tabacco

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Everything posted by tabacco

  1. Should be back up now. In the future, you'll probably get a quicker response by PM'ing me, since I don't necessarily check the forum every day.
  2. Why does that traceroute originate in Level3's network in Dallas?
  3. What are your ping times to the server like? Can you post a traceroute?
  4. Yeah the compass is broken in the flat map view, and the flat map view of the nether is also broken. Both things are in the "known issues" list for this version unfortunately. Sorry the server's been unavailable for a bit, I'm trying ot just power through and build a whole initial map of at least the core areas.
  5. An update on mapping As some of you may have noticed, the server's been a little laggy recently. The reason for this is that c10t now requires over 1.5GB of RAM to generate each PNG map. Because it's capped at 512MB of memory usage, it has to swap most of its work out to disk. This causes the disk i/o to go through the roof, and also means the map generation takes many hours. For the time being, I've disabled generation of maps, because I think having a game server that performs well is more important than having daily map archives. The good news... Implosiony pointed me at a plugin called dynmap that also uses the Google Maps API, and renders map tiles on-demand when things change in that region of the world. It also shows player positions and chat, and supports flat, isometric, and cave views, as well as supporting the nether. I think it's a good solution, even if it doesn't provide historical archives of that data. I've update the maps section of www.idlemc.com to point to it, but you can check it directly at http://www.idlemc.com:8000 (Note: The server might be slow for the next hour or so while it does the initial render of the whole world)
  6. Just upgraded Craftbukkit+Essentials to fix a security flaw. Let me know if you see any problems.
  7. Buckets should be fixed AND... I've re-enabled the nether, since it seems to be working okay now. Find your nearest local portal and have fun.
  8. I would KILL for a directional light that was brighter than a torch. People are building all kinds of crazy structures, we need floodlights to light them.
  9. I ran into three over by the old spawn the other day.
  10. I'll check it out. I'm using Essentials' builtin anti-griefing stuff now because the fewer plugins we run the less terrible my life is when the game gets updated, but for some reason rather than use permission nodes like everything else, their antigrief stuff relies on lists of block numbers in a separate .yml. *sigh*
  11. As far as I know, buckets haven't been disabled intentionally. What behavior are you seeing? lolcats talk is less then helpful for debugging
  12. No you're pretty much right on.
  13. Teleporting's all handled by plugins, so that's probably something they'll need to fix. If I see it show up in a newer version I'll update.
  14. That's pretty awesome. Would anyone object to using that? There seems to be very little downside. Bonus is that then peoples' deaths would show upon the google map Also, OldMouse, if you get trapped/lost/stuck somewhere you can always use /spawn to return to spawn and /home to return to whereever you last used /sethome at.
  15. Incidentally, I now have the power to turn off certain types of deaths. For example, fall damage can be turned off, or creepers can be made to not explode. You name it
  16. I'm working on the 1.4 upgrade right now. The server will be up and down for a little bit. Update: I think everything's good to go now. Let me know if you run into any problems with permissions. I tested basic build stuff and it seems okay, but who knows. So much changes between these plugin updates I always end up having to make major changes to configs.
  17. Will do tonight! I don't have a convenient way to do it from work without restarting the server, and someone's logged in right now.
  18. Minecraft 1.4 was just released - hold off on updating if you want to connect to the Thumbs server. Otherwise, I'll try to have it updated tonight or tomorrow assuming Craftbukkit is updated by then. Supposedly a mod API is coming in 1.5, which should make life easier times a million going forward.
  19. Private messages

    Should be 400 now for real.
  20. java.lang.OutOfMemoryError. Sigh. Fixing now. Edit: Fixed. It helpfully wrote out a blank permissions file on shutdown for good measure. I restored a backup from this morning, so it should be fine, but if you suddenly find yourself sans permission, let me know. I made sure everyone I granted access to last night was still okay.
  21. Oh man, I just figured out how to make it allow offline users. You're all set up!
  22. Probably not as much as you think. For February, 15.79 GB out, 1.42 GB in, 17.21 GB total It's also been pretty slow on the server lately, though. /even if it weren't, the bandwidth is pooled with my other Linode instances, so there's actually quite a big total amount to work from.
  23. The current version of our auth plugin doesn't let me add users unless they're currently online. I was going to try to upgrade it last night, but my DSL at home has been out for 2 days now, so I can't ssh in except through my phone (NOT the way to do server work ). Sorry this is taking so long