Khan Khomrad

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  1. Three Moves Ahead Episode 480: 1999

    Also 1:38:52
  2. Three Moves Ahead Episode 480: 1999

    Haven't heard it yet but it seems that the very first 3MA Strikes back
  3. Three Moves Ahead 476: Pericles

    Yes, and it unfortunately still hasn't been fixed.
  4. Three Moves Ahead 478: Oxygen Not Included

    I thought that that was a problem on my end. Apparently I was wrong. So, yeah, both this episode and the last one had some audio problems, which makes me wonder if someone isn't setting this up in order for Hermes, the audio magician, to make a triumphal comeback!
  5. Three Moves Ahead 476: Pericles

    I can seem to access this page from the 3MA episode link. It says that I don't have permission to access the page, although following the link in the Idle Thumbs works fine (I'm here after all). Is anyone else having the problem or is it just me? Anyway, I've been curious to see what Bruce had to say about Pericles ever since he did a show on Churchill. Unfortunately I don't have friends that would be willing to buy boardgames and they are incredibly expensive here. That said, I do like these board games discussion very much. They are always informative about the historical period that the game is trying to represent and I also find it fascinating to hear about how boardgames work even though I'll probably never play it.
  6. Sad that it's been a while since we last heard of Tom Chick and Julian Murdoch. It was good to see both Hermes and Bruce back. A very pleasant episode to listen to. Bruce's insight into boardgames always makes for an interesting discussion. Could we have a link for the PDF version of Hermes' bar graph or will we have to wait for him to publish that paper?
  7. Three Moves Ahead Episode 471: Anno 1800

    Question, what happened to Hermes? I believe this is the third episode in a row that he wasn't evolved in as a producer. There was a distinct lack of Troy's Goodfellow middle name joke. As someone who has played a lot of Anno 1404 & 2070 I found this discussion to be rather average. Some important aspects of the game that differentiate it from other entries in the series were glossed over (like workforce, industrialism and tourism). The Anno, at least since 1404, was always cartoonish and tongue in check. Every friendly character is always smiling and happy and every hostile character looks menacing and as if they were your superior. It also makes ample use of character tropes like the ilitarist mentioned. With that said, Anno's settings tend to inform what sort of social stuff that will be present and what the general narrative will be. Anno 1404 was very much about getting in contact with the Orient and scaffolding the construction of a western society and a middle eastern society side by side. Anno 2070, on the other hand, was very much a case of either having a Tycoon paradise or a Green heaven and both sides would eventually be able to house techies who were basically the promise of fixing nature by relying on technology. Pollution and energy consumption were important aspects of that game with each of the two main factions having to balanced its specific factions need for space, energy and how far they could push pollution and how well they could clean it. About the quests where you have to find people in the streets. That's been a stable of the series since Anno 14404, maybe even before that. I that was Rob said is more or less right. These quests were you have to go around looking for people serve as a way of spending time while recourse stockpile and having a closer look at your ant farm. And citizens did riot and burn down your buildings. The problem with citizens revolting is that you very, very rarely run in a situation where they will be angry to the point of harming your settlement. Anno games tend to run into the problem where you either have too much of any given resource or too few and in order for you to properly balance your resources you need to go into the wiki and look at how many citizens a single production chain can supply, how many of X resource buildings do you need for a given production chain to run at 100% efficiency or just use the fan made supply calculator. This aspect of the series isn't very noticeable in the first few citizen levels but when you get into the late game and building space starts running low efficiency is the name of the game. Lucky for Anno 1404 there's a excellent fan made patch which allows you to see all of this stuff in-game. All in all didn't really gave me a sense of how much and what has changed in Anno 1800 from the last installments, which may be a factor of the little prior contact that the panel had (except Troy) with the series. But, hey, I'm nonetheless happy that 3MA got to cover this series.
  8. Three Moves Ahead Episode 469: Imperator

    Never heard of that podcast before. Thx for the information. If anyone is interested on the episode, here is the link to it: https://www.spreaker.com/user/single_malt_strategy/single-malt-strategy-episode-34
  9. Episode 470: Total War: Three Kingdoms

    A two hour episode? Looks promising! I'm very much happy to hear that 3 kingdoms is apparently a very good Total war game right out of the box after all of the problems they had with historical games in the last few years.
  10. Three Moves Ahead Episode 469: Imperator

    The episode link directs the listener to the Idlethumbs forum instead of this thread. I find it unfortunate how Troy won't be able to discuss the game. Would love to see his take on it. And poor Fraser wasn't able to be on it. Sad.
  11. Episode 467: Hard Times or Easy Living

    There we go. another Video game problem solved.
  12. Episode 463: Classic Year in Review: 1994

    Oh, I see. Thx
  13. Episode 463: Classic Year in Review: 1994

    Is the banner of this show an artwork from frostpunk?
  14. A bit late there Troy. The show was released on a Tuesday and not on the weekend : p I remember way back when the panel discussing CIV VI hidden curriculum and how it thinks that History is a linear progression based on technological advancements. This is noteworthy when looking at the way that CIV VI and it's expansions approaches the subject of climate change. By what the panel described of Gathering Storm, it says that Climate Change happens as a consequence of Humans doing some action which harm the Planet, and that climate change can only be stopped by Humans. The only agent of change, be it positive or negative is Humanity. Nature is a passive agent that gets destroyed more and more as the game progresses and has no hope for repairing the damage done to it without human intervention. Rock Bands costing faith is a lovely commentary on the nature of religion and music itself and, as Troy said, makes wonder for the late game. About expansions, CIV VI got slammed early on for it's business model (to this day all of the pre-expansion DLC's have mixed or negative reviews on Steam). The fact that they didn't jumped ship and instead focused on delivering expansion packs more in line with the old retail expansions than what you'd expect from a DLC, to me, is very positive. I still hold hope that they'll remake Sid Meier Colonization--again--on CIV engine, just like they did as the last expansion for CIV IV (the third and last expansion I believe). By the way, CIV will make 30 in 2 years.
  15. Episode 461: Three Kingdoms as a Setting

    I remember dabbling on Rise and Fall: Civilizations at war. It was such a weird, weird game. In general, the campaign missions felt big and sprawling but the game always felt small and unfinished. The unit roster for each faction consisted of only a few units which only have your vanilla + stats upgrade. Boats were buggy (as you'd expect from naval combat :p) and the heroes were pretty much the same. The biggest difference between them was the melee weapon as I believe all of them had a bow for ranged attacks and, if memory serves me right, each had 2 abilities + a passive. This game and Seven Kingdoms are two "weird" RTS's that I still hold hope to see covered in this show someday.