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About BillyGD

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  1. Flick Football 3D

    Alpha 0.1.4 Released! After a few weeks off from working on Flick Football 3D because of being on vacation, we returned to it with fresh eyes and the hard work continued. We weren’t really happy with a lot of the basic core gameplay, so we decided to focus pretty much this whole release on making the gameplay feel as solid as possible and get it to a standard we were happy with and can really build upon in the future.Core Gameplay Improvements-Greatly improved player movement. The whole ‘power’ range is a lot more responsive, and the aiming line is now a lot more accurate.-If movement power is 0, the player will no longer lose their turn.-The ball now bounces off the pitch barriers a lot better and no longer channels down the sides of the pitch, causing it to easily get stuck on the edges or in the corners.-The ball and players no longer get stuck or change direction when going into the goal area, so clearing the ball off the line is a lot easier than before.Other Features Added-End Turn button has been added, so you don’t have to wait for the timer to finish counting down.-The camera can now be zoomed in and out using the mouse scroll wheel.-Pressing ‘F’ will focus the camera on the ball, making it a lot easier to follow.-Full screen mode now available in the downloadable versions, found inside the options menu.-Menu buttons are now highlighted when selected.-The ‘Power’ GUI that appears on screen when moving the players no longer sticks on screen.We are working tirelessly on making Flick Football as enjoyable as possible, and all of your feedback is greatly appreciated. The response so far in this very early stage has been fantastic.Check us out on Facebook, Twitter, Instagram and YouTube for more regular and exclusive news! Thank you so much for playing and all of your support. Play at on Windows, Mac and straight from your browser!
  2. Flick Football 3D

    Hey everyone, I'm new here and I would like to take this opportunity to introduce myself and my game Flick Football 3D. My name is Billy, I am from the UK and I have always had a massive interest in making games. I've spent many years just messing around in my spare time with game engines such as RPG Maker, but never made anything serious. Over the last year or so I have started to learn C# and how to use Unity, and Flick Football 3D is a project I've spent a lot of time on from scratch. I love football, so thought that mixing my 2 passions would be a great little project! Let me know what you think of my game, any feedback is greatly appreciated! Play Flick Football 3D - - - - - Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'. The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible. The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer! Planned Future Features Include: -Take control of your own custom team in the single player campaign. -Play in online leagues and tournaments against other players in the multiplayer mode. -Fully customisable stadiums to make you stand out from the rest of the players. -Improve your players stats and skills by playing matches and setting up training sessions. Flick Football 3D is currently on Alpha version 0.1.3, and the newest version released yesterday. The game is turn based, and each player can be controlled once per turn. Players are controlled by click and dragging them back, effectively 'sling-shotting' them in the direction you want them to move, and the aim is to try and score past your opponent. Screenshots: Previous DevLogs: Alpha Version 0.1.3 (Latest Release) Alpha 0.1.2 Alpha 0.1.1 Alpha 0.1.0 (First Release) Thank you for checking out my game, I am working tirelessly to make it the best it can possibly be. I am pretty new to making games on this scale so sometimes my progress may seem a little slow, but I am still learning a hell of a lot and working as hard as I can in my spare time! BillyGD