tabacco

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Everything posted by tabacco

  1. I just restarted the server several times, I may not have noticed you were joining I just updated two plugins to try and fix some other issues, see if it's either better or worse now.
  2. Back to the Future

    Much of that section of backlot actually burned down a couple of years ago, so it's probably a bit different than you remember now
  3. I had that problem intermittently last night trying to test the new setup. Eventually it just started working. minecraft.net/game also works, more or less. Also: Haven't had a chance to switch on the nether thing yet. Ended up busier today than I expected. I'll be home late tonight and will take a crack at it then.
  4. It's a whole separate world folder from the usual 'thumbs' world. Also: server should be stable enough to use now. Let me know if you run into issues. You may see some admin commands cluttering up /help, which I'm hoping will be fixed later today. Also, /world is still disabled, but I'll try to fix that when I have a moment today.
  5. Okay, the server is *mostly* updated, but one critical plugin doesn't work with CraftBukkit builds >400 yet. The dev claims he'll have a new build up in the morning, so I have to leave the server down overnight. Sorry The good news is, apart from that, everything seems to work fine, though fire is "fixed" again (wood won't burn forever anymore if surrounded). Though you can now use /world to jump to the nether (portals still don't work, it just operates as a teleport). Also: the speed of chunk loading seems markedly improved, and ambient occlusion is now officially in the game, not just a client mod.
  6. Ech... you see one difficult to navigate CI system, you've seen them all.
  7. Looks like they're fixing outstanding bugs pretty quickly, at least: https://github.com/Bukkit/Bukkit/commits/
  8. Looks like CraftBukkit has a build up, but then they just tweeted "Note that 1.3 isn't stable, it may put monsters under your bed! (Known bugs: Placing beds causes bad things to happen)" so that's not reassuring. I'll check on it when I get home and see if things are looking more stable.
  9. I haven't had a chance to look into it updating it yet, because I'm at work. Bukkit doesn't adhere to a stable/dev branch system, so it's a matter of looking through Hudson to find a relatively stable build, then trying to find stable versions of the plugins that also work against that build. It takes some time.
  10. Avoid updating the client if you can. I'll try to get the server going tonight when I get home (probably late)
  11. Thanks to all the recent donors! That should keep us going for a few more months! In other news, everyone should go grab the new version of the launcher from minecraft.net, which no longer does client updates without asking. That way the next time there's an update, you can keep using the Thumbs server until I'm able to get it updated.
  12. Yeah, the DNS name is probably quite a bit easier than trying to remember IPs
  13. Also: Thanks to an especially generous (but anonymous) donor, I am set for a couple of months now. Thanks anonymous person!
  14. You're in the permissions file as having build permission... what behaviors are you seeing when you log in?
  15. Telltale Jurassic Park

    I've never been clear on why they're now using embedded video players from other sites when they have a perfectly good CDN and FLV player on-site. Not to mention a video section that was meant to aggregate all this stuff together, but can't because everything's on youtube or whatever now.
  16. Anything helps, really. Either way, I'm not going to just cut it off at the end of the month, I'm happy to keep it up for a couple of months donation-free, because I play on it too
  17. Just a reminder to people that if you use the server and haven't donated to cover my costs running it, this would be a good time to consider it. This is the last month I have donations to cover. I'm happy to cover a month or two myself, but beyond that it's going to depend on donations to keep things going. http://idlemc.com/donate/ (For those who don't know, I also host Idle Thumbs itself on my dime, so there's a definite limit to my monthly server costs )
  18. I'm messing with Google maps generation right now. the PNGs should be fine, they're just bigger because pngcrush now fails to optimize them. I'll look into that later. Update: Google maps remain broken, sorry. Trying to figure out why, as the tiles seem fine, and I haven't touched the HTML/JS.
  19. Awesome. I'll look into it... one of the changelog items for c10t was some png optimization... could be that whatever they did now makes pngcrush angry. Also: When the server version that changes how chunks are saved comes out, renders will definitely be broken until c10t is updated to handle them.
  20. Is it just the Google one? I upgraded c10t last night, and it may have broken. I'll look into it tonight when I get home.
  21. Agreed... stuff that updates the chunks on disk makes me nervous, though. At least with the server there's no autoupdate, so I can do a backup beforehand.
  22. What are the odds this is broken in SMP?
  23. I think I found a non-crappy anti-fire plugin. BAsically, everything should be allowed, but fire will never spread beyond any blocks you light on fire. So forest fires are still a possibility, but only for a very committed arsonist.
  24. Nevermind, I ended up reverting back. The new version of Essentials had some bugs, and the old version wouldn't work with the new Craftbukkit build, so I reverted that back as well. All should be as it was, and people who don't understand what "Stable Release" means shouldn't use CI systems as their primary download page.