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Everything posted by Jake
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"Gobstopper" - Evil Willy Wonka kills teenagers
Jake replied to Udvarnoky's topic in Movies & Television
Both FunnyOrDie and College Humor actually have Hollywood connections and/or budgets behind their internet videos, and it generally shows in the quality. The Christopher Lloyd appearance made me explode. -
Idle Thumbs 23: At the Mountains of Money
Jake replied to Chris's topic in Idle Thumbs Episodes & Streams
This week's title art includes a puffin. The puffin, in fact, from the cereal box Majesco has licensed. -
Don't know of I'll be goggling at anyone, but I'm going on my own. Telltale will have a booth in the recruitment area but not on the show floor.
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Idle Thumbs 23: At the Mountains of Money
Jake replied to Chris's topic in Idle Thumbs Episodes & Streams
Like "Toeblix?" -
"We want to trademark our name, but some idiot decided to name our channel using actual words, which fucked us, so we made up some horrible bullshit. Also we charged hundreds of thousands of dollars to do so, I bet."
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I don't know if I'd call Diesel Sweeties a sprite comic, but one could argue that R Stevens made his own sprites and then made a comic. He surely doesn't re-draw that pixel art every day. A suspect argument to make,and not one which I'd ever state as my own opinion, but maybe a dude said a thing? I don't know.... Why isn't there a "slowly flies away out of frame" smiley?
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This week will drive me insane. A hilarious amount of preparation and getting my shit in order is necessary before GDC actually strikes.
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I think the lipsync is better in W&G than it is in Sam & Max. Sadly for some reason the lipsync in the tutorial (which is what starts the demo and is where most of the talking occurs in the demo -- the stuff with the chess machine), is worse than the main game. It might have been processed really early on and then never re-assessed after the game was cleaned up, or something. Not sure.
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I would agree with that. ...and that. I feel like you might have been judged just then.
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I wish all paintings were painted on a canvas twice as big. I wish all films were at least four hours long, and all TV shows ran for 48 episode seasons. Every CD should be a double album, and plays should last for a week. Why are we measuring creative works by their length?
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Put your coat back on, and you're welcome for that button saying that. The first episode comes out so late in March that it's best to think of it as the April episode, as the monthly schedule starts for earnest in May. (March 24, May, June, July.)
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I hear ya.
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Goatse was the telling one for me (and probably many people who have been on the internet since at least 2003 or so). While it's still vile (especially after not seeing it for a long while, as I experienced when I had to look at the receiver jpeg again for the first time when working on goty.cx ), the fact that a photo of a dude pulling open his gaping anus became something that everyone laughed at and referenced repeatedly, and that even many of my non-diehard-Internet friends had seen in college... It made me oth happy and sad at the same time, I guess, and I don't know what conclusion to draw from that. It's weird to be at least partially desensitized to an image like that.
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I think that distinction depends on who you ask.
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For me, at least often enough, it breaks down in two ways -- the games in which I feel learning about and simply experiencing the game's different scenarios and mechanics is the fun, and the games where it's actually the mastery and repeat use of those systems which makes it appealing. Being able to actually complete a game is one thing, but more importantly than that, is the feeling that I've experienced all the game has to offer. So often, with longer games, I've found that after a certain number of hours I just feel like I've seen everything the game has to offer, or I've gotten enough out of it to be satisfying. Surprisingly often, longer games turn into TV shows which have run a season or two too long: even if they're still watchable, they're no longer doing the worthwhile or original things which drew interest in the first place (or are just re-treading old hits), so maybe they should go off the air while people are still watching. If you stay on the air too long like that, nobody is there to watch the last episode.
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I wonder how often people actually think like that (as in, think practically) versus how often complete dumbness happens, in the name of a fairly arbitrarily decided budget. It's sad but true that companies, especially bigger ones, have a tendency to behave even more bureaucratic than they actually are or have to be, and even when they have a situation similar to this where they own the budget and the people and the schedules from end to end, from development to distribution, they might still be dumb, and reality will get buried underneath a dozen layers of arm-waving managers who have 8 reasons why they dont want to bother, until eventually anything useful about their situation is smothered. That's way too much to actually read into this particular situation, but company tendencies to do that in general really bothers/tires me out.
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Publishers, I imagine, don't like paying developers to spend their time making patches. I don't really know, but I'd suspect that contractually publishers only pay for so many of those, before they stop, and since publishers often own a game and its IP, the developer basically would have to stop patching it once the publisher told them to stop working on it.
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The Hypersonic Effect Virtual worlds fall around you. Objectives appear before your eyes, cluttering your vision. Everything falls silent. As tears stream down your space visor you realize, too late, that it has you. Welcome to The Hypersonic Effect. Games Discussed: League of Legends: Clash of Fates, Empire: Total War, The Chase: Felix Meets Felicity, Tabula Rasa, Mass Effect, TIE Fighter, FreeSpace 2, Independence War
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This thread became so suspect it was closed, but has been re-opened once more, may it offend your mom forevermore. - gamespot IGN.com
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This thread will brush your teeth and tuck you in at night, reading you your favorite story. - ign.com
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ULTIMATE GAMER (only attractive people apply)
Jake replied to syntheticgerbil's topic in Video Gaming
Hm. -
NCsoft Xmas party 07 - a semi ARG treasure hunt type thing wot we did
Jake replied to Spaff's topic in Idle Banter
I heard about this in great detail at last GDC. An amazing thing. -
ULTIMATE GAMER (only attractive people apply)
Jake replied to syntheticgerbil's topic in Video Gaming
For what it's worth, Americans generally do seem to prefer -- and derive more amusement from -- "Burgled," when they can remember to use it. -
Extra! Wuxtry! Missling link between Dork J Allard and Faux Hipster J Allard discovered by Remo! Full story below: Microsoft's J Allard's extreme transformation Has been discussed at length. I mean, when a crazy spokesman/engineer guy goes from this: to this: ... it's unsettling. People guessed the change might have been overnight, due to the complete out of control ridiculousness of the whole thing, but intrepid video game journalist Chris Remo has stumbled across a rare photo of J Allard in mid-transformation! Observe: Could This Be the Missing Link in the Evolution of J Allard? Only time and further study will tell. Major Christian groups have already issued statements claiming the "missing link" Allard photo is false, and was created electronically to test our faith. Microsoft has refused to comment. J Allard has refused to stop shaving his head and dressing like a weirdo an awesome. http://www.gamasutra.com/php-bin/news_index.php?story=6286