Jake

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Everything posted by Jake

  1. Yeah just go sit in them. It's worth it. If the cost of driving there in a rented van is less than the delivery cost you're double gold.
  2. The article is talking about arguments as the default way to resolve a problem/arrive at a solution/communicate, and it IS incredibly common in the dorkier white collar jobs, and it IS tiring as fuck. Arguments have a place, but in a culture where they are almost the default mode of communication, it CAN BE exhausting and exclusionary.
  3. Twin Peaks Discussion

    Yeah I hope whatever is going on gets sorted. That news really bummed me out.
  4. I relistened to the opening of the episode on my walk home from work yesterday and was mad at myself for not quoting it properly on air.
  5. Sorry this is a day late! Idle Thumbs 200: The Idle Thumbs Super Show Those bifocals you threw away and those books you burned all those years ago are remembered fondly this week, as we celebrate our 200th episode with a fully stocked six pack of hosts. Join Chris, Jake, Nick, Steve, Sean, and Danielle for a discussion of Valve's VR announcements, the life of Minecraft's progenitor, GDC 2015, and why we don't usually use Skype on these things. Thank you so much for listening to and supporting us through the casting of 200 pods. Things Discussed: Valve Vive, Far Cry 2, Half-Life, Minecraft, 80 Days, Black Ice, Disorder Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed
  6. The map is also a bit more gated off in the GDC demo than it is in the proper game. We dropped big (and surprisingly unnoticeable) rocks over a lot of trails that will be open-but-dead-end at the start of the game, to make the demo more playable.
  7. Anyone Remember?

    55-WIZARDNO is the true number.
  8. It's the standard length for American network television shows, is all. It was definitely the wrong fit for twin peaks, but at the time a 22-24 episode season was completely normal.
  9. We are a week late, but the episode is here! https://www.idlethumbs.net/twinpeaks/episodes/the-black-widow
  10. The Walking Dead

    We made a bunch for Telltale staff years and years ago - the Bearalope is from a web comic Graham Annable wrote and drew, that used to run on the TTG site.
  11. Idle Thumbs 198: Missing Molyneux On Mars you don't have to turn around to take a selfie, thanks to recent developments from our trading company's offworld patent lab. Pardon the cough. Things Discussed: Doom, Sid Meier's Railroads, Offworld Trading Company, Imperial 2030, Besiege, Godus Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed
  12. I know it's Banjo Kazooie I'm sorry world.
  13. Like everything else, I'm glad that even the Black/White lodge concept gets blurred and smeared around by Lynch in Fire Walk With Me.
  14. The episode is up! Thread updates coming very soon. Sorry for a late week this week. Things are incredibly busy on the game project Chris and I are working on, prepping for a big demo day next week. https://www.idlethumbs.net/twinpeaks/episodes/masked-ball
  15. Twin Peaks Discussion

    Harold is one of the only male characters in Twin Peaks who realizes that the reality of being there is a total disaster. Most of the men seem to be fueled by it in some way, and most of the women are subconsciously or consciously aware of its terribleness. Laura seems like she was somewhere in between - fueled by and terrified of it. Maybe it's part of why Harold and Laura had a connection? I unhid it!
  16. Brad's also the president and co-founder of Mohawk, so if you're going to not play the game because of his potential involvement, it's hard to avoid at a business level.
  17. Saying that games are just software development belies a lack of game development experience. Software development is one component of making a game. It's also entertainment product development, which has a pretty wide sliding scale of how tamped down the schedule is, from project to project.That said, there's still definitely a point when irresponsibility comes into play, but there is not a 1:1 correlation between Traditional Software Development and Game Development. To use a comfortingly familiar analogy, game development has all the problems of a major theme park and a major zoo.
  18. Fixed, thanks. I have no problem with 22 Cans and Molyneux getting called out for their continuous shitty behavior. I just don't like the air of cathartic glee and bullying. I am sad that people treated Molyneux as a lovable prankster when he was taking publisher money but treat him like a lying demon now that he's croudfunding. His behavior is not actually different, but people notice now that it's their money being taken at both ends instead of just one end, so now he's bad? It's understandable and predictable but nobody seems to care. Get the pitchforks. I am sad that the piece that gets the most recognition is the interview, which I found really vile in tone, and not the original piece about the Curiosity winner who has been totally left out in the cold. That feels like the actual new, emotional truth of the story. I don't expect every interviewer to be Errol Morris or to get incredible, revealing truths out of their subject the way he does, but holy shit is that a better way of going about it than poking someone over and over. There's no long lasting gain from the RPS story that will actually cause anything to improve, unless pushing Molyneux's head underwater for a few months counts (I do not think it does). Maybe John Walker's interview was the only way to get Molyneux to say the things he said, but that doesn't mean I have to like that that is the case. It gets so fucking complicated to me, to think about. If people really actually hate Molyneux and feel like he's just taking them for a ride, maybe they could just stop talking to, and talking about, him? That seemed to work pretty well to get Derek Smart entirely out of the conversation. But the truth is, people are fascinated with Molyneux and can't help but love him a little bit no matter what, so he will always be written about, and always enrage people, and they will always blame him for that. That chaps. Sorry there is no coherent throughline or thesis to this post.
  19. There is space between that RPS interview and softball/glad-handing. If those are the only two types of communication that we see as viable games industry interviews we should pack it all in. The good, meaningful version of this interview is one that doesn't open by cathartically berating Molyneux, and manages to get him to say things on his own. Maybe that's too idealistic to hope for but I did not like what I read.
  20. Yesss Denise. I thought that was this week.
  21. Anyone Remember?

    It was somewhere between episode 1 and 64. That is all I know. After that we had an office and no pizzas.
  22. Idle Thumbs 197: What Happened To Us This week on Idle Thumbs we talk about our crippling addiction to Destiny, our experiences in a recent AAA first person zombie survival game, and why Far Cry 2 might not be that great after all. What happened to us? We were joined by special guest, Justin McElroy of Polygon and the My Brother, My Brother and Me podcast. Things Discussed: Dying Light, Destiny, Far Cry 2, Far Cry 4 Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed
  23. Idle Thumbs 197 196: Ode on a Grecian Hat Sale It was the 90s, and there was time. There was a quiet space left in between, room to decide for yourself what was what. But then Mario had to go and open his big fat mouth. Now he never shuts up. Things Discussed: Super Mario 3D World, Super Smash Bros Melee, Apex 2015, Team Fortress 2, Dota 2, Greece, Klax (GameBoy Color) Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed