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Everything posted by Jake
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
Jake replied to MrHoatzin's topic in Multiplayer Networking
Yeah it's the location of your IP address, which is the least secret thong about you. -
Apparently April 16, 2006 was the day the forum had the most ever visitors. Anyone remember why that was the case? edit: April. derp
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Ah okay. Well, excellent. I can't find them. It seems they were made in 2008, but I only see 1000+ point cards available at this point.
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I do of course, and thanks.
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Soundtracks for the video-games, and your most beloved ones
Jake replied to Snooglebum's topic in Video Gaming
I love that music. Not covered (well) often enough. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
Jake replied to MrHoatzin's topic in Multiplayer Networking
Obscuring your location on the Minecraft server is like privacy, that much is certain. That said, seeing that stuff come up for the first time was surprising. I like it for getting an idea of where people are from, but I can understand why it would be disconcerting. -
The one I'm absolutely missing right now are: Idle Thumbs Podcast 6: Shoveling your Hat and Crow I've got the rest. Most of the early episodes are bakc up, more will be appearing shortly.
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No heh. Dont worry about it guys. The ones that work work because they're hosted on Amazon AWS. The ones that don't work are gone because they were hosted on Shacknews (thanks Nick), but recently they decided to stop hosting the files and erased them (Congrats Nick).
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I have 95% of the episodes locally on my iTunes (100% of them are on my dead laptop). iTunes has unfortunately decided to be helpful and rename all of the files for me, though, which is frustrating. I'll be putting as many as I have back together / up starting tonight. A couple blasts and "no episode this week!" notices will be missing for the meantime. If anyone happens to have the complete set, with the original filenames, I wouldn't turn them down, though.
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It's seemed like its Phoenix Wright With Walking (and interrogation sequences) from the onset. Definitely not what everyone wants. I dont mind it though. I think I will turn off "vibrate controller near evidence hotspots," even.
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This game has been presented as "this is a modern police procedural/investigation-style adventure game with a Rockstar Games level of fit and finish" for months and months. I'm the opposite of surprised by those reviews. And I'm excited. I like adventure games (even modern hand holdey ones when the stories are good) and I like police procedurals and I like noir and hard boiled crime fiction and I like when people spend inordinate amounts of money on those things, so I will probably eat this game up. I have no expectations (or desires) for an open world, reactive, systemic experience with this game. I just want to wander through a lot of immaculately produced period LA crime fiction at my own pace, fucking around with the world and cast a bit along the way. Maybe that makes me horrible or whatever, but probably not.
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Might be related to our Minerva interview, or to the Another World special edition/Windows re-release. Both of those stories are, I think, from around that time, and both were decent link bait.
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Yeah Shacknews finally decided they were done hosting copies of Thumbs and killed them from their CDN server. I wish they would have somehow told us but hey. The Thumb admin tools even have this situation planned for, where an MP3 can have multiple download sources. That's not to say we ever set up more than one source for most files...
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It always feels with Newell like they are always experimenting and always talking about very radical ways for people to consume and experience their games (radical in terms of the scope of the games, the pricing of the games, the distribution of them, etc), and when he's interviewed he has no problem just spitting out whatever that week's lunchtime spitball session happened to contain... just, whatever he is literally thinking about at that moment. That doesn't mean its an actual corporate direction, its just something that is interesting to him personally. Unlike Molyneux, he doesn't phrase it as an actual feature people will get to experience, at least not to my understanding of his words. It almost always comes across as "here's an interesting idea." When practically applied, that interesting idea might totally suck, but I love interviews with Newell because they contain a slice of his brain at that instant. "Here's a crazy thing we've learned definitively through tons of focus testing and sales and user data. So... where could that concrete idea take us in the future? Well, yesterday we were discussing one of the thirty thousand possible directions it could go, so I'll share that one with you just because its whats on my mind today." Internet: "VALVE ISSUES DECLARATION, IN STONE."* * At this point Valve is the least "set in stone" developer/publisher out there, I think. Even their retail games can magically mutate into something else over time. They're agile as fuck. That doesn't stop the Internet from treating everything they say as a harbinger of certain doom, though. Somehow it seems to fan the flames.
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Newell is the sort of person who, for mention of any concrete specific thing that Valve is doing, must counteract it with not quite fully thought out musings on another aspect of their business which will never ever come to pass in the form he's talking about.
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Famous, Video games, Casting a Pod Zombie-style (Episode 0)
Jake replied to pabosher's topic in Idle Thumbs Episodes & Streams
Hahaha no it's "Mario Sunshine is sweet!" -
Famous, Video games, Casting a Pod Zombie-style (Episode 0)
Jake replied to pabosher's topic in Idle Thumbs Episodes & Streams
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