Khan Khomrad

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About Khan Khomrad

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  1. The more I hear Bret Devereaux talk, the more he sounds like Dr. Bruce.
  2. Three Moves Ahead 538: Hell Let Loose

    What I'm hearing is that Hell Let Loose is a WWII GvG where you can randomly match with other players. Sounds interesting.
  3. Michael Hermes is back! Huzzah! What I got away from this episode is that someone finally managed to make Age of Sail combat interesting while at the same time falling for the common design flaws of career campaigns.
  4. Three Moves Ahead 521: Shadow Empire

    Glad to see that the Shadow Empire episode is finally here. Edit: And Tom Chick is back, after a long, long time.
  5. Great podcast, as always. Wargaming is something that I never did but always was interested in so I love to listen and re-listen the episodes where Bruce interviews wargame designers. Also, where are the links that were mentioned in this episode?
  6. Three Moves Ahead 515: Faction Design

    I find it quite interesting that when approaching the subject of stereotyping civs the panel agreed that this isn't good and sadly happen too often but then went on to talk about how fantasy races fall into stereotypes and how this is ok and can even help games. And herein lies one of the differences of making a game like,say, Age of Empires versus a Warcraft: historical games have to wrestle with the possibility of misrepresenting people, which can lead to a lot of headache nowadays, while fantasy games can comfortably make use of tropes and stereotypes without fear of people complaining about it -- and, if they do, they will most likely just say that so and so is cliche.
  7. Three Moves Ahead 510: Möbius Front '83

    I really hope Troy brings up Praetorians (the game) as a point of comparison because their description of Mobius instantly made me remember Praetorians.
  8. I grew up with RTS like WC 3, Age of Empires 2 & 3 and AoM. I'd always take the time to read through the manuals while the game were installing both as a way of killing time and learning how the game worked. Another part of the joy of reading them was seeing the alpha-beta screenshots that were included with them that had precisely 0 to do with the finished product (WC3 when explaining itens shows a print where all the icons are wholly different from the finished product; AoM when explaining the interface has wholly different icons, age names and units models, just to give you an example). This is what the historian in me misses from modern games more than anything else -- glimpses into the game development that used to be released alongside the finished product. Nowadays we do have manuals, of sorts. Instead of the Good 'ol books that came with the game we have either in-game documentation -- which leaves a lot to be desired, like with the Total War encyclopedias -- or wiki pages that were either created and maintained by the players or the devs -- like how it is with EU 4's documentation. The problem now is that, with games being ever evolving, the wikis by default erase older versions of the game out of existence and maintain only the newer versions (yes I know you can see a page's history but to me that is more akin to archaeology and cataloging changes). This may be related to the change in documentation or not but I distinctly remember having to smash my head against many brick walls in EU 3 where important mechanics weren't explained in-game at all and I had to go hunting for them in one of the manuals (which only superficially explained them, but tat least they did.) while EU 4 does a much better job os explaining stuff in-game, while at the same time omitting vital information for the player that can either only be found on the wiki or is only presented in very specific situations.
  9. I really enjoy this format of Rob and Troy picking two movies that are thematically related and talking about them. I wonder if you guys will get around to cover Kagemusha and Ran one of these days. Funnily enough one of the best castle siege games out there is Nobunaga's ambition: Sphere of Influence. In that game sieges are all about beating your opponent's army while still having enough men to besiege and take castles, or outmaneuver armies and capture castles. That and the Hegemony series. I'm afraid there aren't many other good castle siege/defense games out there, unfortunately. P.S: So, at the end Rob calls Leana T. J Hafer (her former name). This makes me wonder if: A) this episode had been recorded and edited a while back and was only just released for whatever reason, or B ) Rob mistakenly called her by her former name and they left that in.
  10. I wasn't expecting the joke on the description at all. Well done.
  11. Three Moves Ahead 501: Othercide

    What a plot twist that would be after what they said on the 500th episode lol
  12. Three Moves Ahead 500: Origins

    What a show! I'm really happy with how this episode turned out. There is so much I'd like to comment, but I'll be brief. Bruce's voice seems to be missing at the 2 hour 14 minutes mark. After Rob introduces him there is this weird and awkward silence. The episodes I re-listen to the most are the ones that don't address any specific game, like the movie analises, the ones focusing on how games address some topics (like the episode touching on religion, as Troy said), the book reviews, the X year in review and 3MA after dark. I absolute adore the history lessons, hearing the stories that each panelist has to tell and how much knowledge of past games you all have. Sometimes I wonder what is going on with Tom Chick and Julian Mordok. Its been a long, long time since they've last been in the show. Really happy that you guys did something special for the 500th episode as episode 400 came and went, as did some other important marks without any fanfare. So here is for another 500 episodes!