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Everything posted by Jake
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Weren't you once a viral recruiter? I seem to recall something in the Mojo forums...
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Nobody likes PKing in MMO games, but it seems that would be the entire point of a GTA MMO? Eehh.
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So cool a flash
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Were we just viral double-teamed?
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Woo. Any and all fellow registered Gish owners should go and get the new Gish 1.3 patch (with included level editor) here. Especially for MacOS X users (anyone? anyone? .. well, me!), since it fixes the annoying white box bug. Totally upgrade time.
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Saw this at Music4Games.net. Sounds interesting. Hope something comes of it. I believe Tommy Tallarico was the person who announced, loudly, that they would be doing the first ever orchestral video game concert in the US at the Hollywood Bowl at E3 2002, which seemed to completely have disappeared from the face of the earth a couple months after the announcement was made. This one seems a little more serious though.
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Day of the Tentacle tiiime!
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Maybe they spend plenty of time making the game and are awesome for finding such tributes.
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psst: turn up (or down, or whatever) your sarcasm detector. tim didn't create halo
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That sounds like an over-literal interpretation of something Schafer said off-handedly to me, but either way aside from that I haven't heard anything about them, whatever they are... if they are.
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PSP review on gamespot "To turn the PSP's power on, you'll slide a switch..."
Jake replied to jp-30's topic in Video Gaming
I haven't got a problem with Gamespot people being openly excited that they got a PSP early, and sharing it with people. At least they didn't call it a review. -
Surely most of you read this already, but it's worth dropping in here too... I haven't played the game yet (though I do intend to since I loved SoT so much), but what Tycho's written here seems to confirm the fears I and most people are/were having about WW: The entire writeup by both Gabe and Tycho on WW is worth reading. "I remember the comic book industry went through a similar phase in the early nineties. The success of books like Spawn lead publishers to believe that kids wanted dark anti-heroes. This lead to the creation of some of the worst comic book characters in the history of the world. Not only that but existing characters where retooled to be darker and more mysterious. For God's sake they gave Super Man a black suit and I think for a few years Captain America's shield drank human blood. Darker isn't always better, especially when you've already got a character that people love."
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All that time they were making an awkwardly translated holiday video! No wonder
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http://www.eviltrailmix.com/kimble.mp3 this is kinda funny. well, the first part, and the last part. the middle is kind of a waste.
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Now more than ever, we need the [soiler] tag. :tdown:
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This was really annoying. It seemed a lot more cheap than Half Life 1. These events... in Half Life 1 if you don't like what any character is doing, you can walk away, or just screw it and bash them in with the crowbar. Gross as that is, it did fit a lot more than the completely non-interactive cutscenes in disguise that were peppered throughout HL2. As much as I loved the HL2 cutscenes, it was ridiculous to me that you couldn't intervene at moments like that. That example above was one of the few times I felt that way since most of the other cutscenes I was restrained or in a non life-threatening situation, but occasionally one of those popped up and left me feeling pretty disappoinetd. The game forced story on you without your ability to interact. The only time this really happened in HL1 was when Gordon was passed out on the military stretcher being dragged to the trash compactor. Otherwise you were free to do whatever you wanted whenever you wanted (well, within the scope of the rails the game had you on the whole time). The story of HL1 wasn't as interesting or broad, but the upside of that is they didn't have to keep slipping in any huge gaps in the gameplay to explain things.
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Oh yeah I remembered that too, I just couldn't remember what order things happened in. I couldn't remember if that was the citadel wall or just another one of those giant city-eating machines earlier in the game.
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At what's almost the end he and Barney show up, and Dog throws some very large somethingorother through a wall or something? Maybe he chucks it off into the distance. Anyway, fun but not mind blowing, and then you never see him again.
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Special interests don't like Arnold because he kicks their butt
Jake replied to Chris's topic in Idle Banter
Unfortunately for some reason there are people who lump teachers and nurses in with, say, timber logging lobbyists as special interests, which is beyond ridiculous, but there you go. Arnold isn't too bad all things considered (on some counts he's pretty good) but he's obviously far from ideal. -
They call him Ol' Chompey. He was always chomping on a hat.
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Black Mesa East has nothing to do with Black Mesa from HL1... it's never even mentioned. I'd like to know what's there at this point (probably nothing but who knows). Maybe we'll find out in HL3.
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Okay so were some of the most awesome things of all time. Holy crap. How enjoyable was that? Jesus. And then they had to . I hope there's a
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Er that's what I'd read somewhere? I don't know if it's the "same team," but I know Ubi has been overlapping the POP production schedules.
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Much like what they did with WW, production on POP3 started long before WW shipped. Hopefully it's better.
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Hm not quite what I was implying but I agree with your sarcasm.