Jake

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Everything posted by Jake

  1. Amateur Game Making Night

    Is unity 5 free going to have the new lighting stuff?
  2. Grok is from Stranger in a Strange Land, and has been used by dorks of all kind since then. I have always assumed it is popular anywhere that nerds smoke weed basically. I dislike that word outside of its use in the book. I am a prude I guess.
  3. The Idle Thumbs Store

    Yeah we are in the process of moving away from them, but its not an instant thing as not everyone carries all shirt types in all colors. (especially not comfortable non shitty ones)
  4. Yesss that bright red cart. Doom aesthetic: actually fucking weird when divorced from how childhood brains and 90s news media perceived it.
  5. The Idle Thumbs Store

    Its not the standard cotton though its one of the blend shirts. I can't remember if its a 50/50 or tri blend though. Sean would know.
  6. Things shows up instead of Games whenever there's notable non-game content in the list. I think it first showed up in the first GDC episodes but I'm not sure.
  7. I said "Quadrilogy" because the Alien movies were boxed in a set that was called the Alien Quadrilogy, which was where I first heard that ridiculous term. I wasn't using it genuinely.
  8. Option-2 and option-c maybe? I cant remember anymore. Option-L is ¬ which is the most important. ¬ ¬
  9. My friend hiked the PCT and I am jealous of him (and you) for doing backcountry hiking in Yosemite. We actually did a fair amount of research to try and pick the most out of the way and spaced campsites we could find. We ended up at the edge of the campground, backed against a trail that wound out to a huge meadow which looked exactly like we wanted one piece of the game to look, so that was pretty sweet. We had two larger adjacent sites, so we dragged the picnic tables together to have a central food/fire/sitting area and filled the rest with tents, and it worked out well.
  10. Nah that would have been too extreme for the time / prep we had. We did the vernal falls / mist trail to the top of the first falls, then went back down a different way. We also went up to one of the lookout towers in the park, which was fantastic for the views and reference photos, and hiked a sequoia grove for the folks who had never seen big California redwoods before. We also did some local loops by our campsite of a meadow there on the evening before our one full day. We have more materials from that trip that we should probably share. And for whatever it's worth, my favorite visual moments in the game are when you come to a bend in a trail and think that through the trees there is probably some amazing majestic shit going on but you can't quite get a view of all of it, due to trees or underbrush or whatever just not quite being thin enough, because it tracks so clearly to how it feels to me to actually be out hiking and get a glimpse of something that is probably beautiful but isn't manufactured for a postcard. Of course there are also just great views that are fully revealed, too, since that's also a big part of the point (and real life), but there are already moments here and there that make my brain momentarily flash into a mode that's only used when outdoors and I'm happy. Hopefully that happens occasionally for others too.
  11. They are if/when they want to be, but Idle Thumbs LLC (formed out of the Kickstarter) is Chris, Sean, and me, so the three of us usually end up dealing with things that directly touch anything financial or businessey. If Danielle or Nick think we're doing something totally dumb we will hear it.
  12. We went back and forth on running ads for World of Tanks (and bigger topics like what it means for Thumbs to do a read for a game) before saying yes, and now that we've done one and it's out there, we all agree that we have to talk about it again. I don't want to speak for anyone but me - I really wasn't sure what the response would be, so its helpful to see all this talk come up naturally in the forums.
  13. The Yawhg is seamless. Velvet Sundown is seamfull. It's not a 2D/3D situation. The Yawhg is deliberately designed so that it doesn't have opportunities to show what they left out. Once you decide to take on an entire "vocabulary" like "3D character interaction," but don't choose to use that entire vocabulary, you have to be very careful with how you hem that all up, or it will look and feel unfinished.
  14. Once donkey cock country went out the door it was all over for any of us. Steve and Vanaman are safe I guess. Those old episodes.
  15. I think he got there for himself and others around him well before he died saving her, even if thats not realized by him.
  16. Selling console to GameStop vs. Pawn Shop

    I've never had a bad craigslist experience but maybe that's because I live in the San Francisco area, where Craigslist started and literally everyone seems to use it (as opposed to just skeevy people)? (It's also what I'd use to sell an old console.)
  17. Idle Thumbs 167: And That's Why Skeletons Fart That Way After a weekend of unparalleled successes and unmitigated failures, we talk through the difference between conceiving of something, and making it actually happen. There's also a long look at what it means when the knowledge and advances of modern technology are applied to game design philosophies from twenty years ago. But you're probably here for the farting skeleton. Games Discussed: Shovel Knight, Abyss Odyssey, Wings of St. Nazaire, Street Fighter IV Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
  18. I know, I was surprised to go look that up again and remember that its some shitty other sorcerer guy and not Thrawn. What garbage.
  19. Myst-a-likes?

    Myst-a-Likes is my father.
  20. JazzPunk - A Retro Spyberpunk Comedy Adventure

    The way to never lose is to never play to begin with.
  21. Yeah the Noby Noby Boy group progression element is something I only heard about after the fact as well. Seems cool.
  22. Idle Thumbs 165: KeLo. Is. Here. The question posed: Was Nick really in love with his Wii U, or was it all a bizarrely detailed dream? To find the answer, we ventured deep into Nick's mind, probing the darkest wells of his psyche, the inkiest depths of his soul. The journey cost lives, ended friendships, conjured up some very unfortunate images of Sonic the Hedgehog, and ultimately revealed nothing. Things Discussed: Shovel Knight, Valiant Hearts, 1001 Spikes, Teleglitch, DuckTales Remastered, Mario Kart 8, Mario & Sonic at the Olympic Village, Silent Hill 4: The Room Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
  23. Idle Thumbs 160: The Eyes of Luigi You may have thought you were buying Mario Kart 8. Lucky for you, what you actually purchased was an intricate collection of high fidelity scenarios and systems which enable Luigi to glare at people he hates. Plus, Nick digs into this week's Steam Early Access releases, and Chris goes all in on Wolfenstein The New Order. Things Discussed: Mario Kart 8, The Forest, The Stomping Land, Wolfenstein The New Order, FEAR Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed