-
Content count
5314 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by MrHoatzin
-
Mein Thumbcraft—IdleT Dedicated Minecraft Server
MrHoatzin replied to MrHoatzin's topic in Multiplayer Networking
Yeah. The very first world, the one where I made the museum and the floating island and the bedrock garden—that place would've been awesome if it were crawling with zombies. On some level, I like the constraint of needing to build creeper– and zombie-proof spaces. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
MrHoatzin replied to MrHoatzin's topic in Multiplayer Networking
It would be neat if we could have a gradient of mobness, not just PANSY GOD MODE and YOU ARE DEAD ALREADY AND YOU DON'T EVEN KNOW IT modes. A couple of middle grounds would be neat. -
A question about programming languages (sort of)
MrHoatzin replied to castorp's topic in Idle Banter
I just want to call out two bullshits mentioned above: 1) jQuery is more difficult than flat javascript 2) PHP is confusing to a newcommer 1) Nonsense. jQuery makes javascript approachable. If you know CSS, jQuery is a great entry point into client-side scripting. Plus, it is very straightforwardly documented. 2) Nonsense. Newcomers simply don't have such advanced and snobbish notions as uniform namespace. The syntax is fairly straightforward and while it is not the most fascist of languages as far as enforcing a function and class nomenclature, it is by far the easiest to deploy, there is no mandatory OOP structure to comprehend before you start programming and it is probably the most thoroughly explained of all the server-side options. All you need is a .php file sitting on an Apache server and you're more likely than not set. Cheapo hosting is effortless to find, since the language is so ubiquitous. -
Man, that is the height of hipster fashions, right there. I never realized how much I needed a pair of CGA Pallet 1, Floyd–Steinberg shorts.
-
Good god, that looks awful.
-
I couldn't remember Grasshopper Manufacture the other day or any of their games, so I went to metacritic and scrolled down their list of highest-rated Wii games until I registered No More Heroes as familiar. The first and last time in the history of ever that metacritic has been used for good instead of evil.
-
A question about programming languages (sort of)
MrHoatzin replied to castorp's topic in Idle Banter
You should look into using jQuery. It makes working with javascript only slightly more complex than working with CSS pseudo classes (such as a:hover or a:visited or p:first-child) — it also normalizes some of the discrepancies in the browser implementations of Javascript. As a result you will have to spend a lot less time mucking with boilerpalte code. All of Hobo Lobo is programmed with jQuery. -
A question about programming languages (sort of)
MrHoatzin replied to castorp's topic in Idle Banter
Ahahaha—not cool. -
"The world is literally her oyster." —Meg Stapleton, Sarah Palin's spokesperson My favorite abuse of literally.
-
Hahahahah... although to be fair, Anonymous is far, far more loosely knit than the Catholic church.
-
Subbes, DEMERIT! 35 points from Gryffindor.
-
Clockwork Orange is one of the rare instances where I prefer the movie to the book.
-
XvXOKhb2Jb4 Not comical, but cool all the same.
-
Wow, madness. I don't know how to feel about this. Does this not destroy a part of the charm of the game? Being able to abuse the glitches in the system to this level?
-
I assume it was done bitterly in an act of defensive sarcasm.
-
Moving over to the negotiation stage of grief, I see.
-
What do you exactly mean by that?
-
That interface looks a lot better than I expected it to. It is a little Fisher Price® My First Pseudo-iOS™, but it doesn't look as inherently nerfed as iOS's. What's up with the footage of the paragliding dog, that shit's not too cool. Poor mutt.
-
Port of GTA III to the PC was pretty great. I prefer that game on the PC, the controls are more right to me and the auto-targeting interface looks awful in that game. When they ported Vice City, they forgot to care about all the awesome atmospheric shaders that made the game look like the 1980s music video—and that really pissed me off, so I preemptively didn't play San Andreas on the PC. That awe you're talking about Toblix, GTA III does the most of that to me. I still get awed by the game when I fire it up. San Andreas does it less, because it is more overwhelming somehow there is just too much of it, and I find myself wondering, "Do I even want to go to this particular part of town?"—whereas Vice City of GTA III was a lot more explorable and concise, and therefore more knowable, almost befriendable. So I guess I'll set up that tripod.
-
SO! I started playing GTA: San Andreas again this weekend after unearthing an old PS2 and buying controllers, cables, memory cards and all the stuff that wasn't included in this particular excavation site but is needed for playing games... I own a few PS2 games, but I always played them on roommates' consoles. This is as good a thread to post this as any. Especially considering all the San Andreas threads are behind the great forum lockdown of years ago. Besides, all of my posts in those threads are utter, utter shit. WTF. Why have you people been tolerating me for all these years? What the fuck is wrong with you? This post contains an interesting sentiment, however. Let's revisit it. I like that I hedged the "beautiful" with scare quotes, for one. Upon starting the game I was startled by how rough and dated everything looked. Particularly notable is the horror moiré of black power lines that alias jaggedly to the blurry TV pixels (we're still sporting a small-by-today's-standards sony trinitron tube tv, like some luddite hipsters). Then you have death masks with slit eyes, the boxy mitten hands with rudimentary thumbs, the fuzzy circular shadows under all characters and the ancient, largely artless mocap— BUT, the "level" design is still awesome and the lighting design is amazingly effective and ends up carrying a lot of the weight of the mise en scène—even though the lighting engine is relatively crappy, with the exception of car glare which while not exactly realistic is pretty neat. Basically, I am delighted by how charmingly retro the game looks. I wasn't expecting that. I should set up a tripod in front of the tv and take screenshots to illustrate what I am talking about. Also, I think I have played all the way through the game twice already at this point, and I STILL cannot not make an ass of myself driving the bike in those first two missions. Bonk, you hit a traffic sign at half a mile an hour and in such a way that no amount of fidgeting will release you from your predicament, figure out which of these keys is for backing up—oops, sorry you just got hit in the head by a rival gang member and knocked off your bike.
-
I am wrapping up the series as well with TP2K1's list. I still have to watch Caprica. BSG really does strange, welcome, new things with politics and the behavior of the masses. It does take a while to fully deliver and it could easily be edited down to remove a length of one whole season to create something that is of the density of The Wire, storytellingwise.
-
I've been watching you gush over the Hackspace on twitter. It sure is purty!
-
Murder by Death terrified me when I was a dinky kid. It is a better movie. Truman Capote plays the main patriarch figure who invites people to his mansion out in the country.
-
6DYi8fmLYSQ