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Everything posted by FartSatchel

  1. [Released] The Wizard

    After a week of job interviews, I've managed to squeeze just enough hours on the last weekend to finish this off. I've never done sound before and managed to do what I can sound-wise in the last 2 hours before WJ5 ended so sorry headphone users. Managed to just get everything on my minimal list finished off and even managed to get a randomly generated floor going. This was my first time doing sound, scene switching, and UI. Would love to add in local co-op if I have time/enough people think it's worthwhile. Had loads of fun and actually learnt way more than I thought I would. 5/7, would jam again. TheWizard.rar
  2. [Released] The Wizard

    Everything still looks horrible but oh well. Added the rune detonation stuff, and made heavily discounted Bastion floor tiles.
  3. [Released] The Wizard

    Got basic grid casting done + basic player movement
  4. Long time, first time. Be gentle. Game Concept Twister but on the keyboard. 2-4 players. Players need to hold onto the old keys plus each player take turns having to hold onto a new key randomly selected by the game. First to fail to hold onto all their button loses. Minimal Viable Product All text based interface Stretch Goals 90's game show themed graphics/effects/sound
  5. [Dead] Hold on to your B.U.T.T.O.N

    Thanks. Yea, it looks like this can't work on a hardware level and there's no getting around it. Time to roll another podcast i guess
  6. [Dead] Hold on to your B.U.T.T.O.N

    The game's logic was incredibly easy, finished minimum viable product in 2 hours. But it turns out that keyboards aren't built 1 switch per key and the keys are grouped somehow. Meaning you can't press every key and have the computer register it. This game literally can't work. Still learned to finally use Unity's UI system. I've attached the .exe if anyone wants to play with the game. Hold_On_To_Your_BUTTONS.rar