?

    Confess, Jake! You release shitty broken games on purpose!
  2. Life

    We ended up naming our dogs Ada (after Lovelace) and the Puppo (because of something once funny on the internet). Miffy's story of psychological experimentation makes me think of something we're trying to do with our dogs. Ada is a street mutt we rescued and Puppo is also from the streets, but she was a 8-week-old when she followed us home while we were walking Ada earlier in the year, so she is not as traumatized by living unwanted and despised. Ada however, being mostly some sort of pit bull, was probably beaten and abused, so she is a little broken still. Every time I pick up a broom or a box or anything big, she runs out of the room, and if I approach her carrying these things, she will go into submissive histrionics and start shaking. When we first got her, she would freak out when I would talk to her, no matter my tone of voice, but that she's gotten over. She's also friendlier and less freaked out at dog parks and the like. So we're making progress on that front. Puppo is super pushy tho. Ada prefers to save her treats for later, like a sad orphan, and that is not compatible with how Puppo does her thing (she will eat both her and Ada's treats). And we've observed that when we give them a bone, Ada will only chew it when Puppo is not interested. So basically, the social structure of the pack is a little inverted. We would rather want Ada to be in charge of Puppo. I think we made a mistake early on when we tried to save the puppy from the pit bull and now the puppy is bossing the pit bull around. So we're trying some social engineering. We're feeding Ada first and we're gonna lock up the Puppo when we give them treats, give the treats to Ada first, let her do her thing with them, then reward Puppo. We need to let the pit bull know it is allowed to lay down the law.
  3. What is the toot block supposed to be? Something new? Reeds?
  4. Life

    Schrödinger.
  5. I tried to knock out a new map, but the tarring of the world folder kept erroring out. Maybe it is too huge? I guess we should think of some server-side solution.
  6. Unnecessary Comical Picture Thread

    These are not actual places.
  7. Unnecessary Comical Picture Thread

    Apparently someone doesn't like the east or the west side.
  8. I... um... no longer have access to the server because Doug made the server more secure and I still haven't sent him my key. Sorry! I'll get on it in a bit.
  9. Obligatory comical YouTube thread

    iGTPWbLvrz8 COFFEH!! (relevant, bears repeating)
  10. Obligatory comical YouTube thread

    PNqNfxo42J8 Amazing thing to behold. Reminded me of this:
  11. Awesome TED Talks (and similar enlightening lectures)

    I hate it when people who recommend books say anything at all about them, say what it's about, or mention some sort of theme, or whatever—I will read the book looking for that thing that they saw and then miss all kinds of things that I feel I would've noticed had I not been searching for that thing they saw. On the other hand, when people are recommending other media—especially comic books—they really have to try to sell it to me. I will not read it because someone merely told me it is good.
  12. Life

    [removed because poop]
  13. Procedural Cities in Next Introversion Game

    DEFCON is the only one of their games that worked because the art was so clinical and matter-of-fact. Darwinia, with all its pretensions to retro purity, could really have used someone in charge of thinking about how things looked—at least for 15 minutes, in the last sprint of production. It was a charmless-looking game that thought it looked gorgeous when it was merely unconsidered and random. Uplink worked without art because it is basically Menu Hero. I think Introversion makes the mistake of equating what artists bring to the project with gigabytes of models and textures that costs money to make. They got a lot of shit from Microsoft with Darwinia+ and from what little I can piece together from their blog, it sounds like thems were some valid shits. There are so many indies out there now, and they all look gorgeous. I hope they can survive just flat out refusing to consider the visual side of things on a fundamental level. I wish they weren't so stubborn.
  14. WTF is Telltale's new game?

    You forgot the puffins. :fart: :fart: :fart:
  15. Procedural Cities in Next Introversion Game

    They desperately need an artist. They don't have to make the assets they despise so much, but just someone to tighten the color harmonies and think about usability and feel who isn't a programmer. I am afraid the game will be chewed over and spit out in the current pretty indie renaissance.
  16. Christmas Cards

    Nah, there is nothing wrong with the youth. Kids are alright.
  17. Unnecessary Comical Picture Thread

    Speaking of google weirdness: click here and then click the blue Listen button. Apparently, some guy on IRC somewhere was toying around with it. zk = suspended cymbal bschk = snare pv = brush bk = bass tk = flam1 vk = roll tap kt = flam2 kttp = flam tap krp = hi hat tap pv = short roll th = better hi hat thp, ds = instant rimshot So I have been told.
  18. Double Fine's next new game announced: "Stacking"

    It is really weird that the wave of the press following the game announcement has generally sounded like this: Small Game with Inventive Gameplay Not a Good Fit for PC Market, Claims Veteran Developer Tim Schafer. <Quote some statements that Tim made on the subject> <Maybe drop a line or conduct a short phone interview to clarify> <Express further confusion, concede that there have to be some unknown unknowns somewhere in this freak curiosity of DF behavior> And in closing, Double Fine is responsible for the recently released Costume Quest <link>, the troubled epic Brutal Legend <link>, and the recently announced Stacking <link>, coming soon to a console digital distribution network near you. You know that after the game was announced, he was inundated with inquiries about PC ports and had to link everyone to a FAQ, to make the world stop pestering him.
  19. Christmas Cards

    Anyone who has to ask someone else if they can give their address to a stranger is a wee one as far as I am concerned. Outsourced responsibility, boxed-in fun, arbitrary boundaries made of sheer autority, etc. I am not saying that you should man up and rebel or whatever, just that I don't really expect anyone here to bring up this sort of young-person grievance. And at 27 I don't think I am that far away from this sentiment—and yet, it feels weird to see it here. I've known some people in this* community for ten plus years now. It never really occurred to me that its revitalization with new blood could at some point bring in a generation so far removed from my experience of life. __________________ * I'm reckoning it all the way back to the Mixnmojo-Maximar days, since there is a sort of natural continuity from there to here.
  20. Yes. They can be trapped. They don't know how to use switches and levers, I don't think.
  21. Video games video-games videogames

    The Father of Video Games, Ralph Baer, refers to them as "video games" in the title of his book.
  22. Unnecessary Comical Picture Thread

    Wtf, goog maps?
  23. HELPS!

    I would not trust Lucas Arts to fix anything. The Steam version of LOOM is super broken for me.
  24. That does sound like fun, but maybe that is something that we can do post launch? When the biomes are lush and more meaningful? I guess we can do a dry run of it now, see how it goes.