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Everything posted by Chris
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Idle Thumbs 153: Blondie, Freckles, and Glasses
Chris replied to Jake's topic in Idle Thumbs Episodes & Streams
??!???? Being of a particular nationality doesn't inoculate you from having your creative choices critiqued, and it doesn't make you an inborn expert or Designated Empathizer on a particular topic. -
Inspired by the most recent episode of thumbs, I bought badjam.biz...
Chris replied to jharp's topic in Idle Banter
To clarify, we weren't saying the games would be bad. We were saying the games are themed around things associated with the concept of badness, like Michael Jackson's Bad, or the game Bad Cat, or the movie Bad Boys. -
Anthony: Yeah, I'll give that a try. Jason: That's not the issue because I'm also firing an audio clip and it has the same behavior. Although sometimes it works right! And sometimes it doesn't.
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Has anyone used the relatively new Animation Events in the Mecanim animation system? (Not the OLD Animation Events in the eventually-to-be-deprecated old animation system.) They apparently went in several months ago but have not yet shown up in Unity's documentation. It's easy enough to call a function from an animation event at a given keyframe by adding it in the import settings for a given animation clip, but the event only seems to fire once per contiguous looping of that animation. What I mean is, if you assign an animation event to a keyframe of a walking animation, and you hold down W to walk in the game, the event will only fire once even if the animation loops several times. Then if you stop walking and start again, the animation event will fire again, but still only once per total "walk." I can't figure out why this would be the case. The event should fire every single time the animation hits that keyframe, but it doesn't. Anyone run into this?
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Idle Thumbs 153: Blondie, Freckles, and Glasses
Chris replied to Jake's topic in Idle Thumbs Episodes & Streams
You're presumably right about both of those things. And that's what people are upset about: the notion that it's possible to use those aesthetics for purely stylistic means without exploiting one of history's great tragedies and acts of evil. I'm not saying you have to agree with that, but it should be possible to understand why some people take issue with it regardless of your own feelings. -
If it helps, it's fairly unlikely I would have contributed much more to it had I kept working at DF. I did the soundtrack and contributed various things here and there but once the game went on sale it scaled down to a smaller live team and I didn't have much input anymore.
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Stickers have cheaper shipping both internally and domestically now--try placing another order!
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Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
I'm not sure that's ENTIRELY true. I feel like if, for whatever reason, you missed out on certain media in your childhood, you're to some extent locked out of that stuff forever. That can absolutely be a function of disadvantaged socioeconomic status. There's no real way to catch up, it's borderline impossible. I wouldn't claim this is on the same level as, say, institutionalized racism, but I don't think it's as class-agnostic as you claim. -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
I'm not sure how this is a response to my post? I never advocated for the thing you're describing. -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
I appreciate what you're saying, but I think we live in too diverse and pluralistic of a society to claim that there is actual censorship happening here. There's still a ton of extraordinarily gross and unthoughtful art being made all the time, much of it extremely successful, regardless of what individual people or groups would LIKE to see happen. Having opinions about what kind of art or media is good or bad or helpful or harmful doesn't constitute censorship as far as I'm concerned. -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
I don't think there is one factor that is the inherent responsibility of the creator or audience by default. In general I think it's the creator's job to be honest, the audience's job to be thoughtful, and the job of responsible critics to evaluate works in a humane and holistic way. Those things are all very complicated though and I don't think there's any way to just slam all that responsibility into one group or requirement. -
Swedish fish?
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Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
Nope, not an intentional reference at all. That's just a stinger we've used for a while at this point. -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
RubixsQube, Hopefully Danielle didn't feel too stomped on; I'm guessing it might be, in part, a result of Sean and I (and Jake and Nick) having been on so many podcasts together that we're used to just verbally bouncing around. Danielle is probably just more courteous than we are. Hopefully eventually she learns to cut us off as well when we get overexcited. -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
You should probably just send this whole post into questions@idlethumbs.net -
Idle Thumbs 152: Piercing the Fourth Dimension
Chris replied to Chris's topic in Idle Thumbs Episodes & Streams
Nothing would happen because she wouldn't give a shit. -
Hey guys! I was wondering If you guys have received your KS Rewards, I can't find mine!
Chris replied to CrosswalkNorway's topic in Idle Banter
We had a lot of discussions about which songs to use. Ultimately the ones I chose were the ones that could stand on their own without needing to be seen in the context of specific game industry dramas or video games. It's true three of these four songs are technically references to existing games or controversies, but I felt they were able to be enjoyed even without having any of that prior information—whereasw Sincerely These Nuts, Stop (Doing Interviews), and You Gotta Use The Kid (To Kill That Old Snake) essentially make no sense at all without already knowing what they're referencing.- 141 replies
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Idle Thumbs Conf Grenade 2014: With Tom Francis Following Tom Francis' recent Idle Thumbs network appearance on Tone Control, we've invited him up to the big leagues to headline as a guest on the network's flagship podcast: this one. In the wake of a Big Dog rampage, we convene to reminisce on the week's conferring. Games Discussed: Gunpoint, Quadrilateral Cowboy, Analog Defender, Firewatch Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
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Welcome, new folks!
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The two things that are worrisome about this particular catastrophe are that 1) we did a recording test beforehand, which went fine, and then later on the test ALSO became corrupted, and 2) we've never heard this version of corruption before. In the past when we've had problems, the audio is intelligible but blown-out and glitchy. This sounds like it got recorded at an impossibly low sample rate or something, I don't get it. Computers!
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Welcome, new folks!
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Idle Thumbs 149: A Divine Exodus of Snakes
Chris replied to Jake's topic in Idle Thumbs Episodes & Streams
Yeah, I'm on the whole really glad I'm (at least in some respects) a very different person than I was in high school and college. -
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
Chris replied to TychoCelchuuu's topic in Video Gaming
Haha no, that's just to make the website compatible with retina display devices like modern smartphones and Macbooks. -
Idle Thumbs 149: A Divine Exodus of Snakes
Chris replied to Jake's topic in Idle Thumbs Episodes & Streams
It might have been a slightly different thing to that, although who knows. I had two basically entirely separate groups of friends in high school starting freshman year; one was nerdier and in honors classes and stuff, and the other group was just a bunch of not-particularly-intellectual goofballs. The latter group ended up becoming my main group of friends; we played in bands together and did all kinds of dickhead stuff like the things I described on the podcast. We broke into our high school once in the middle of the night and set off the alarm; used to steal stuff like huge real estate balloons and signage, etc. All kinds of dumb garbage. By the end of high school, the parents of my OTHER group of friends all perceived me as a bad influence, although I don't actually believe I had any actual negative influence on them! -
Idle Thumbs 149: A Divine Exodus of Snakes
Chris replied to Jake's topic in Idle Thumbs Episodes & Streams
I don't think I was as negative as you suggest, simply attempting to counter the notion that there's anything inherently inferior about speedrunning games that are heavily based on random generation.