Jake

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Everything posted by Jake

  1. The Legend of Zelda

    Did Skyward Sword have 3+ hours of tutorial-focused gameplay like Twilight Princess did? I never actually got to "the good part of the game" because of that.
  2. Homepage has changed back but the magazine lives on at http://www.idlethumbs.net/magazine
  3. Probably. Who knows. I imagine we can talk about Goldblum for a while though (given the two biggest previous Goldblum discussions), so I like that example. Bonus update: Someone on Twitter posted this and I'm happy:
  4. As you may have noticed (or will notice once the DNS update propagates), there's a new www.idlethumbs.net in town! We got tired of looking at the old site sit there and stagnate -- a blog which was never updated, no comprehensive information about the podcast, its history or its current state -- so over the last couple of weeks we ripped it all apart and built an all encompassing podcast-focused archive site in its place. Fans of the podcast most commonly tell new listeners to start from the beginning, so we reformatted things to put episode 1 at the top of the archive and let people work their way down from there. One change you guys won't notice is that we've also completely re-done everything under the hood. Yes, though invisible to you, Idle Thumbs is powered by an all new and vastly improved content management system. Huge thanks as always to Doug Tabacco for a ton of amazing web backend work, and thanks also to Mike Watson for helping code up the frontend. As to why we'd fully rip out the underlying backend just to build an archive site... who knows? If you guys see anything busted or weird, please post about it here. Otherwise, enjoy our new home! Thanks, Jake, Chris, Sean, Doug, and Mike
  5. RIDICULOUS! Thank you guys a billion million times forever. Holy shit. Exploding a billion times haha. Over the goddamn moon (a moon which I love). Yes! As those guys send us stuff we'll be posting updates, to the prints and the EP cover.
  6. Edited

    Dismissed, blocked, and reported for spamed.
  7. Fund Tim Schafer's next game YOURSELF!

    If that's true... that's amazing. I should be testing games. I didn't make that when I worked hardware QA at Apple (which isn't games testing, but was pretty damn involved for a QA position, as it involved stringy half built laptops in glued together plexiglass briefcases), and I don't think I know a games tester who started at that salary.
  8. yeah that's a different thing
  9. That's there for spambots and other things crawling the site weirdly. Project Honeypot spam trap thing. strap = "spam trap." Says Doug, if you trust him.
  10. Edited

    Blingee'd
  11. Fund Tim Schafer's next game YOURSELF!

    I was close-ish on the FT budget at 1.2 mil.
  12. Fund Tim Schafer's next game YOURSELF!

    People should expect to lose 10% to fees between Kickstarter and Amazon.
  13. Fund Tim Schafer's next game YOURSELF!

    Kickstarter works the way funding art works. They use words like "backing" and "donating" for a reason. You're not investing. Investing is a pretty separate thing from Kickstarter. I'm sure at some point someone will do that but I don't think it will ever be Kickstarter. If you're expecting something financial in return, that COMPLETELY changes the dynamic between the people giving the money and the creators the money is going to. With the Kickstarter model it's all about giving people money to realize their vision or personal project on their own terms -- there is no attitude of "you work for me," but that is pretty much entirely the expectation in an investor situation.
  14. Fund Tim Schafer's next game YOURSELF!

    Gilbert is working on a game wholly separate from the Double Fine Adventure I think.
  15. Fund Tim Schafer's next game YOURSELF!

    Yeah I'm excited to see what they make given how familiar they surely are with their studio's tech. After using the Brutal Legend engine on the five smaller games, they are probably crazy masters of their own tech.
  16. Fund Tim Schafer's next game YOURSELF!

    Full Throttle probably had a budget 4x the size of the Double Fine Adventure, in 1995. $400,000 is a lot of money, and with modern tools you can stretch it pretty far, but even a $1,400,000 full-length adventure game is tiny by all non-super-indie standards. Anyway, budget hypothesizing completely aside, I'm super excited about this. Double Fine has been super awesome the last year or so, and this pretty much tops all of it for me. Watching them go from $0 to $350,000 before I went to bed was pretty incredible.
  17. Has anyone got the old old old "Thumbcast" Idle Thumbs podcast episodes that Marek and Spaff did before Chris and Nick and I did the more recent stuff? In my quest a few months ago to clean up the archive, I got as far as the new Idle Thumbs 'casts, but I really should go back as far as the originals Marek and Spaff did! I think I have them on a hard drive in my closet somewhere on an old IDE internal hard drive, but I don't want to dig that far if I can avoid it! Edit: I have 1, 2, 3, 4 and 5 already. I haven't got 6, 7, or 8 however. Any help would be appreciated!
  18. Goty.cx 2011

    You're Rodi.
  19. Goty.cx 2011

    Http://goty.cx updated with some goty thoughts.
  20. Old-ass Thumbs

    I put some jpegs up, of an old never-completed Thumbs redesign which Doug and I were working on in or around 2007 late 2005*, for the editorial based site, well pre-podcast era. You can take a look here if curious: http://www.meltwizard.com/stuff/thumbs/ This stuff is probably of interest to nobody, but if there's anywhere where anyone will recognize any of this shit, it's here. Enjoy... or don't. * holy shit time flies.
  21. Old-ass Thumbs

    the [soiler] tag is the unsung hero of the Idle Forums.
  22. Evan Dorkin

    Thread title always dyslexically read as "Evan Rodkin"
  23. Old-ass Thumbs

    That game was probably at the top of adventuregamers.com at the time for easy image stealing. SOPA