tabacco

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Everything posted by tabacco

  1. You're basically right. Once they're rolled, chunks don't change. Stuff like sandstone would only occur in chunks generated after changes to the terrain generation code.
  2. Remove a block of it and see if it all falls on you
  3. Oh, I thought you meant to imply reverb
  4. Sorry, I have those backups, I'll try to make that section of the idlemc.com site work tonight, so you can have backups galore
  5. As mentioned by Jake, if you're interested in joining the Idle Thumbs Minecraft server, check out http://minecraft.idlethumbs.net for details, or join the thread in the Multiplayer Networking forum: http://www.idlethumbs.net/forums/showthread.php?t=7495
  6. git may be overkill, but an accidental rm ruins all
  7. Do you mind waiting 'til tonight? I'd like to get this stuff in git first and I don't have time right now.
  8. Done! Welcome Sorry man, in order to get the maps and stuff up there I needed a more content-ey layout. I should still have the old site backed up, though.
  9. I updated the MOTD. Also, I tried to class up www.idlemc.com a bit (to the extent of my limited CSS skill) Bonus: The website now lists online players. Found a plugin that lets me export it as JSON
  10. Ah crazy, apparently I've just never run into it 'til now. And it's this pack, which I highly recommend: http://www.minecraftforum.net/viewtopic.php?f=25&t=46707
  11. What the hell? I just logged in to find a zombie riding one of the booster carts at a subway station.
  12. Just fixed the maps script (it died for unknown reasons) but Google Maps are broken again. Sorry
  13. By the way, annoying block breaking bug aside, the server is still very much usable in the meantime. Anvil and I finished the road out to the Roman city, and I secured a bunch of the ground level area by Old Spawn. Also, maps should be generating again. Google maps are still broken, though, I haven't had a chance to try and debug yet. Google Maps should more or less work. I need to re-add the code to show popups when clicking markers. For now, they just have tooltips on mouseover.
  14. Guessing it's also the reason minecraft.net has been down all day.
  15. Apparently every engineer at Mojang is in town for GDC right now, which means this probably won't be fixed for at least a week, unless the Bukkit team can figure out a path on their end.
  16. The new chunk format shouldn't affect health, it's purely about storing more chunks/file to use the file system more efficiently (the old way, one file per chunk, was insanely stupid). Again, if you're seeing legitimate lag, please post a traceroute to idlemc.com.
  17. *sigh* This now appears to be a problem in 1.3 itself, as people are reporting the same issue with vanilla servers as well. So instead of the Bukkit guys fixing it in a couple of hours, we may be stuck waiting days+ for Mojang to do something about it. Feel free to upvote the issue at GetSatisfaction: http://getsatisfaction.com/mojang/topics/smp_invincible_blocks_not_at_spawn
  18. I think (but have no evidence to back it up) that there are separate /homes for each world.
  19. It's probably not going to happen. I think people (including myself) are fans of things like /sethome, /home, etc that come from the mod. So does the Nether, for that matter
  20. Yeah, I can reproduce it now. Looks like it may be a craftbukkit thing, so we can't do much 'til they fix it.
  21. Looks fine from here Post a traceroute if you could.
  22. Looks good now, let me know how it's working for you. (Note: Your position at login will have been reset to where you were before last night). If you lost any inventory, let me know and I'll replace it.
  23. Aha, I forgot about c10t when I updated the server. Looks like it completely panicked over the new chunk format and created a 40GB swap file for some reason. Map generation is going to be disabled until c10t is updated. Also: It seems that running out of disk space caused some chunk corruption on the server, so I'm restoring the world file from last night. Since the disk was full all day, I don't think we should have any lost work.
  24. I think I see the issue... looks like the disk is full, which is interesting because it was at 17% this morning. Looking into it now. That would explain why it only manifests sometimes, presumably when the game tries to write state to disk.