Jake

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Everything posted by Jake

  1. Tim's Beard Speaks

    Nothing new to you maybe but it is a very nice summary of Psychonauts as it is now. Unlike IGN and Gamespot they don't use the same "you can burn a bush or use telekenesis to move it!" example for the 80th time. I doubt that puzzle is even in the game anymore, it was from the E3 2002 demo, but it's still cited in magazine previews.
  2. Piece of Silence *early spoiler*

    FGM you rule, but don't be patronizing please!
  3. *Pinches Ben's cheek* we're soooo proud of you!!!! Good luck!
  4. Psychonauts PC Specs

    I suspect the port on the PC will be identical to the XBox port (unless they have time to include some higher res textures)... though if your video card isn't awesome it will probably not have the full range of crazy partical and distortion effects. That's my guess anyway... The $30 price tag is probably that way just because at $50 nobody would buy it, since PC games are such a tiny market now, relative to all other things.
  5. "Bonjour Mainstream"

    Tim has said, in the coolest character vein, that one aspect of Guybrush (which I think often goes overlooked) is that (despite his goofiness) he always had a comeback, he could almost always get the last word, or get a jab in at what anyone else said. That wasn't as true in the latter sequels, but in 1 and 2 it was very often the case. And in a universe where your pirateness is measured in insults, thats not too bad. Arguably that wasn't 100% of Guybrush's character or anything, but I think that aspect of his character was mostly Schafer's doing.
  6. "Bonjour Mainstream"

    Yerp.
  7. Oddworld Stranger's Wrath

    "Stranger's Wrath" does fit better into the "Somebody's Something" Oddworld naming convention though ("Munch's Oddysee" "Abe's Exoddus" etc), but it's a cheezy name, compared to Oddworld Stranger. And also it's missing the "odd" pun in the name, which I never noticed were there until just now when I went to look up the spelling of the titles of the past games. PS what does supporting EA have to do with supporting communism?
  8. There's a Stubbs the Zombie Q&A and some screenshots over on Shacknews with Alex Seropian (a founder of Bungie, now at his own company Wide Load) about their upcoming game Rebel without a Pulse, in which you are a zombie set loose in a 1950's experimental "city of the future" complex, or something. Apparently you eat brains. Read the rest over at Shacknews Sounds awesome. And that picture of Stubbs owns me.
  9. Piece of Silence *early spoiler*

    I very much agree with you Martin, and because what you say is probably at least for the most part very true, I hope you guys are all taking discussions like these as constructive criticism rather than pure slags/insults From the fact that you're responding like this that seems to be the case, fortunately. People are giving these games a try, and even if they don't like them as much as "the classic games of yore," it seems people aren't writing you off -- they at least grasp what you guys are going for, and are willing to give future games a shot. They're just being honest in the meantime.
  10. You guys are forgetting the all-caps yelling part, negating your entries. Come on.
  11. the new james bond

    Governer Schwarzenneger. Or:
  12. General World of Warcraft topic

    Or your penis.
  13. Psychonauts box art

    Might as well clone my post from elsewhere: Found by a Mojo reader on Majesco.com's Psychonauts site. Probably a work in progress. Probably awesome. I like the color scheme and how Tim's name is prominent, and that Raz looks awesome. I don't like the way the Psychonauts logo text looks, and I think it's a bit too high up in the design. Makes it look awkward. Is awesome though, as I may have said before.
  14. future gamedesigners are dreamless drones

    There's a difference between game design and game development. One is a facet of the other. Your film analogy is somewhat appropriate, Rodi, except you assumed you were talking to the game-industry equivilent of a room full of aspiring directors. That's not who that audience was. There are people who are not interested in creating huge grand visions of their own design, but are still passionate about their work, you know. In film, do cinematographers, set dressers, costume designers, lighting guys, focus pullers want to see their name on the top of the poster for the film they're working on? Probably not. They'd probably laugh if you asked them that, and say, "no my goal is to make a great looking film." Not everyone wants to be a high concept game designer or writer. Some people, even the ones with interest in game design, just want to figure out how to make gameplay work. Some don't care about that at all, and just want to write clean code, or make a compelling virtual space, or coax a great performance out of a lifeless 3D model. There is definitely cynacism in the games industry, but you are going way over the top with your analysis of what you saw. I think it's a bit odd to draw the comparison between games and films as massive huge collaborative efforts involving countless people, and then scoff at the fact that the audience you were speaking at -- aka the countless people who make the vision of said enormous film or game happen -- are not realistically expecting to see their name at the top of the box.
  15. Majesco interview

    It will enable compatibility with the ApeXTreme game console.
  16. Majesco interview

    It will install WeatherBug.
  17. Piece of Silence *early spoiler*

    I really hope Psychonauts doesn't suck.
  18. Alien Hominid in Europe!

    It's hard. You can continue though, and if you get game over you dont have to start from the beginning, you can start from the beginning of the last level you completed. We have a review for this coming up in the near future.
  19. Alien Hominid in Europe!

    Is that a joke or sarcasm or something? ¬ ¬ Erm that sounded more rude than I intended it to. The point of the console version is that they've redone everything to be far nicer looking, and with more detailed and varied gameplay.
  20. Psychonauts on GameSpy's most wanted

    Erm, yes after you've memorized the whole game and can play it through without getting stuck. All adventure games are like that, hate to break it to you. Grim Fandango took most people a decent amount of time to get finished. PS I didn't recognize you with that donkey avatar.
  21. Psychonauts on GameSpy's most wanted

    Err... Monkey Island, Day of the Tentacle, Grim Fandango aren't short... edit: erm yeah, what Yufster said.
  22. Psychonauts box art

    The dark was probably me overcompensating on my screen, which has what I've discovered to be a far brighter gamma setting than most everyone else around here. Probably because most gamers (or should I just extend that to PC users) have no clue how to properly color adjust a monitor. Probably because Windows comes with absolute shit tools for doing so. The main thing I wanted to change in my little modified box doodle was dropping the logo a bit lower, and trying to make the logo typography fit in a little better with the rest of the design. The darkening wasn't necesarilly me trying to make a statement about the lightness or darkness of the box illustration.
  23. Psychonauts box art

    Haha no thats fine.
  24. Seen any good movies lately?

    The Aviator was really good.
  25. During the driving bit my brother drove past every single outpost except the ones he had to go to because the road was blocked. I didn't know that chapter could be completed in under 20 minutes.