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Everything posted by MrHoatzin
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I think you may be on to something there.
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Ok, wow... That Psychonauts Demo is like crack cocaine. I've played the demo several times over... I still cringe before the pre-rendered cutscenes... I do let it go and do other things when it becomes boring — but dear mother of Mr. T! I want to play it again half an hour later! Damn you, Tim! Damn you! Now I have to wait a week and a half before the game arrives! :\
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You know, the only thing I don't understand about the game is why it has pre-rendered sequences. The in-game world looks much better than the pre-rendered shit. Oooohhh.... crrrrrapppp.... I am affraid my expectations were toooo higggghhh..... :\
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I played it three times.
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How can you not like a company that is COOL? It is so pathetic it is almost cute. Maybe it will work on some level.
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It was hard navigating those menus. I looked for it there, but somehow missed it completely. As for the game, I only wish it had deeper shadows. ... but I love the Stapleyness™, the fuzziness of the textures of the characters, in spite of the fact that the hyper-detailed Raz seems to stand out against everyone else.
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In the credits I espied a character called Anton Bulgakov or some such amalgam of two Russian authors. Maybe it was even Mikhail Bulgakov... in any case I am sure it was Bulgakov. Oh, and the controls were quite awful until I opened the ini file and inverted the axes of the mouse.
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I can see your house from where I'm sitting
MrHoatzin replied to Intrepid Homoludens's topic in Idle Banter
My place is in the very center of this map. -
I just realized something interesting...
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I don't know how you can manage not being excited.
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Nothing that strives to look like anythingn by Thomas Kinkade can ever be good.
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Look how much small litter there is in the game. Just turn off the small stuff and have more large stuff to chuck. Also give such things as washing machines some sort of destruction procedure (as with crates and pallets) so that they get crushed once tossed.
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It looks like fucking Thomas Kinkade painting! WAAAAARGRGRGGHGRHGHGRG!!! :( This game will suck so much ass...
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I don't think it is impossible. Most of the items in the half-life world have mass and forces applied to that mass. It is just a matter of forces. There was that part in HL2 where you had to use the crane to move huge-ass containers and most cars can be knocked about with the gravigunthing.
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Hahahhahahaha...
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Even after the face comparison I think she doesn't look any more human than the older one did. The stylization is sloppy and uncomfortable. I want to see that chick from Half-Life in a Croftesque role.
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I read the first two books. I thought them very light, though not superficial. I only wish I read this fifteen years ago. Let's see what the third book has to offer. Did anyone here mention yet another book from the Earthsea cycle?
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Vivendi, if I am not mistaken.