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About menogdesign

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    Freelance Concept Artist

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  1. new sketches from the IP im currently working on. More at
  2. Hi! I've released a new course teaching all I know about starting, managing, and scaling a career as a freelancer. Are you making a New Year's goal out of this? Well, here's my contribution to help you. All included from finance trackers, email templates, meeting forms, client and lead generation, and more. Although I'm a Freelance Concept Artist, these are skills that apply to any Freelancer / Digital nomad running their own company. Find more about it and join the course, here:
  3. A few other IP's give a concept artist more street-credit than to say they've worked on this one. Excited to share I've contributed to Season 4 of Battlefield 2042! While I wish I could have stayed longer on the project and didn't have other commitments towards the end of the calendar, I managed to complete a massive amount of work for it. Unfortunately, I doubt any of that work will see the light of day due to the nature of the project. It was a true joy to work on it. I'm grateful for it.
  4. here's some character design work for my old west personal IP. Tried to take geography in mind when approaching the designs and adjust them across other factors, like their economics, how well they do, and how often they travel.
  5. Haven't shared stuff like this before, but a big thank you to NetEase Games for inviting me to join this, I struggle to keep up with updates on projects I've worked on, but I do get around to it eventually! I hope I get to share the many concepts I've done for it sometime. 🤞
  6. Decided to periodically upload a few sketches to the main post More info, tutorials, and other sketches at my website. Feel free to visit, comment, I'd love to hear from you!
  7. Hello there! My name is Miguel Nogueira and I'm the creative force behind Menog Creative, I'm a freelance concept artist with over a decade of experience in the dynamic world of video games and the film industry. In the past, I've had the chance to help some of the most creative-boundary-pushing IP's such as EA's Battlefield franchise, Ubisoft's Rainbow Six Siege, and Sony Playstation's Returnal, to name a few. My work has also been featured in such communities as Kotaku, CGSociety, 3DTotal, Artstation Publishing, and a few others. (there's no prompt out there for this, sorry!) As I'm wrapping up my current contracts, I'll be looking to book new clients at the start of the next couple of months, from indie to AA to AAA. If you've DM'd me before about my services and I happened to be busy, and we couldn't make it: now is our chance to align, write to me as I'd love to meet and work with new creative people while I help them and their project succeed. I'm always looking for creative journeys that are fulfilling, and get me to discover new design problems and how to build a graphical bridge to communicate with the audience/player base needs, while approaching every design brief through authentic artistic discourses, and materials faithful to the subject matter. If you have a project that you're passionate about, I'd love to be a part of it. I specialize in such areas as science fiction, fantasy, medieval, horror, character design, storyboarding, level design sketching, prop design, weapon design, loading screens and keyframe art, vehicles, creatures, sculpting, and drawing. To learn more about my work, please visit my website at If you're interested in working with me, please contact me through my website. Book a free introduction call and let's go over your needs. Let's chat soon! Miguel Nogueira